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	<id>https://wiki.proteststand.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AStodir%27s_Character_Sheet</id>
	<title>Talk:Stodir&#039;s Character Sheet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.proteststand.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3AStodir%27s_Character_Sheet"/>
	<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Talk:Stodir%27s_Character_Sheet&amp;action=history"/>
	<updated>2026-06-21T09:40:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Talk:Stodir%27s_Character_Sheet&amp;diff=3969&amp;oldid=prev</id>
		<title>Bartley at 22:21, 13 May 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Talk:Stodir%27s_Character_Sheet&amp;diff=3969&amp;oldid=prev"/>
		<updated>2021-05-13T22:21:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:21, 13 May 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Alternate ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Alternate ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*ranger variant changes from the UA in TCE make this no longer viable as Favored Foe now requires concentration and Tireless isn&#039;t available til Ranger 10.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Talk:Stodir%27s_Character_Sheet&amp;diff=3471&amp;oldid=prev</id>
		<title>Bartley: /* Level Plans */</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Talk:Stodir%27s_Character_Sheet&amp;diff=3471&amp;oldid=prev"/>
		<updated>2020-09-26T21:59:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Level Plans&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:59, 26 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Ranger 6: Deft Explorer: Roving - walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Ranger 6: Deft Explorer: Roving - walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Levels 11+: Probably mostly ranger, maybe barbarian up to 6 for speed, mindless rage, an extra rage/day.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Levels 11+: Probably mostly ranger, maybe barbarian up to 6 for speed, mindless rage, an extra rage/day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Feats in likely order: Resilient: WIS, Mixed +1 STR/+1 DEX or one of the +1 STR weapon UA feats like slasher/crusher, STR ASI, CON or WIS ASI&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Feats in likely order: Resilient: WIS, Mixed +1 STR/+1 DEX or one of the +1 STR weapon UA feats like slasher/crusher &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or Grudge-Bearer&lt;/ins&gt;, STR ASI, CON or WIS ASI&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tactics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Tactics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Melee damage-focused with lots of HP and pretty good AC and good saves and resistances to tank. Few ranged options other than javelins, but eventually enough speed and climb/swim to chase stuff down. Start 1st round with extra movement and extra attack whenever possible and either hunter&amp;#039;s mark or rage as bonus actions. Choose mostly non-concentration spells to not interfere with rage/frenzy but still able to cast Hunter&amp;#039;s Mark once or twice per day without concentration or use of slot. Tireless to wipe out the exhaustion that usually makes Frenzy not worthwhile.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Melee damage-focused with lots of HP and pretty good AC and good saves and resistances to tank. Few ranged options other than javelins, but eventually enough speed and climb/swim to chase stuff down. Start 1st round with extra movement and extra attack whenever possible and either hunter&amp;#039;s mark or rage as bonus actions. Choose mostly non-concentration spells to not interfere with rage/frenzy but still able to cast Hunter&amp;#039;s Mark once or twice per day without concentration or use of slot. Tireless to wipe out the exhaustion that usually makes Frenzy not worthwhile.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Talk:Stodir%27s_Character_Sheet&amp;diff=3470&amp;oldid=prev</id>
		<title>Bartley: Created page with &quot;== Alternate ==   == Level Plans == *Levels 5-10: order subject to change **Barbarian 3: Berserker for Frenzy with 1/short rest exhaustion removed by Tireless feature **Ranger...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Talk:Stodir%27s_Character_Sheet&amp;diff=3470&amp;oldid=prev"/>
		<updated>2020-09-26T21:55:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Alternate ==   == Level Plans == *Levels 5-10: order subject to change **Barbarian 3: Berserker for Frenzy with 1/short rest exhaustion removed by Tireless feature **Ranger...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Alternate ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level Plans ==&lt;br /&gt;
*Levels 5-10: order subject to change&lt;br /&gt;
**Barbarian 3: Berserker for Frenzy with 1/short rest exhaustion removed by Tireless feature&lt;br /&gt;
**Ranger 3: Gloom Stalker for more dark vision/hiding from enemy darkvision, probably take Primal Awareness over Primeval Awareness&lt;br /&gt;
**Ranger 4: Feat/ASI&lt;br /&gt;
**Ranger 5: Extra Attack, level 2 spells&lt;br /&gt;
**Barbarian 4: Feat/ASI&lt;br /&gt;
**Ranger 6: Deft Explorer: Roving - walking speed increases by 5, and you gain a climbing speed and a swimming speed equal to your walking speed.&lt;br /&gt;
*Levels 11+: Probably mostly ranger, maybe barbarian up to 6 for speed, mindless rage, an extra rage/day.&lt;br /&gt;
*Feats in likely order: Resilient: WIS, Mixed +1 STR/+1 DEX or one of the +1 STR weapon UA feats like slasher/crusher, STR ASI, CON or WIS ASI&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
Melee damage-focused with lots of HP and pretty good AC and good saves and resistances to tank. Few ranged options other than javelins, but eventually enough speed and climb/swim to chase stuff down. Start 1st round with extra movement and extra attack whenever possible and either hunter&amp;#039;s mark or rage as bonus actions. Choose mostly non-concentration spells to not interfere with rage/frenzy but still able to cast Hunter&amp;#039;s Mark once or twice per day without concentration or use of slot. Tireless to wipe out the exhaustion that usually makes Frenzy not worthwhile.&lt;/div&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
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