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	<title>Talk:Dugud - Revision history</title>
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	<updated>2026-05-06T19:43:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Talk:Dugud&amp;diff=5437&amp;oldid=prev</id>
		<title>Bartley: Created page with &quot;==tactics== More of a melee tank than a blaster/controller with most spells focused on buffing/healing/utility including several rituals as well as ability to use and scribe scrolls and create mundane objects frequently. Tier 1 hit enemies with hammer or cantrips at range or &#039;&#039;Booming Blade&#039;&#039; at melee or &#039;&#039;Word of Radiance&#039;&#039; if surrounded. Good AC but MAD so poor hitpoints/concentration and not great DCs or spell attacks so choose half damage on save offensive spells. co...&quot;</title>
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		<updated>2024-09-21T09:21:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==tactics== More of a melee tank than a blaster/controller with most spells focused on buffing/healing/utility including several rituals as well as ability to use and scribe scrolls and create mundane objects frequently. Tier 1 hit enemies with hammer or cantrips at range or &amp;#039;&amp;#039;Booming Blade&amp;#039;&amp;#039; at melee or &amp;#039;&amp;#039;Word of Radiance&amp;#039;&amp;#039; if surrounded. Good AC but MAD so poor hitpoints/concentration and not great DCs or spell attacks so choose half damage on save offensive spells. co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==tactics==&lt;br /&gt;
More of a melee tank than a blaster/controller with most spells focused on buffing/healing/utility including several rituals as well as ability to use and scribe scrolls and create mundane objects frequently. Tier 1 hit enemies with hammer or cantrips at range or &amp;#039;&amp;#039;Booming Blade&amp;#039;&amp;#039; at melee or &amp;#039;&amp;#039;Word of Radiance&amp;#039;&amp;#039; if surrounded. Good AC but MAD so poor hitpoints/concentration and not great DCs or spell attacks so choose half damage on save offensive spells. collect all the scrap metal and magically turn it into platinum and trade goods&lt;br /&gt;
&lt;br /&gt;
==feat choices and alternates==&lt;br /&gt;
&lt;br /&gt;
==advancement==&lt;br /&gt;
*leveling all cleric going forward&lt;br /&gt;
**level 4: Cleric 2 - Channel Divinity(magically transmute metals, turn undead, refresh spell slot(s)) once per short rest, 2nd level slots (no 2nd spells yet), +1 Cleric spell prepped&lt;br /&gt;
**level 5: Cleric 3 - 2nd level spells, cantrip damage and proficiency bonus increase&lt;br /&gt;
**level 6: Cleric 4 - Feat (Crusher, +1 Strength and pushback on bludgeoning attacks)&lt;br /&gt;
**level 7: Cleric 5 - Destroy Undead, 3rd level spells &lt;br /&gt;
**level 8: Cleric 6 - Channel Divinity now 2/short rest, Soul of the Forge (resistance to fire damage and another +1 AC to heavy armor)&lt;br /&gt;
&lt;br /&gt;
*purchases/crafting:&lt;br /&gt;
**plate armor asap (has proficiency to make it and will be able to turn other scrap metals into materials for crafting with 1/short rest channel divinity power but will still be expensive and take weeks of downtime)&lt;br /&gt;
**not as bad as a wizard, but can still easily burn through all income just creating scrolls. 1st level spells are 25gp and 1 day of work. try to stock all party members capable of reading one with a &amp;#039;&amp;#039;Cure Wounds&amp;#039;&amp;#039; scroll at all times and try to keep on hand at least a few less commonly needed but possible emergency spells like &amp;#039;&amp;#039;Detect Magic&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Disguise Self&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Faerie Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Feather Fall&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Purify Food and Drink&amp;#039;&amp;#039;, etc depending on which spells and rituals other party members have available.&lt;/div&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
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