Join's Character Sheet: Difference between revisions

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[[File:join.jpg |150px]]
[[File:join.jpg |150px]]


[[Join]] - Level 6 ("Peace" Zupanist Cleric/Open Hand Monk 2), chaotic goodish
[[Join]] - Level 6 ("Peace" Zupanist Cleric 4/Dragon Monk 2), very chaotic, mostly goodish


==Background: probably outlander or some religious one==
==Background: probably outlander or some religious one==
===Traits===
===Traits===
*smash the [[Alexandrian Church]], Eastern and Western. It is based on lies and beyond reform. Only the teachings of [[Mikos Lygit| the Prophet]] and the recent revelations of ?? tell the true story of history and divine power.
===Ideals===
===Ideals===
*hates the alexandrian church. it is based on lies and beyond reform.
*the rich and powerful only become so by theft and cruelty.
*the rich and powerful only become so by theft and cruelty.
*"while there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free."
===Bonds===
===Bonds===
*always aid the weak and oppressed against the strong and powerful
===Flaws===
===Flaws===
gets in fights by running their mouth too much.
*gets in fights by running their mouth too much.


===Extended Class Background===
===Extended Class Background===
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**Flurry of Blows: 1 Ki point to make 2 unarmed attacks as bonus action
**Flurry of Blows: 1 Ki point to make 2 unarmed attacks as bonus action
**Patient Defense: 1 Ki point to dodge as bonus action
**Patient Defense: 1 Ki point to dodge as bonus action
**Step of the Wind: 1 Ki point to disengage or dash as bonus action
**Step of the Wind: 1 Ki point to disengage or dash as bonus action, jump distance doubled.
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield
*Unarmored Movement: +10' Movement speed when unarmored and not wielding a shield
*Dedicated Weapon: Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again. The chosen weapon must meet these criteria:
*Dedicated Weapon: Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again. The chosen weapon must meet these criteria:
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**Toll the Dead (VS)
**Toll the Dead (VS)
*1st Level  
*1st Level  
**Domain: Heroism, Sanctuary
**Domain(always prepared): Heroism, Sanctuary
**Frequently prepared: Bless, Detect Magic, Guiding Bolt, Healing Word, Purify Food and Drink, Shield of Faith
*2nd Level
*2nd Level
**Domain: Aid, Warding Bond
**Domain(always prepared): Aid, Warding Bond
 
**Frequently prepared: Blindness/Deafness, Hold Person, Lesser Restoration, Silence
   
   
==Gear==
==Gear==

Latest revision as of 01:13, 24 January 2021

File:Join.jpg

Join - Level 6 ("Peace" Zupanist Cleric 4/Dragon Monk 2), very chaotic, mostly goodish

Background: probably outlander or some religious one

Traits

  • smash the Alexandrian Church, Eastern and Western. It is based on lies and beyond reform. Only the teachings of the Prophet and the recent revelations of ?? tell the true story of history and divine power.

Ideals

  • the rich and powerful only become so by theft and cruelty.
  • "while there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free."

Bonds

  • always aid the weak and oppressed against the strong and powerful

Flaws

  • gets in fights by running their mouth too much.

Extended Class Background

Attributes

Skills & Abilities

Spellcasting

  • Ability: Wisdom, Spell Save DC: 13, Spell Attack Bonus: +5
  • Spell Slots: 1st - 4, 2nd - 2 (7 prepared, refresh on long rest)
  • Cantrips (3 Known)
    • Guidance (Concentration, VS)
    • Light (VM)
    • Toll the Dead (VS)
  • 1st Level
    • Domain(always prepared): Heroism, Sanctuary
    • Frequently prepared: Bless, Detect Magic, Guiding Bolt, Healing Word, Purify Food and Drink, Shield of Faith
  • 2nd Level
    • Domain(always prepared): Aid, Warding Bond
    • Frequently prepared: Blindness/Deafness, Hold Person, Lesser Restoration, Silence

Gear

Armor

  • Nothing but filthy rags

Weapons

Melee Weapons

  • Fists, kicks, headbutts etc: (1d4 bludgeoning, DEX to hit and damage)
  • Quarterstaff

Inventory of items

  • holy symbol (zupanist)

Consumables