Lance of the Wolfen-Khan: Difference between revisions

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A wand can use up to 3 charges per turn, each charge increasing the effective level of the spell it casts. This limit increases as parts are combined, as well as the number of charges that can be held in total by the item.
A wand can use up to 3 charges per turn, each charge increasing the effective level of the spell it casts. This limit increases as parts are combined, as well as the number of charges that can be held in total by the item.


Two parts: Fly (+3 Charges) 4 Charge/Turn
Two parts: Fly (+3 Charges) 4 Charge/Turn

Revision as of 00:10, 11 December 2019

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A forgotten relic, a lance forged from star-iron using the secrets of the Naga to create a god-killing weapon of immense power. It was used by the last Wolfen-Khan to kill the demi-god Hadrian, known as the Ubrekt, and by doing so, assumed his thirst for violence and conquest. It was later split into seven pieces by the Circle of Druids, allowing them to break the Wolfen-Khan's power and end her indiscriminate war-making against the Ubrekti Empire.

One of the pieces is the burden of Bobwhite Rindherder, whose assumption of it has given him the title of Herald of the Lance of the Wolfen-Khan. It takes the form of a preternaturally sharp wand.

Another has become the burden of Beldon Rindherder after Bobwhite relinquished his (under duress). It takes the form of an 18-inch wand that can cast bless, with five charges, gaining 1d4+1 charges at sunrise.

Identify reveals the following properties:

Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn't exist to break them apart again.

The new item combines the charges and abilities of component wands.

Additionally, the power of the wands is multiplicitive.

A wand can use up to 3 charges per turn, each charge increasing the effective level of the spell it casts. This limit increases as parts are combined, as well as the number of charges that can be held in total by the item.


Two parts: Fly (+3 Charges) 4 Charge/Turn


Three parts: Advantage on Saves vs Spell. 5 Charge/Turn Counts as +1 Small Spear (1d4 P) Minor Benefit: Gain Eldrich Blast cantrip


Four parts: Wind Wall (+3 Charges) 6 Charge/Turn Charge rate becomes 1d6/part Minor Benefit: Immune to Charm and Fear


Five parts: Polymorph (+4 Charges) 7 Charge/Turn Counts as +2 Spear (1d6 P) Major Benefit: Heal 1d6/round if >=1 HP Six parts: Greater Restoration (+5 Charges) 8 Charge/Turn Major Benefit: Summon Whirlwind (see pdf)


Seven parts: True Seeing (+6 Charges) 9 Charge/Turn Charge rate becomes 1d10/part Counts as +3 Spear w/Reach Counts as +3 Lance if Mounted



Spells are cast with the wand's caster attribute.

It is cursed. The nature of the curse is unknown, but it becomes stronger as parts are combined.