Halfling Breed Dog: Difference between revisions

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(Created page with "An extra hardy breed of mastiff that is favored by Road Halflings. They are rarely sold to outsiders. As per normal mastiff, except 125% of cost, +1 STR, +1 HP. ==Attribu...")
 
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An extra hardy breed of mastiff that is favored by [[Road Halflings]]. They are rarely sold to outsiders. As per normal mastiff, except 125% of cost, +1 STR, +1 HP.
A strong and extra-hardy breed of mastiff that is favored by [[Road Halflings]]. They are rarely sold to outsiders. As per normal mastiff, except 125% of cost, +1 STR, +1 HP.


==Attributes==
==Attributes==
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|Intelligence || 3 || -4 || -4
|Intelligence || 3 || -4 || -4
|-
|-
|Wisdom || 12 || 1 || +1
|Wisdom || 12 || +1 || +1
|-
|-
|Charisma || 7 || -2 || -2
|Charisma || 7 || -2 || -2
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==Skills & Abilities==
==Skills & Abilities==
*'''Perception''': +3
*'''Perception''': +3
*'''Keen Hearing and Smell''': The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.  
*'''Keen Hearing and Smell''': The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.  
*'''Bite''': Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
*'''Bite''': Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Revision as of 00:42, 25 March 2018

A strong and extra-hardy breed of mastiff that is favored by Road Halflings. They are rarely sold to outsiders. As per normal mastiff, except 125% of cost, +1 STR, +1 HP.

Attributes

Skills & Abilities

  • Perception: +3
  • Keen Hearing and Smell: The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.