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	<title>Mattiverse Next - Session 32 - Revision history</title>
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	<updated>2026-05-09T05:18:17Z</updated>
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		<title>Slitherrr: Created page with &quot;==Rhythm of the Spheres==  * Bethanalay grabs Four and pulls him to the dance floor. * Bobwhite and Beldon recognize that this song is an up-tempo version of the hymn that opened the vault, only with different words. * As this song begins to play, a great number of halflings take to the floor. Among them, you see Beth dragging Four onto the floor with her. * Four and Bethanalay dance... sort of? They are not in tempo with the music at all and, frankly, are not e...&quot;</title>
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		<updated>2025-07-13T06:18:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Rhythm of the Spheres==  * &lt;a href=&quot;/index.php?title=Beth&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Beth (page does not exist)&quot;&gt;Bethanalay&lt;/a&gt; grabs Four and pulls him to the dance floor. * Bobwhite and Beldon recognize that this song is an up-tempo version of the hymn that opened the vault, only with different words. * As this song begins to play, a great number of halflings take to the floor. Among them, you see Beth dragging Four onto the floor with her. * Four and Bethanalay dance... sort of? They are not in tempo with the music at all and, frankly, are not e...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Rhythm of the Spheres==&lt;br /&gt;
&lt;br /&gt;
* [[Beth|Bethanalay]] grabs Four and pulls him to the dance floor.&lt;br /&gt;
* Bobwhite and Beldon recognize that this song is an up-tempo version of the hymn that opened the vault, only with different words.&lt;br /&gt;
* As this song begins to play, a great number of halflings take to the floor. Among them, you see Beth dragging Four onto the floor with her.&lt;br /&gt;
* Four and Bethanalay dance... sort of? They are not in tempo with the music at all and, frankly, are not even in synch with one another.&lt;br /&gt;
* Four sways in weird ways, funky at times, eyes wide, as if drinking in everything... but really nothing.&lt;br /&gt;
{{LogQuote|&lt;br /&gt;
Wolf-father, at the door You don&amp;#039;t smile anymore You&amp;#039;re a drifter, shape-shifter Let me see you run, hey-ya hey-ya&lt;br /&gt;
Holy light over the night Oh, keep the spirit strong Watch it grow, child of war Oh, keep holdin&amp;#039; on&lt;br /&gt;
}}&lt;br /&gt;
* The tempo quickens..&lt;br /&gt;
{{LogQuote|&lt;br /&gt;
When I run through the deep dark forest long After this begun Where the sun would set The trees were dead&lt;br /&gt;
And the rivers were none And I hope for a trace To lead me back home from this place But there was no sound there was only me, and my disgrace&lt;br /&gt;
Heyyyyy, Hey-Hey! Heyyyy, Hey Hey!) (Heyyyyy, Hey-Hey! Heyyyy, Hey Hey!) (Heyyyyy, Hey-Hey! Heyyyy, Hey Hey!) (Heyyyyy, Hey-Hey! Heyyyy, Hey Hey-ya)&lt;br /&gt;
Wolf-mother, where you been? You look so worn, so thin You&amp;#039;re a taker, devils-maker Let me hear you sing, hey-ya hey-ya&lt;br /&gt;
Wolf-father, at the door You don&amp;#039;t smile anymore You&amp;#039;re a drifter, shape-shifter Let me see you run, hey-ya hey-ya&lt;br /&gt;
Wayward winds, a voice that sings Of a forgotten land See it fall, child of war Oh, lend a mending hand&lt;br /&gt;
When I run through the deep dark forest long After this begun Where the sun would set The trees were dead&lt;br /&gt;
And the rivers were none And I hope for a trace To lead me back home from this place But there was no sound there was only me, and my disgrace&lt;br /&gt;
(Heyyyyy, Hey-Hey! Heyyyy, Hey Hey!) (Heyyyyy, Hey-Hey! Heyyyy, Hey Hey!) (Heyyyyy, Hey-Hey! Heyyyy, Hey Hey!) (Heyyyyy, Hey-Hey! Heyyyy, Hey Hey-ya)&lt;br /&gt;
}}&lt;br /&gt;
* Beth and Four begin kissing.&lt;br /&gt;
* The crowd is applauding wildly and cheering at the end of the dance.&lt;br /&gt;
* As the music dies, Four can just be heard saying, &amp;quot;Oh, I&amp;#039;ll stay as long as I can convince my brothers to stay... I don&amp;#039;t know what&amp;#039;s going on, but I&amp;#039;m very much vibing with the future I&amp;#039;m feeling tonight&amp;quot;&lt;br /&gt;
* Beth and Four leave the dance floor.... and begin to leave the venue entirely.&lt;br /&gt;
{{LogQuote|&lt;br /&gt;
The date is , 1st Harvest (Autumn), 1515 FI&lt;br /&gt;
}}&lt;br /&gt;
* The boys regroup the next morning. Four didn&amp;#039;t come back last night, but does show up... eventually. His grin is close to knocking his ears off.&lt;br /&gt;
* The rest are already in discussion&lt;br /&gt;
{{LogQuote|&lt;br /&gt;
Banner: Autumn already. we gotta get outta of this town&lt;br /&gt;
Beldon: you know it banner, falls a good time for travel&lt;br /&gt;
}}&lt;br /&gt;
* Four immediately launches into a rambling explanation of his night. Not &amp;#039;&amp;#039;those&amp;#039;&amp;#039; details, but the snatches and fragments of the extremely wild dreaming he did &amp;#039;&amp;#039;between&amp;#039;&amp;#039; those things.&lt;br /&gt;
{{LogQuote|&lt;br /&gt;
&amp;quot;And the Ubrekt tore down our great city, leaving not one stone atop another when they were done.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
* The boys spend the morning discussing Four&amp;#039;s dream and decompressing from the big days. As they wrap it up, it is near lunchtime. Bethanalay enters, looking crisp and professional.&lt;br /&gt;
* Beth waves at Four, and the rest. Her cheeks are flushed and she has a smile on her face.&lt;br /&gt;
{{LogQuote|&lt;br /&gt;
Beth: Morning, boys!&lt;br /&gt;
Four is just giddy and gestures her over.&lt;br /&gt;
Beldon: I was just telling these knuckleheads its time to ride, back me up here&lt;br /&gt;
Beth sits down next to Four.&lt;br /&gt;
Beth: That was--ah--some night, eh?&lt;br /&gt;
Beldon: I played extra hard for you kids, glad you didn&amp;#039;t mess it up&lt;br /&gt;
Four: I was making the case that we should stick around, maybe a week or so. Take a little rest.&lt;br /&gt;
Beth smiles.&lt;br /&gt;
Beth: I think that&amp;#039;s a good idea, actually.&lt;br /&gt;
Beth: Beldon, I&amp;#039;m reminded of a story my nan used to tell me as a kid. &amp;quot;The Dog that Caught the Chariot Wheel.&amp;quot; You know it?&lt;br /&gt;
Four: My head is still swimming from whatever I drank last night, though--I may need to take that part easy for once&lt;br /&gt;
Beldon: I know that dog no good ever came from catching a damn wheel&lt;br /&gt;
Beth: Exactly so.&lt;br /&gt;
Beth: But, that dog chased that chariot, didn&amp;#039;t he? Didn&amp;#039;t even know why. Just felt he had to give chase.&lt;br /&gt;
Beth: Caught that wheel and what happened? Rolled right over his thick skull.&lt;br /&gt;
Beth: But nobody&amp;#039;s skull&amp;#039;s that thick, not even Xar.&lt;br /&gt;
Four (missing-the-vibe): Chasing is good for the soul sometimes&lt;br /&gt;
Beth smiles at Four.&lt;br /&gt;
Beth: And sometimes its good to be caught. But, in this case, we&amp;#039;re trying to be metaphorical.&lt;br /&gt;
Four: Ah, another one of those metaphors&lt;br /&gt;
Beldon: I always know exactly what I&amp;#039;m doing, I dunno what you mean, I&amp;#039;m not chasing any wheels!&lt;br /&gt;
Beth: Do you even know what you are chasing?&lt;br /&gt;
Beldon: Spider dogs!&lt;br /&gt;
Beldon: Weird-ass demons!&lt;br /&gt;
Beth: And what happens when you catch them?&lt;br /&gt;
Four: Thought we were running from those?&lt;br /&gt;
Four: I, for one, want us to find some sort of peace one day, instead of spider and snake dogs&lt;br /&gt;
Beldon: Probably we&amp;#039;ll have to kill them that&amp;#039;s what we usually do&lt;br /&gt;
Beth looks to Bobwhite.&lt;br /&gt;
Beth: You see these aren&amp;#039;t *plans* right?&lt;br /&gt;
Beth: &amp;quot;Give chase. Catch bone.&amp;quot; That&amp;#039;s no way to deal with...(lowers her voice) this.&lt;br /&gt;
Beldon: Oh my god don&amp;#039;t ask him that, he&amp;#039;s gonna start carrying on about histories and contingencies!&lt;br /&gt;
Beth: Frankly, it&amp;#039;s a miracle you&amp;#039;re not dead already.&lt;br /&gt;
Four gets lost looking at Beth, eating his scrambled eggs with a dumb smile on his face, zoning out a bit.&lt;br /&gt;
Beth: Four tells me what you&amp;#039;re doing is...for the good. And, maybe, but I don&amp;#039;t think you even know what you&amp;#039;re doing or why.&lt;br /&gt;
Four: Our whole family is cursed with good hearts&lt;br /&gt;
Beth: It sounds to me, nothing personal, that you&amp;#039;re doing it for you. Because you want to...be a story? Tell a story? I don&amp;#039;t know. I just don&amp;#039;t hear anything about *halflings* in what you&amp;#039;re doing.&lt;br /&gt;
Four: But we never were great with plans.. Bobwhite does better than most I&amp;#039;ve known&lt;br /&gt;
Beldon: Well, it&amp;#039;s not so much that we want to do it, its just we have an immediate problem and then a second problem for later&lt;br /&gt;
Beldon: You know we can track each other? All the pieces?&lt;br /&gt;
Bobwhite: We work with what we&amp;#039;ve got, we haven&amp;#039;t had the initiative yet&lt;br /&gt;
Four: 99 problems at least&lt;br /&gt;
Beth: So, you hurry to leave here...to...what? Go off into ever greater threats you know nothing about?&lt;br /&gt;
Beldon: Maybe&lt;br /&gt;
Four: Well, this all started I think because of [[Dogmoot]] which was very halflings&lt;br /&gt;
Bobwhite: To be fair, we have threats we know a little bit about _here_ that we want to leave behind, too&lt;br /&gt;
Beth: I am not asking you to...not...do whatever your doing. I want that thing gone more than I want it here! But I&amp;#039;m afraid you&amp;#039;re just going to rush me, and all of us, into greater trouble with your recklessness.&lt;br /&gt;
Beldon: Everything is moving and all you nerds want to do it read books&lt;br /&gt;
Beldon: I thought about leaving it here with you, seemed likely you could have kept it safe&lt;br /&gt;
Beldon: But honestly it looks like things are shitting the bed in the swamp and I decided you probably wouldn&amp;#039;t hold it for long&lt;br /&gt;
Bobwhite: I mean, she let us do &amp;quot;something&amp;quot; so she wouldn&amp;#039;t have to&lt;br /&gt;
Bobwhite: If she had another option it wouldn&amp;#039;t have been that, bro&lt;br /&gt;
Beth: Bobwhite is right, I don&amp;#039;t want THAT--the less I know the better!&lt;br /&gt;
Beth: I am not asking you to...not...do whatever your doing. I want that thing gone more than I want it here, but I&amp;#039;m afraid you&amp;#039;re just going to rush me, and all of us, into greater trouble with your recklessness.&lt;br /&gt;
Beth: The swamp...is concerning. And, perhaps we can talk about that if you stay for a little longer.&lt;br /&gt;
Beldon: Uuughh, Banner, you&amp;#039;re the only one here with any damn sense about when to ride&lt;br /&gt;
Beth: Bobwhite: You&amp;#039;re very passionate and militant. I&amp;#039;m not sure I agree with your view of our people, but I respect it. But, I bet we&amp;#039;ll agree on this--what is the strength of our people?&lt;br /&gt;
Four: The swamp... man, I still smell some of that ol stinky water from those hydra ruins on me... oh, that&amp;#039;s not what we&amp;#039;re talking about?&lt;br /&gt;
Bobwhite: It&amp;#039;s working together, and it&amp;#039;s adapting to what we&amp;#039;ve got&lt;br /&gt;
Bobwhite: When we do those things we&amp;#039;re better off and when we don&amp;#039;t we aren&amp;#039;t&lt;br /&gt;
Bobwhite: ...also luck&lt;br /&gt;
Bobwhite: But luck we recognize and capitalize on&lt;br /&gt;
Beldon: &amp;quot;Always be lucky&amp;quot;, that&amp;#039;s what Sari says&lt;br /&gt;
Beth: Agree. But, luck is created more often than it&amp;#039;s found.&lt;br /&gt;
Beth: I agree, by the way -- So, tell me this. If the strength of our people is *our people*...why are you three so dead set on rushing forward by yourself like...human adventurers. You&amp;#039;re surrounded by friends here, one of the major hubs of all the Routes.&lt;br /&gt;
Beldon: I&amp;#039;ll entertain a plan, I thought we were on our own with this&lt;br /&gt;
Beldon: Good luck trying to get a plan out of a druid, he&amp;#039;ll, I&amp;#039;m sure, give us a tedious lecture about plans&lt;br /&gt;
Beth: What&amp;#039;s your hurry to catch that chariot? Wouldn&amp;#039;t it be worth it to maybe learn a little about that chase? You won&amp;#039;t have another opportunity as good as this one.&lt;br /&gt;
Beth: I...I know you can&amp;#039;t stay forever, or even for long for long. But... If you get Four killed, I&amp;#039;ll learn to raise the dead just so I can kill you myself.&lt;br /&gt;
Bobwhite: We&amp;#039;ve been on our own but that was out of lack of options, and she has a point, with this many pieces we&amp;#039;re not in danger of some wiggly spider thing getting all of it anymore&lt;br /&gt;
Beldon: Well, that&amp;#039;s weird&lt;br /&gt;
Four blushes.&lt;br /&gt;
Bobwhite: If there&amp;#039;s anything that overrode anything up to this point it was not having enough to work with, so maybe now we do guys, I dunno&lt;br /&gt;
Bobwhite: You know how I already talked about spreading the word about the stuff we know, leaving some threads to pull on later, maybe now we can hammer on that a little&lt;br /&gt;
Beldon: I&amp;#039;m not feeling lucky right now feels like just my damn luck we&amp;#039;d have to stay fine whatever just for a bit I&amp;#039;ll do it&lt;br /&gt;
Four: We&amp;#039;d love to learn a lot more about what we&amp;#039;re up against, it&amp;#039;s just been very hard to find that info or find anyone who is willing to help&lt;br /&gt;
Beth: If only you knew a University-Trained divination expert.&lt;br /&gt;
Beth shrugs.&lt;br /&gt;
Beth: Maybe if you boys could find one, your luck would improve.&lt;br /&gt;
Bobwhite: (rolling his eyes pointedly with a half-smile) IF ONLY&lt;br /&gt;
Bobwhite: Hey Beth can you cast a spell to find us a divination expert&lt;br /&gt;
Beth winks.&lt;br /&gt;
Four: And she&amp;#039;s a beautiful one at tha--hey, guys, wait, she means HER&lt;br /&gt;
Bobwhite throws a roll at Four. Four eats it, unconcerned.&lt;br /&gt;
Beldon: Last town all we knew was necromancers and I&amp;#039;m not exactly looking for more of that&lt;br /&gt;
Beth: Anyway, I need to get back to work --- hopefully I&amp;#039;ll see you for dinner.&lt;br /&gt;
Beldon grumbles&lt;br /&gt;
Four: Absolutely and afterwards!&lt;br /&gt;
Beth: Sorry about running out on the tab -- I&amp;#039;ll get this one. I wasn&amp;#039;t in the most clear headed state.&lt;br /&gt;
Beth kisses Four&amp;#039;s cheek and leaves five platinum. Bobwhite scoops &amp;#039;em up&lt;br /&gt;
Beth giggles nervously.&lt;br /&gt;
Beth: The swamp...is concerning. And, perhaps we can talk about that if you stay for a little longer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Staying!==&lt;br /&gt;
* A week of downtime commences.&lt;br /&gt;
** Four does carousing and relaxation mostly.&lt;br /&gt;
** Banner gets beat up for money&lt;br /&gt;
** Beldon does something I forgot&lt;br /&gt;
** Bobwhite researches (with the Petaran book)&lt;br /&gt;
*** 1. The code is difficult to decipher, but does seem to be in GNOMISH of all languages. No wonder it&amp;#039;s so tough to crack, the gnomish alphabet has 376 characters!&lt;br /&gt;
*** 2. The book itself does not have any actual information on the construction of fire weapons. It, instead, seems to be a treatise arguing that the Petaran Wizards should explore non-martial uses for Smokepowder. This book claims to be the first of several planned volumes, this one arguing that smokepowder can be used for artistic and enjoyment purposes.&lt;br /&gt;
*** 3. The book is written by Bashir al Ayad, with a publication date about two decades ago.&lt;br /&gt;
{{LogQuote|&lt;br /&gt;
The date is , 8th Harvest (Autumn), 1515 FI&lt;br /&gt;
}}&lt;br /&gt;
* With the efforts of their master diviner, they learn quite a bit more about the Lance:&lt;br /&gt;
** Three parts: Advantage on Saves vs Spell. 5 Charge/Turn Counts as +1 Small Spear (1d4 P) Minor Benefit: Gain Eldrich Blast cantrip&lt;br /&gt;
** Four parts: 3: Wind Wall (+3 Charges) 6 Charge/Turn Charge rate becomes 1d6/part Minor Benefit: Immune to Charm and Fear Attribute Modifier becomes +4&lt;br /&gt;
** Five parts: 4: Polymorph (+4 Charges) 7 Charge/Turn Counts as +2 Spear (1d6 P) Major Benefit: Heal 1d6/round if &amp;gt;=1 HP&lt;br /&gt;
** Six parts: 5: Greater Restoration (+5 Charges) 8 Charge/Turn Major Benefit: Summon Whirlwind (see pdf) Attribute Modifier becomes +5&lt;br /&gt;
** Seven parts: 6: True Seeing (+6 Charges) 9 Charge/Turn Charge rate becomes 1d10/part Counts as +3 Lance if Mounted&lt;br /&gt;
* The spells on each piece are:&lt;br /&gt;
** Cure Wounds&lt;br /&gt;
** Bless&lt;br /&gt;
** Mass Healing Word&lt;br /&gt;
** Freedom of Movement&lt;br /&gt;
** Haste&lt;br /&gt;
** Mass Cure Wounds&lt;br /&gt;
** Raise Dead&lt;br /&gt;
{{LogQuote|&lt;br /&gt;
Beth: So...These spider demons.&lt;br /&gt;
Beth: The lance doesn&amp;#039;t bring them in.&lt;br /&gt;
Beth: They&amp;#039;re...in the lance. The lance contains a demiplane of hell trapped inside of it.&lt;br /&gt;
Four: A demi-what?&lt;br /&gt;
Banner: Cool&lt;br /&gt;
Beth: Best I can reckon. These magics are incredibly ancient and powerful. Magic that left the earth with the Demipantheon.&lt;br /&gt;
Four: Whoah&lt;br /&gt;
Beth: So... yeah. DANG-EAR-OUS&lt;br /&gt;
Beth: All the more reason to keep them disunited. Do you really want to make hell larger?&lt;br /&gt;
Four: Definitely not! And even the ol&amp;#039; druids couldn&amp;#039;t destroy this thing...&lt;br /&gt;
Beth: I&amp;#039;m really happy you boys decided to listen to reason.&lt;br /&gt;
Beth: So, what is next? You have some other group chasing pieces, right?&lt;br /&gt;
Beth: Are you just going to plan to crash into them head on? Rushing after that Chariot?&lt;br /&gt;
Four: Yeah, they have some pieces...&lt;br /&gt;
Four: Well, we&amp;#039;ve learned a lot about the power of friendship along the way&lt;br /&gt;
Beth: Have you considered sometimes the best way to chase is to be chased? *smiles at four*&lt;br /&gt;
Four: Make them come to us?&lt;br /&gt;
Beldon: Yea my no account shit for brains brother&lt;br /&gt;
Beth nods at Four.&lt;br /&gt;
Beldon: He&amp;#039;s going after the other one, keeps talking about our ma maybe but also he seems screwed up in the head&lt;br /&gt;
Beth: Exactly. It&amp;#039;s one thing when a dog is chasing sticks in the yard. It&amp;#039;s another when other dogs are coming to fight you for the stick.&lt;br /&gt;
Four: At least he&amp;#039;s a halfling&lt;br /&gt;
Beth: I have selfish reasons for suggesting this.&lt;br /&gt;
Beth blushes.&lt;br /&gt;
Beth: Not those! Well.. not exclusively so!&lt;br /&gt;
Beth blushes.&lt;br /&gt;
Four: Well, there&amp;#039;s some other pieces that it might be better to have before they get them all, right?&lt;br /&gt;
Beldon: no that doesn&amp;#039;t work I can&amp;#039;t lose a raise so I cant let &amp;#039;em catch me even if its the plan&lt;br /&gt;
Beth: There are...things...mustering in the Swamps. My cousins tell me the Lizardfolk tribe is...wiped out?&lt;br /&gt;
Beldon: Yeah you got &amp;quot;things in the swamps&amp;quot; shit man. It was a massacre.&lt;br /&gt;
Beth: This is the kind of stuff the Longshanks find unconcerning, especially as preoccupied as they are with their own internal machinations.&lt;br /&gt;
Four: We saw some of it firsthand actually&lt;br /&gt;
Beth: Then, its true.&lt;br /&gt;
Four: Maybe there&amp;#039;s some lizards somewhere? We didn&amp;#039;t look under every log...&lt;br /&gt;
Banner: Did Four tell you about the armored lizard man too? That thing was freaky&lt;br /&gt;
Beth: I have had bad dreams, and my auguries have been revealing to me ill omened winds.&lt;br /&gt;
Four: We saw the dragon turtles had been drained of blood&lt;br /&gt;
Banner minor illusion image of the armored guy&lt;br /&gt;
Beth: I fear that perhaps there will not be a Wydmoor to return to if you just run off.&lt;br /&gt;
Beldon: Yeah the lizard man lich king gave us his head, then we gave it to the reds. Don&amp;#039;t tell &amp;#039;em we told you&lt;br /&gt;
Beth: It&amp;#039;s a small community for us small fries. Word gets around.&lt;br /&gt;
Beth winks.&lt;br /&gt;
Beth: I know it will take you from your errand, but perhaps...&lt;br /&gt;
Four: Wydmoor is strong, not much could ruin it. &amp;lt;then suddenly remembers his dreams&amp;gt;&lt;br /&gt;
Beth: Well, have you considered that as you track them they can track you?&lt;br /&gt;
Four: We do try to hide the wand locations, we&amp;#039;re at least good at hiding&lt;br /&gt;
Banner: That&amp;#039;s part of why we&amp;#039;ve been keeping on the move&lt;br /&gt;
Beth: I was hoping you might ensconce here for a time longer. Help me figure out what&amp;#039;s going on in the swamp? The swamp is the South halflings livelihood, and much neglected by the longshanks.&lt;br /&gt;
Beth: I could certainly make it worth your while, if such where required. You know that I trust your--well, not your judgement but at least your intentions.&lt;br /&gt;
Beth chuckles nervously.&lt;br /&gt;
Beldon: I thought we were on a clock but these boys are telling me only two of the pieces merged together&lt;br /&gt;
Four: We managed the swamp pretty well actually&lt;br /&gt;
Beth: Which is to say, I have every reason to see you want to succeed. Hopefully you are interested in the community as you say. I pray you will make good on that vow now.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next Session Notes|32]]&lt;br /&gt;
[[Category:Mattiverse Next|32]]&lt;/div&gt;</summary>
		<author><name>Slitherrr</name></author>
	</entry>
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