Sid's Character Sheet

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Sid

Character Stats
Sid2.png
Level 7
Race Elf
Class Rogue 4/Bladesinger Wizard 3
Armor fancy clothes
Weapon(s) Rapier/dagger/wand
Hometown Hakan

Background: Trade Sheriff

  • Skill Proficiencies: Arcana, Investigation
  • Feature: Investigative Services - You are part of a small force employed by the trading company of Grosko, Turko, and Leobgytha to gather intelligence and investigate along the trade routes of the Golden and Silver Roads used by GTL and their business partners. Your rank and employer's prestige may allow you access to a crime scene or shipping records or to possibly requisition equipment or horses on a temporary basis from trade caravans or towns who seek good relations with GTL. When you enter a town or village along the trade roads you can identify a contact who will give you information on the local rumors and would help you simply because of your desire to get answers and information for anyone wanting to disrupt trade. Note: This feature is a modified variant of the soldier feature.

Traits

  • I never let emotion complicate work.
  • My sense of humor is considered by most to be awkward

Ideals

  • When I do investigations, I expect answers immediately.

Bonds

  • I need to prove my worth to my fellow Sheriffs

Flaws

  • I always over exaggerate my abilities.

Extended XGtE Background

  • Spellbook: A battered Tome filled with pictographs only you can understand
  • Eccentricity: Your memory is quite good, but you have no trouble pretending to be absentminded when it suits your purposes

Attributes

Skills & Abilities

Spellcasting (INT, DC 13)

  • Cantrips (6 Known - 3 WIZ, 3 AT):
    • Wizard (can switch out 1/long rest)
      • Chill Touch(VS),
      • Message(VSM),
      • Prestidigitation (VS),
    • Arcane Trickster
      • Advanced Mage Hand(VS),
      • Booming Blade (VM(a weapon)),
      • Minor Illusion(SM)
  • Spell Slots (refresh on long rest): 1st - 4, 2nd - 3
  • Spells Prepared: 6 Wizard, 4 AT spells always prepared
  • Level 1 Arcane Trickster
    • Color Spray(VSM)
    • Disguise Self(VS)
    • Mage Armor(VSM)
    • Silent Image(VSM)
  • Level 2 Arcane Trickster
  • Level 1 Wizard (8 known for free, 8 purchased, 5 prepared):
    • Absorb Elements(reaction, S)
    • Alarm (ritual, VSM)
    • Burning Hands (VS)
    • Catapult (S)
    • Cause Fear (V)(C)
    • Comprehend Languages(ritual, VSM)
    • Detect Magic(ritual, VS)
    • Feather Fall (reaction, VM)
    • Find Familiar(ritual(10gp charcoal, incense, herbs; consumed), VSM)
    • Fog Cloud (VS)
    • Grease (VSM)
    • Healing Elixir (VSM)
    • Identify (VSM(a pearl worth at least 100 gp))
    • Jump (VSM)
    • Longstrider (VSM)
    • Magic Missile (VS)
    • Protection from Evil and Good (VSM)(C)
    • Shield (reaction, VS)
    • Tasha's Hideous Laughter (VSM)(C)
    • Tensor's Floating Disc (ritual, VSM)
    • Thunderwave (VS)
    • Unseen Servant (ritual, VSM)
  • Level 2 Wizard:
    • Levitate (VSM)(C)
    • Magic Mouth (ritual, VSM (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes))
    • Mirror Image (VS)
    • Misty Step (Bonus)(V)
    • See Invis (VSM)
    • Shadow Blade (VS)(C)
    • Shatter (VSM)
    • Warding Wind (V)(C)

Gear

  • Bedroll (1gp)
  • Fine Clothes (15gp)
  • Cheap winter furs: some benefit in cold weather (advantage on cold weather CON saves?)
  • Manacle (2gp)
  • Scholar's Pack (40 gp):
    • a backpack,
    • a book of lore (pre-Calamity Hakan-published Guide to The Pinch, heavily marked up with several loose pages of notes included),
    • a bottle of ink,
    • an ink pen,
    • 10 sheets of parchment,
    • a little bag of sand,
    • and a small knife.
  • Thieves' Tools (25gp)
  • Waterskin (2sp)

Armor

  • Fine clothes - magically cleaned very frequently but probably looking rather worn and poorly repaired.
  • Cloak of the Dwarf Lords's Thrall (ATTUNED) - cloak of protection taken from the defeated corpse of the breaker gnome Wallkott

Weapons

  • 1 Rapier
  • 1 Scimitar
  • 4 Daggers (at least)
  • 1 Dagger, Silvered
  • 1 Ornate Magic Dagger - fancy bordering on ostentatious. +1 to hit and damage.

Inventory of important items

  • Familiar: Krieg, a bat
  • Arcane Focus: Wand
  • Enduring Spellbook (fire and waterproof)
  • Pearl worth 100gp for identify
  • Talisman Sai: This carved claw can crush paper, drag itself around, or hold onto keys.

Consumables

  • 3 Potion of Healing