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	<id>https://wiki.proteststand.com/index.php?action=history&amp;feed=atom&amp;title=Stodir%27s_Character_Sheet</id>
	<title>Stodir&#039;s Character Sheet - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.proteststand.com/index.php?action=history&amp;feed=atom&amp;title=Stodir%27s_Character_Sheet"/>
	<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Stodir%27s_Character_Sheet&amp;action=history"/>
	<updated>2026-06-21T03:31:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Stodir%27s_Character_Sheet&amp;diff=3472&amp;oldid=prev</id>
		<title>Bartley: /* Class and Background Abilities */</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Stodir%27s_Character_Sheet&amp;diff=3472&amp;oldid=prev"/>
		<updated>2020-09-26T22:06:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Class and Background Abilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:06, 26 September 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l112&quot;&gt;Line 112:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 112:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Armor: light armor, medium armor, shields&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Armor: light armor, medium armor, shields&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Weapons: simple weapons, martial weapons&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Weapons: simple weapons, martial weapons&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rage: On your turn, you can enter a rage as a bonus action. If you are able to cast spells, you can&amp;#039;t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven&amp;#039;t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. While raging, you gain the following benefits if you aren&amp;#039;t wearing heavy armor&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rage: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2/long rest. &lt;/ins&gt;On your turn, you can enter a rage as a bonus action. If you are able to cast spells, you can&amp;#039;t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven&amp;#039;t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. While raging, you gain the following benefits if you aren&amp;#039;t wearing heavy armor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**You have advantage on Strength checks and Strength saving throws.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**You have advantage on Strength checks and Strength saving throws.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**You have resistance to bludgeoning, piercing, and slashing damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**You have resistance to bludgeoning, piercing, and slashing damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unarmored Defense: While you are not wearing any armor, your Armor Class equals 14 (10 + your Dexterity modifier + your Constitution modifier)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Unarmored Defense: While you are not wearing any armor, your Armor Class equals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;14&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;&amp;#039; &lt;/ins&gt;(10 + your Dexterity modifier + your Constitution modifier)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Danger Sense: advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can&amp;#039;t be blinded, deafened, or incapacitated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Danger Sense: advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can&amp;#039;t be blinded, deafened, or incapacitated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Favored Foe(UACFV, replaces Favored Enemy): You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter&amp;#039;s mark spell, and Wisdom is your spellcasting ability for it. You can use it &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier) time without expending a spell slot and without requiring concentration. You regain all expended uses when you finish a long rest. When you gain the Spellcasting feature at 2nd level, hunter&amp;#039;s mark doesn&amp;#039;t count against the number of ranger spells you know.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Favored Foe(UACFV, replaces Favored Enemy): You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter&amp;#039;s mark spell, and Wisdom is your spellcasting ability for it. You can use it &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier) time without expending a spell slot and without requiring concentration. You regain all expended uses when you finish a long rest. When you gain the Spellcasting feature at 2nd level, hunter&amp;#039;s mark doesn&amp;#039;t count against the number of ranger spells you know.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Deft Explorer (UACFV, replaces Natural Explorer): &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Choose one of the following benefits, and then choose &lt;/del&gt;another &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;at 6th and 10th level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Deft Explorer (UACFV, replaces Natural Explorer): &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(gain &lt;/ins&gt;another &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option &lt;/ins&gt;at 6th and 10th level.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Tireless: As an action, you can give yourself a number of temporary hit points equal to 1d10 + &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier). You can use this special action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier) time and you regain all expended uses when you finish a long rest. In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Tireless: As an action, you can give yourself a number of temporary hit points equal to 1d10 + &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier). You can use this special action &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier) time and you regain all expended uses when you finish a long rest. In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Stodir%27s_Character_Sheet&amp;diff=3469&amp;oldid=prev</id>
		<title>Bartley: Created page with &quot;Stodir Deeperdown {{statsbox|stodir.jpg|Mountain Dwarf|4|Berserker Barbarian/Gloom Stalker Ranger|medium armor|greataxe or battleaxe and shield|dangerous part of Gildenhom...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Stodir%27s_Character_Sheet&amp;diff=3469&amp;oldid=prev"/>
		<updated>2020-09-26T21:02:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php?title=Stodir_Deeperdown&quot; title=&quot;Stodir Deeperdown&quot;&gt;Stodir Deeperdown&lt;/a&gt; {{statsbox|stodir.jpg|Mountain Dwarf|4|Berserker Barbarian/Gloom Stalker Ranger|medium armor|greataxe or battleaxe and shield|dangerous part of Gildenhom...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Stodir Deeperdown]]&lt;br /&gt;
{{statsbox|stodir.jpg|Mountain Dwarf|4|Berserker Barbarian/Gloom Stalker Ranger|medium armor|greataxe or battleaxe and shield|dangerous part of Gildenhome}}&lt;br /&gt;
==Background: Likely Soldier, Scout or something similar==&lt;br /&gt;
*Skill Proficiencies: acrobatics, stealth&lt;br /&gt;
*Tool Proficiencies: &lt;br /&gt;
*Languages: &lt;br /&gt;
*Equipment: &lt;br /&gt;
*Lifestyle: &lt;br /&gt;
*Feature: &lt;br /&gt;
===Traits===&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
===Ideals===&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
===Bonds===&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
===Flaws===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Extended XGtE Background===&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
==Attributes==&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Attribute !! Value !! Bonus !! Save&lt;br /&gt;
|-&lt;br /&gt;
|Strength || 17|| +3 || &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 13 || +1 || +1&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 16 || +5 || &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 9 || -1 || -1&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 13 || +1 || +1&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 8 || -1 || -1&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
===Secondary Attributes===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || &amp;#039;&amp;#039;&amp;#039;46&amp;#039;&amp;#039;&amp;#039; (Level 1: 12 + 3 CON; Level 2,3: 6 + 3 CON; Level 4: 7 + 3 CON)&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 17 (scale and shield) or 16 (unarmored and shield)&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Passive Perception || 13&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 25 Feet&lt;br /&gt;
|}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
==Skills &amp;amp; Abilities==&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{|class=&amp;quot;sortable mw-collapsible wikitable&amp;quot;&lt;br /&gt;
!|Skill||Ability||Score&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics ||DEX|| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||WIS|| -1&lt;br /&gt;
|-&lt;br /&gt;
|Arcana||INT|| -1&lt;br /&gt;
|-&lt;br /&gt;
|Athletics||STR|| &amp;#039;&amp;#039;&amp;#039;+5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Deception||CHA|| -1&lt;br /&gt;
|-&lt;br /&gt;
|History||INT|| -1&lt;br /&gt;
|-&lt;br /&gt;
|Insight||WIS|| +1&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation ||CHA || -1&lt;br /&gt;
|- &lt;br /&gt;
|Investigation||INT|| -1&lt;br /&gt;
|-&lt;br /&gt;
|Medicine||WIS|| +1&lt;br /&gt;
|- &lt;br /&gt;
|Nature||INT|| -1&lt;br /&gt;
|- &lt;br /&gt;
|Perception  ||WIS|| &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|- &lt;br /&gt;
|Performance||CHA || -1&lt;br /&gt;
|- &lt;br /&gt;
|Persuasion||CHA || -1&lt;br /&gt;
|- &lt;br /&gt;
|Religion||INT|| -1&lt;br /&gt;
|- &lt;br /&gt;
|Sleight of Hand||DEX|| +1&lt;br /&gt;
|- &lt;br /&gt;
|Stealth ||DEX || &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; (disadvantage due to armor)&lt;br /&gt;
|-&lt;br /&gt;
|Survival ||WIS ||  &amp;#039;&amp;#039;&amp;#039;+3&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Ubrekti&lt;br /&gt;
*Dwarvish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class and Background Abilities==&lt;br /&gt;
*Armor: light armor, medium armor, shields&lt;br /&gt;
*Weapons: simple weapons, martial weapons&lt;br /&gt;
*Rage: On your turn, you can enter a rage as a bonus action. If you are able to cast spells, you can&amp;#039;t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven&amp;#039;t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. While raging, you gain the following benefits if you aren&amp;#039;t wearing heavy armor&lt;br /&gt;
**You have advantage on Strength checks and Strength saving throws.&lt;br /&gt;
**When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.&lt;br /&gt;
**You have resistance to bludgeoning, piercing, and slashing damage.&lt;br /&gt;
*Unarmored Defense: While you are not wearing any armor, your Armor Class equals 14 (10 + your Dexterity modifier + your Constitution modifier)&lt;br /&gt;
*Danger Sense: advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can&amp;#039;t be blinded, deafened, or incapacitated.&lt;br /&gt;
*Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.&lt;br /&gt;
*Favored Foe(UACFV, replaces Favored Enemy): You can call on your bond with nature to mark a creature as your favored enemy for a time: you know the hunter&amp;#039;s mark spell, and Wisdom is your spellcasting ability for it. You can use it &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier) time without expending a spell slot and without requiring concentration. You regain all expended uses when you finish a long rest. When you gain the Spellcasting feature at 2nd level, hunter&amp;#039;s mark doesn&amp;#039;t count against the number of ranger spells you know.&lt;br /&gt;
*Deft Explorer (UACFV, replaces Natural Explorer): Choose one of the following benefits, and then choose another one at 6th and 10th level.&lt;br /&gt;
**Tireless: As an action, you can give yourself a number of temporary hit points equal to 1d10 + &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier). You can use this special action a &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; (WIS modifier) time and you regain all expended uses when you finish a long rest. In addition, whenever you finish a short rest, your exhaustion level, if any, is decreased by 1.&lt;br /&gt;
*Fighting Style: Dueling - When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon&lt;br /&gt;
&lt;br /&gt;
===Race Abilities===&lt;br /&gt;
*Your speed is not reduced by wearing heavy armor. (No heavy armor proficiency though)&lt;br /&gt;
*Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can&amp;#039;t discern color in darkness, only shades of gray.&lt;br /&gt;
*Dwarven Resilience: You have advantage on saving throws against being poisoned, and you have resistance against poison damage.&lt;br /&gt;
*Dwarven Combat Training: You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.&lt;br /&gt;
*Tool Proficiency: You gain proficiency with smith&amp;#039;s tools&lt;br /&gt;
*Stonecunning: Whenever you make a History check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
==Ranger Spellcasting (WIS, DC 11, +3 Attack)==&lt;br /&gt;
*Spell Slots (refresh on long rest): 1st - 2&lt;br /&gt;
*Spells Prepared: all&lt;br /&gt;
*Level 1 (3 known)&lt;br /&gt;
**Absorb Elements (S, reaction)&lt;br /&gt;
**Goodberry (VSM)&lt;br /&gt;
**Hunter&amp;#039;s Mark (V, concentration)(can also be cast 1/long rest without using a slot or concentration)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
===Armor===&lt;br /&gt;
*Scale Armor&lt;br /&gt;
*Shield&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Melee Weapons====&lt;br /&gt;
*Battleaxe&lt;br /&gt;
*Warhammer&lt;br /&gt;
====Ranged Weapons====&lt;br /&gt;
*Javelins&lt;br /&gt;
*Hand Axes&lt;br /&gt;
===Inventory of items===&lt;br /&gt;
*Component Pouch&lt;br /&gt;
====Consumables====&lt;/div&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
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