Talk:Sedish's Character Sheet: Difference between revisions

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== Tactics ==
== Tactics ==
*Blast things and use druid spells for control. Archery Starry Form usually for another bonus action radiant damage attack with Hex added for more necrotic damage to every successful attack or else Dragon form when concentration on big magic is needed. Avoid melee engagement as much as possible due to poor AC. Poor mobility and no good escape options if  Wildshape in combat almost exclusively be used for starry form in combat mostly with changing into a beast only being used for emergency escape or out of combat roles.
*Blast things and use druid spells for control. Archery Starry Form usually for another bonus action radiant damage attack with Hex added for more necrotic damage to every successful attack or else Dragon form when concentration on big magic is needed. Avoid melee engagement as much as possible due to poor AC. Poor mobility and no good escape options if  Wildshape in combat almost exclusively be used for starry form in combat mostly with changing into a beast only being used for emergency escape or out of combat roles.
::Blah blah blah tactics. We need to get to renaming those constellations for our own cosmology! [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 03:01, 23 September 2020 (UTC)

Revision as of 03:01, 23 September 2020

Alternate

  • Maybe change stats, (8/14/15/7/16/14 could be fun if dispensation for extra-low INT outside of pointbuy rules granted for semi-feral/raised by animals background)
  • Or maybe change to odd WIS starting score and pick Fey Touched as 2nd ASI.

Level Plans

  • All druid going forward or maybe at some point picking up Warlock 3 if I really want a a way to get misty step without a feat or want a familiar or come up with some homebrew/modified 3rd party pact
    • Probably should move warlock 2 level until after druid 4, putting off +2 damage + push on eldritch blast to get druid spells and feat quicker
  • Feats in likely order: Resilient: CON, WIS ASIs, War Caster, Heavy Armor if druid-capable heavy armor was ever found.

Tactics

  • Blast things and use druid spells for control. Archery Starry Form usually for another bonus action radiant damage attack with Hex added for more necrotic damage to every successful attack or else Dragon form when concentration on big magic is needed. Avoid melee engagement as much as possible due to poor AC. Poor mobility and no good escape options if Wildshape in combat almost exclusively be used for starry form in combat mostly with changing into a beast only being used for emergency escape or out of combat roles.
Blah blah blah tactics. We need to get to renaming those constellations for our own cosmology! Detarame (talk) 03:01, 23 September 2020 (UTC)