Sidewinder's Character Sheet: Difference between revisions

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(Created page with "Sidewinder Name "Sidewinder" - Level 6 Ranger, alignment ==Background: Spy (Criminal)== ===Traits=== ===Ideals=== ===Bonds=== ===Flaws=== ==Attributes== {{col-begin}} {{col-break}} {|class="wikitable" !Attribute !! Value !! Bonus !! Save |- |Strength || 8 || -1 || '''+2''' |- |Dexterity || 16 || +3 || '''+6''' |- |Constitution || 10 || - || - |- |Intelligence || 10 || - || - |- |Wisdom || 16 || +3 || +3 |- |Charisma || 14 || +2 || +2 |} {{col-break}} ===Seconda...")
 
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[[Sidewinder]] Name "Sidewinder" - Level 6 Ranger, alignment
[[Sidewinder]] Name Here "Sidewinder" - Level 6 Ranger, alignment


==Background: Spy (Criminal)==
==Background: Spy (Criminal)==
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==Languages==
==Languages==
*Ubrekti (common)
*Ubrekti (common)
*
*+1 from race
*+1 from Canny
*+1 from Canny


==Class and Background Abilities==
==Class and Background Abilities==
*Favored Foe
*Deft Explorer
**Canny
**Roving
*Fighting Style: TBD
*Spellcasting
*Spellcasting
*Arcane Recovery (1/2 Wiz lvl rd up)
*Ranger Archetype: Fey Wanderer
*Divine Domain: Life
**Dreadful Strikes
  *Life Domain Spells
**Fey Wanderer Magic
  *Heavy Armor Proficiency
**Otherworldly Glamour
  *Disciple of Life
*Primal Awareness
*Arcane Tradition: Lore Mastery <br/>
*Extra Attack
 
===Race Abilities===
*Darkvision
*Magic Resistance
*Poison Resistance
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*Lore Master
*Serpentine Spellcasting
<div class="mw-collapsible-content" style="margin-left:20px">Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill.
<div class="mw-collapsible-content" style="margin-left:20px">You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.
In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice).
 
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Intelligence, '''Wisdom''', or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
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*Spell Secrets
<div class="mw-collapsible-content" style="margin-left:20px">When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.
When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest.
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*Alchemical Casting
<div class="mw-collapsible-content" style="margin-left:20px">When you cast a spell with a spell slot, you can expend one additional spell slot to augment its effects for this casting, mixing the raw stuff of magic into your spell to amplify it. The effect depends on the spell slot you expend.
*An additional 1st-level spell slot can increase the spell’s raw force. If you roll damage for the spell when you cast it, increase the damage against every target by 2d10 force damage. If the spell can deal damage on more than one turn, it deals this extra force damage only on the turn you cast the spell.
*An additional 2nd-level spell slot can increase the spell’s range. If the spell’s range is at least 30 feet, it becomes 1 mile.
*An additional 3rd-level spell slot can increase the spell’s potency. Increase the spell’s save DC by 2.
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===Race Abilities===
*
*Darkvision
{{col-end}}
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==Spellcasting==
==Spellcasting==
Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level<br />
Slots: 4 1st lvl, 2 2nd lvl<br />
Cleric prep: 3 (Wis mod + Cleric lvl)<br />
===Cantrip===
Wizard prep: 9 (Int mod + Wizard lvl)<br />
*Poison spray
===Level 1===
===Level 1===
*Animal Friendship (Snakes) unlimited casting
*Speak with Animals (once free per day)
*Hunter's Mark
*Longstrider
===Level 2===
===Level 2===
*Suggestion (once free per day)
*Beast Sense (once free per day)
*Enhance Ability
*Pass without Trace


==Starting Gear==
==Starting Gear==

Revision as of 16:50, 31 October 2025

Sidewinder Name Here "Sidewinder" - Level 6 Ranger, alignment

Background: Spy (Criminal)

Traits

Ideals

Bonds

Flaws

Attributes

Skills

Spellcasting

Slots: 4 1st lvl, 2 2nd lvl

Cantrip

  • Poison spray

Level 1

  • Animal Friendship (Snakes) unlimited casting
  • Speak with Animals (once free per day)
  • Hunter's Mark
  • Longstrider

Level 2

  • Suggestion (once free per day)
  • Beast Sense (once free per day)
  • Enhance Ability
  • Pass without Trace

Starting Gear

Weapons

Melee Weapons

Ranged Weapons

Inventory of items

Consumables