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	<id>https://wiki.proteststand.com/index.php?action=history&amp;feed=atom&amp;title=Gilden</id>
	<title>Gilden - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.proteststand.com/index.php?action=history&amp;feed=atom&amp;title=Gilden"/>
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	<updated>2026-05-06T18:42:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5412&amp;oldid=prev</id>
		<title>Bartley: /* Relationship with other peoples */</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5412&amp;oldid=prev"/>
		<updated>2024-07-06T05:04:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Relationship with other peoples&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:04, 6 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gilden travel throughout the human nations, but most most direct trade is with their neighbors in the [[Temporal Authority]], [[Fresia]], and [[Flannary]]. In recent years there have been expanding Gildenhome mining interests in the [[Ulan]] and non-affiliated trading cities along the [[Silver Road]] such as [[Handlestadt]]. During the [[Green Flu]], Gilden forces extended their control to the mouth of the [[Grenrhusk River]] and cleared several cities (including [[Handelat]]) full of zombies then razed their buildings and walls to create a series of 3 large fortresses along the river approaching the [[Bay of Shallows]]. Their conflicts with the [[Neo-Alexandrians]] in [[Nia-Agliare]] have resulted in a mostly effective blockade from river and overland commerce. Following the Gilden-Hakani War and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. While many Gilden were alive and have memories of the [[Calamity]] of the 1400s, most humans descendants of those who gladly accepted decades-long contracts in troubled times now are more likely to have conflicts over pay, rules, and restrictions in those contracts. Arranging for sufficient willing workers and expelling those who make trouble to maintain production quotas is an ongoing issue among Gildenhome and the humans who live within and near the borders.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gilden travel throughout the human nations, but most most direct trade is with their neighbors in the [[Temporal Authority]], [[Fresia]], and [[Flannary]]. In recent years there have been expanding Gildenhome mining interests in the [[Ulan]] and non-affiliated trading cities along the [[Silver Road]] such as [[Handlestadt]]. During the [[Green Flu]], Gilden forces extended their control to the mouth of the [[Grenrhusk River]] and cleared several cities (including [[Handelat]]) full of zombies then razed their buildings and walls to create a series of 3 large fortresses along the river approaching the [[Bay of Shallows]]. Their conflicts with the [[Neo-Alexandrians]] in [[Nia-Agliare]] have resulted in a mostly effective blockade from river and overland commerce. Following the Gilden-Hakani War and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. While many Gilden were alive and have memories of the [[Calamity]] of the 1400s, most humans descendants of those who gladly accepted decades-long contracts in troubled times now are more likely to have conflicts over pay, rules, and restrictions in those contracts. Arranging for sufficient willing workers and expelling those who make trouble to maintain production quotas is an ongoing issue among Gildenhome and the humans who live within and near the borders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gildenhome has had no direct relations with the [[Sidhe]] in centuries though the [[Seaborne Siege]] during the [[Prophets&#039; War]] is still a national point of pride that is widely-known among any Gilden with even a passing interest in history. Despite their lack of naval history or ships a popular belief/folk history for many is that Gildenhome so thoroughly destroyed the Elven navy who were the major naval power before that conflict that afterwards the Elves never recovered and mostly closed their shipyards, ports, and trade.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5400&amp;oldid=prev</id>
		<title>Bartley: /* Relationship with other peoples */</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5400&amp;oldid=prev"/>
		<updated>2024-06-27T05:40:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Relationship with other peoples&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:40, 27 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relationship with other peoples==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relationship with other peoples==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Halflings]] travel across the roads and rivers of Gildenhome much as they do across the Human nations. Gilden tend to dislike watercraft and few can swim well, but they are excellent bridge builders and the major roads through Gildenhome have bridges of exceptional size and quality. [[Boat Halfling]] families run ferries on crossings too far for even Dwarven engineering as well as river barges up and down the interior waterways and nearby Gildenhome settlements will often contract their services for centuries-long contracts. Many of the oldest and well-established for generations Boat tribes have adopted Gilden-style naming conventions so formally passed titles like &amp;quot;Bethenalay LimulOtad-RodukEsrel XXII&amp;quot; (lit. translation &amp;quot;gold hand - ferry queen the 22nd&amp;quot;) are considered by the Gilden to be far more reputable and trustworthy compared to the seasonal [[Road Halfling]] and Human traders who may not return for several months or more likely never again. Sometimes Road bands with large herds of sheep and goats will be contracted to help clear plants alongside the [[Travelers&amp;#039; Roads|Adlethor&amp;#039;s Road]] or prior to new construction projects, but otherwise few large herding Road bands are allowed far beyond the borders without prior authorization. Gildenhome is fiercely protective of their claim on all plant, animal, and mineral resources within their borders and have often come into minor conflict with Halfling herders, druids, gold panners, fishers, or others who didn&amp;#039;t have the proper permissions. Smaller Road bands are generally allowed but encouraged to stick to the Boat Tribe settlements and keep moving.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Halflings]] travel across the roads and rivers of Gildenhome much as they do across the Human nations. Gilden tend to dislike watercraft and few can swim well, but they are excellent bridge builders and the major roads through Gildenhome have bridges of exceptional size and quality. [[Boat Halfling]] families run ferries on crossings too far for even Dwarven engineering as well as river barges up and down the interior waterways and nearby Gildenhome settlements will often contract their services for centuries-long contracts. Many of the oldest and well-established for generations Boat tribes have adopted Gilden-style naming conventions so formally passed titles like &amp;quot;Bethenalay LimulOtad-RodukEsrel XXII&amp;quot; (lit. translation &amp;quot;gold hand - ferry queen the 22nd&amp;quot;) are considered by the Gilden to be far more reputable and trustworthy compared to the seasonal [[Road Halfling]] and Human traders who may not return for several months or more likely never again. Sometimes Road bands with large herds of sheep and goats will be contracted to help clear plants alongside the [[Travelers&amp;#039; Roads|Adlethor&amp;#039;s Road]] or prior to new construction projects, but otherwise few large herding Road bands are allowed far beyond the borders without prior authorization. Gildenhome is fiercely protective of their claim on all plant, animal, and mineral resources within their borders and have often come into minor conflict with Halfling herders, druids, gold panners, fishers, or others who didn&amp;#039;t have the proper permissions. Smaller Road bands are generally allowed but encouraged to stick to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staying with &lt;/ins&gt;the Boat Tribe settlements and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;keep moving&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. A common tattoo among (mostly Road) Halflings who make the full length trip from one side of Adlethor&amp;#039;s Road to the other is a dog paw print over half the hourglass logo depending on if they started from the north or south. Those who also make the return trip often add a paw print over the other side&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome and Dwarf to Dwarf. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome. They remain frequent trading partners especially for high-end specialty goods, gems&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and refined metals traded overland or sometimes by ship along the port cities of [[Hakani Bay]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome and Dwarf to Dwarf. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome. They remain frequent trading partners especially for high-end specialty goods, gems and refined metals traded overland or sometimes by ship along the port cities of [[Hakani Bay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome practiced slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome practiced slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gilden travel throughout the human nations, but most most direct trade is with their neighbors in the [[Temporal Authority]], [[Fresia]], and [[Flannary]]. In recent years there have been expanding Gildenhome mining interests in the [[Ulan]] and non-affiliated trading cities along the [[Silver Road]] such as [[Handlestadt]]. During the [[Green Flu]], Gilden forces extended their control to the mouth of the [[Grenrhusk River]] and cleared several cities (including [[Handelat]]) full of zombies then razed their buildings and walls to create a series of 3 large fortresses along the river approaching the [[Bay of Shallows]]. Their conflicts with the [[Neo-Alexandrians]] in [[Nia-Agliare]] have resulted in a mostly effective blockade from river and overland commerce. Following the Gilden-Hakani War and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. While many Gilden were alive and have memories of the [[Calamity]] of the 1400s, most humans descendants of those who gladly accepted decades-long contracts in troubled times now are more likely to have conflicts over pay, rules, and restrictions in those contracts. Arranging for sufficient willing workers and expelling those who make trouble to maintain production quotas is an ongoing issue among Gildenhome and the humans who live within and near the borders.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gilden travel throughout the human nations, but most most direct trade is with their neighbors in the [[Temporal Authority]], [[Fresia]], and [[Flannary]]. In recent years there have been expanding Gildenhome mining interests in the [[Ulan]] and non-affiliated trading cities along the [[Silver Road]] such as [[Handlestadt]]. During the [[Green Flu]], Gilden forces extended their control to the mouth of the [[Grenrhusk River]] and cleared several cities (including [[Handelat]]) full of zombies then razed their buildings and walls to create a series of 3 large fortresses along the river approaching the [[Bay of Shallows]]. Their conflicts with the [[Neo-Alexandrians]] in [[Nia-Agliare]] have resulted in a mostly effective blockade from river and overland commerce. Following the Gilden-Hakani War and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. While many Gilden were alive and have memories of the [[Calamity]] of the 1400s, most humans descendants of those who gladly accepted decades-long contracts in troubled times now are more likely to have conflicts over pay, rules, and restrictions in those contracts. Arranging for sufficient willing workers and expelling those who make trouble to maintain production quotas is an ongoing issue among Gildenhome and the humans who live within and near the borders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5397&amp;oldid=prev</id>
		<title>Bartley at 08:21, 19 June 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5397&amp;oldid=prev"/>
		<updated>2024-06-19T08:21:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:21, 19 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Gilden, often referred to as Dwarves by Humans due to their short stature are the second-most populous race of the Mainland after Humans. Most Gilden never leave the borders of [[Gildenhome]] or live among Humans or other peoples and few outside of Halfling or Human circuit traders along the [[Travelers&amp;#039; Roads]] ever spend much time in the Gildenhome [[Mountainhomes]] and heartlands. The ancestral Dwarven homeland was the underground [[Mountainhome]] and after its destruction the survivors and refugees &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of that disaster &lt;/del&gt;founded the nation of Gildenhome early in the mythical [[Time of the Eight]]. Those survivors who made it to the surface adapted to become a semi-subterranean species, often carving shallow fortresses into mountains and hillsides, and then using the excavated material to construct above ground commercial and craft centers. Over the centuries following that catastrophe they have expanded to several large [[Mountainhomes]] and [[Hill Cities]] and have for centuries controlled most of the northeastern peninsula of the Mainland outside of [[the Scar]] formed by the destruction of their fallen homeland. The Scar remains mostly a wasteland of horrors and destruction though many [[Servitors]], monsters, and [[Free Gnomes]] have made it home over the ages.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Gilden, often referred to as Dwarves by Humans due to their short stature are the second-most populous race of the Mainland after Humans. Most Gilden never leave the borders of [[Gildenhome]] or live among Humans or other peoples and few outside of Halfling or Human circuit traders along the [[Travelers&amp;#039; Roads]] ever spend much time in the Gildenhome [[Mountainhomes]] and heartlands. The ancestral Dwarven homeland was the underground [[Mountainhome]] and after its destruction&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a disaster the Gilden still refer to as the [[Zustash Roroash]] (lit. &amp;quot;Ancient Calamity&amp;quot;), &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few &lt;/ins&gt;survivors and refugees founded the nation of Gildenhome early in the mythical [[Time of the Eight]]. Those survivors who made it to the surface adapted to become a semi-subterranean species, often carving shallow fortresses into mountains and hillsides, and then using the excavated material to construct above ground commercial and craft centers. Over the centuries following that catastrophe they have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slowly but steadily &lt;/ins&gt;expanded to several large [[Mountainhomes]] and [[Hill Cities]] and have for centuries controlled most of the northeastern peninsula of the Mainland outside of [[the Scar]] formed by the destruction of their fallen homeland&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Outside of a few negotiated settlements like the granting of land to Church leadership to create the [[Temporal Authority]] and the return of [[Hakan]] to the [[Hakani]], Gildenhome has mostly kept to their borders established in ancient times&lt;/ins&gt;. The Scar remains mostly a wasteland of horrors and destruction though many [[Servitors]], monsters, and [[Free Gnomes]] have made it home over the ages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence. Many Dwarves learn family trades assigned in their youth which they will work for the centuries of their lives and never question their place or travel far from their birthplace. Dwarves who become adventurers tend to come from wanderers, traders and mercenaries hoping the risk is worth it, outcasts, religious weirdos, troublemakers, iconoclasts, the disowned or disgraced, and others who are pushed out of a society that often demands rigid conformity and rule-following.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence. Many Dwarves learn family trades assigned in their youth which they will work for the centuries of their lives and never question their place or travel far from their birthplace. Dwarves who become adventurers tend to come from wanderers, traders and mercenaries hoping the risk is worth it, outcasts, religious weirdos, troublemakers, iconoclasts, the disowned or disgraced, and others who are pushed out of a society that often demands rigid conformity and rule-following.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Contrary to common Human stereotypes which often expect Dwarves to be gruff/asocial and greedy traders, most Gilden are extremely social and collaborative and thrive only when working closely with others. From a young age most are expected to work together with their peers in workshops, workcamps, and work training. Colleagues are expected to spend time together outside work to improve team bonds and most enjoy doing so. Even small and rough mining or timber outposts will often construct a cafeteria/tavern shortly after a barracks. One of the most common phobias for Gilden is being trapped alone as a sole survivor and there have been many cases of Dwarves who never recovered after suffering that kind of trauma even for a few days. One of the most common goals or ambitions for Gilden is to complete a complex project and have their peers agree that &amp;quot;all craftdwarfship is of the highest quality&amp;quot; and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;pride for particularly well-executed works will be bragged about for generations. To a far greater degree than any Human nation, the residents of Gildenhome work collectively and cooperatively with a much higher degree of direct control and planning to constantly improve their homes and infrastructure. Perhaps even more than their slow birth rate, part of the reason Gildenhome has not been very expansionist through the steady rise over their history is that few want to leave to found new settlements while there are always so many more improvements that could be made at home. The greatest and oldest of [[Mountainhomes]] still always have new improvement projects and public works ongoing, but even over the slower pace of Dwarven generations mining camps, border towns, and crossroads slowly expand into settlements then some into Hill Cities and some eventually into Mountainhomes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Contrary to common Human stereotypes which often expect Dwarves to be gruff/asocial and greedy traders, most Gilden are extremely social and collaborative and thrive only when working closely with others. From a young age most are expected to work together with their peers in workshops, workcamps, and work training &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which make up most of formal education system&lt;/ins&gt;. Colleagues are expected to spend time together outside work to improve team bonds and most enjoy doing so. Even small and rough mining or timber outposts will often construct a cafeteria/tavern shortly after a barracks. One of the most common phobias for Gilden is being trapped alone as a sole survivor and there have been many cases of Dwarves who never recovered after suffering that kind of trauma even for a few days. One of the most common goals or ambitions for Gilden is to complete a complex project and have their peers agree that &amp;quot;all craftdwarfship is of the highest quality&amp;quot; and pride for particularly well-executed works will be bragged about for generations. To a far greater degree than any Human nation, the residents of Gildenhome work collectively and cooperatively with a much higher degree of direct control and planning to constantly improve their homes and infrastructure. Perhaps even more than their slow birth rate, part of the reason Gildenhome has not been very expansionist through the steady rise over their history is that few want to leave to found new settlements while there are always so many more improvements that could be made at home. The greatest and oldest of [[Mountainhomes]] still always have new improvement projects and public works ongoing, but even over the slower pace of Dwarven generations mining camps, border towns, and crossroads slowly expand into settlements then some into Hill Cities and some eventually into Mountainhomes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the up the majority of the [[Travelers]] and several other Eastern Church-aligned Paladin orders and are very rare among Western Church- or Protest-Stand-aligned orders.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the up the majority of the [[Travelers]] and several other Eastern Church-aligned Paladin orders and are very rare among Western Church- or Protest-Stand-aligned orders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome and Dwarf to Dwarf. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome. They remain frequent trading partners especially for high-end specialty goods, gems, and refined metals traded overland or sometimes by ship along the port cities of [[Hakani Bay]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome and Dwarf to Dwarf. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome. They remain frequent trading partners especially for high-end specialty goods, gems, and refined metals traded overland or sometimes by ship along the port cities of [[Hakani Bay]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome practiced slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that conflict &lt;/del&gt;and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kobolds, Goblins, Hobgoblins, Orcs, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Servitor&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;groups &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monsters &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wander &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scar are still frequently in armed conflict with Dwarves&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome practiced slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gilden travel throughout the human nations, but most most direct trade is with their neighbors in the [[Temporal Authority]], [[Fresia]], and [[Flannary]]. In recent years there have been expanding Gildenhome mining interests in the [[Ulan]] and non-affiliated trading cities along the [[Silver Road]] such as [[Handlestadt]]. During the [[Green Flu]], Gilden forces extended their control to the mouth of the [[Grenrhusk River]] and cleared several cities (including [[Handelat]]) full of zombies then razed their buildings and walls to create a series of 3 large fortresses along the river approaching the [[Bay of Shallows]]. Their conflicts with the [[Neo-Alexandrians]] in [[Nia-Agliare]] have resulted in a mostly effective blockade from river and overland commerce&lt;/ins&gt;. Following &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Gilden-Hakani War &lt;/ins&gt;and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While many Gilden were alive &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have memories of the &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Calamity&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of the 1400s, most humans descendants of those who gladly accepted decades-long contracts in troubled times now are more likely to have conflicts over pay, rules, and restrictions in those contracts. Arranging for sufficient willing workers and expelling those who make trouble to maintain production quotas is an ongoing issue among Gildenhome &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the humans &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;live within and near &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;borders&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5391&amp;oldid=prev</id>
		<title>Bartley: Bartley moved page Dwarves to Gilden</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5391&amp;oldid=prev"/>
		<updated>2024-06-15T04:52:52Z</updated>

		<summary type="html">&lt;p&gt;Bartley moved page &lt;a href=&quot;/index.php?title=Dwarves&quot; class=&quot;mw-redirect&quot; title=&quot;Dwarves&quot;&gt;Dwarves&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Gilden&quot; title=&quot;Gilden&quot;&gt;Gilden&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:52, 15 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5390&amp;oldid=prev</id>
		<title>Bartley: /* Relationship with other peoples */</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5390&amp;oldid=prev"/>
		<updated>2024-06-13T05:46:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Relationship with other peoples&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:46, 13 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relationship with other peoples==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relationship with other peoples==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Halflings]] travel across the roads and rivers of Gildenhome much as they do across the Human nations. Gilden tend to dislike watercraft and few can swim well, but they are excellent bridge builders and the major roads through Gildenhome have bridges of exceptional size and quality.[[Boat Halfling]] families run ferries on crossings too far for even Dwarven engineering as well as river barges up and down the interior waterways. Many of the oldest&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;well-established for generations&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;Boat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;families &lt;/del&gt;have adopted &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dwarven&lt;/del&gt;-style naming conventions so formally passed titles like &amp;quot;Bethenalay LimulOtad-RodukEsrel XXII&amp;quot; (lit. translation &amp;quot;gold hand - ferry queen the 22nd&amp;quot;) are considered by the Gilden to be far more reputable and trustworthy compared to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passing &lt;/del&gt;[[Road Halfling]] and Human traders who will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rarely &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen again&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Halflings]] travel across the roads and rivers of Gildenhome much as they do across the Human nations. Gilden tend to dislike watercraft and few can swim well, but they are excellent bridge builders and the major roads through Gildenhome have bridges of exceptional size and quality. [[Boat Halfling]] families run ferries on crossings too far for even Dwarven engineering as well as river barges up and down the interior waterways &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and nearby Gildenhome settlements will often contract their services for centuries-long contracts&lt;/ins&gt;. Many of the oldest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;well-established for generations Boat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tribes &lt;/ins&gt;have adopted &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gilden&lt;/ins&gt;-style naming conventions so formally passed titles like &amp;quot;Bethenalay LimulOtad-RodukEsrel XXII&amp;quot; (lit. translation &amp;quot;gold hand - ferry queen the 22nd&amp;quot;) are considered by the Gilden to be far more reputable and trustworthy compared to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seasonal &lt;/ins&gt;[[Road Halfling]] and Human traders who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may not return for several months or more likely never again. Sometimes Road bands with large herds of sheep and goats &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contracted to help clear plants alongside the [[Travelers&amp;#039; Roads|Adlethor&amp;#039;s Road]] or prior to new construction projects, but otherwise few large herding Road bands are allowed far beyond the borders without prior authorization. Gildenhome is fiercely protective of their claim on all plant, animal, and mineral resources within their borders and have often come into minor conflict with Halfling herders, druids, gold panners, fishers, or others who didn&amp;#039;t have the proper permissions. Smaller Road bands are generally allowed but encouraged to stick to the Boat Tribe settlements and keep moving&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome and Dwarf to Dwarf. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome and Dwarf to Dwarf. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They remain frequent trading partners especially for high-end specialty goods, gems, and refined metals traded overland or sometimes by ship along the port cities of [[Hakani Bay]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome practiced slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome practiced slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5389&amp;oldid=prev</id>
		<title>Bartley at 15:39, 12 June 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5389&amp;oldid=prev"/>
		<updated>2024-06-12T15:39:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:39, 12 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence. Many Dwarves learn family trades assigned in their youth which they will work for the centuries of their lives and never question their place or travel far from their birthplace. Dwarves who become adventurers tend to come from wanderers, traders and mercenaries hoping the risk is worth it, outcasts, religious weirdos, troublemakers, iconoclasts, the disowned or disgraced, and others who are pushed out of a society that often demands rigid conformity and rule-following.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence. Many Dwarves learn family trades assigned in their youth which they will work for the centuries of their lives and never question their place or travel far from their birthplace. Dwarves who become adventurers tend to come from wanderers, traders and mercenaries hoping the risk is worth it, outcasts, religious weirdos, troublemakers, iconoclasts, the disowned or disgraced, and others who are pushed out of a society that often demands rigid conformity and rule-following.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Contrary to common Human stereotypes which often &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/del&gt;Dwarves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;gruff/asocial and greedy traders, most Gilden are extremely social and collaborative and thrive only when working closely with others. From a young age most are expected to work together with their peers in workshops, workcamps, and work training. Colleagues are expected to spend time together outside work to improve team bonds and most enjoy doing so. Even small and rough mining or timber outposts will often construct a cafeteria/tavern shortly after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;barracks. One of the most common phobias for Gilden is being trapped alone as a sole survivor and there have been many cases of Dwarves who never recovered after suffering that kind of trauma even for a few days. To a far greater degree than any Human nation, the residents of Gildenhome work collectively and cooperatively with a much higher degree of direct control and planning to constantly improve their homes and infrastructure. Perhaps even more than their slow birth rate, part of the reason Gildenhome has not been very expansionist through the steady rise over their history is that few want to leave to found new settlements while there are always so many more improvements that could be made at home. The greatest and oldest of [[Mountainhomes]] still always have new improvement projects and public works ongoing, but even over the slower pace of Dwarven generations mining camps, border towns, and crossroads slowly expand into settlements then some into Hill Cities and some eventually into Mountainhomes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Contrary to common Human stereotypes which often &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect &lt;/ins&gt;Dwarves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be &lt;/ins&gt;gruff/asocial and greedy traders, most Gilden are extremely social and collaborative and thrive only when working closely with others. From a young age most are expected to work together with their peers in workshops, workcamps, and work training. Colleagues are expected to spend time together outside work to improve team bonds and most enjoy doing so. Even small and rough mining or timber outposts will often construct a cafeteria/tavern shortly after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;barracks. One of the most common phobias for Gilden is being trapped alone as a sole survivor and there have been many cases of Dwarves who never recovered after suffering that kind of trauma even for a few days&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. One of the most common goals or ambitions for Gilden is to complete a complex project and have their peers agree that &amp;quot;all craftdwarfship is of the highest quality&amp;quot; and the pride for particularly well-executed works will be bragged about for generations&lt;/ins&gt;. To a far greater degree than any Human nation, the residents of Gildenhome work collectively and cooperatively with a much higher degree of direct control and planning to constantly improve their homes and infrastructure. Perhaps even more than their slow birth rate, part of the reason Gildenhome has not been very expansionist through the steady rise over their history is that few want to leave to found new settlements while there are always so many more improvements that could be made at home. The greatest and oldest of [[Mountainhomes]] still always have new improvement projects and public works ongoing, but even over the slower pace of Dwarven generations mining camps, border towns, and crossroads slowly expand into settlements then some into Hill Cities and some eventually into Mountainhomes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the up the majority of the [[Travelers]] and several other Eastern Church-aligned Paladin orders and are very rare among Western Church- or Protest-Stand-aligned orders.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the up the majority of the [[Travelers]] and several other Eastern Church-aligned Paladin orders and are very rare among Western Church- or Protest-Stand-aligned orders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relationship with other peoples==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relationship with other peoples==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Halflings]] travel across the roads and rivers of Gildenhome much as they do across the Human nations. [[Boat Halfling]] families &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been established across decades &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often &lt;/del&gt;considered more reputable and trustworthy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over &lt;/del&gt;[[Road Halfling]] and Human traders who will rarely be seen again.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Halflings]] travel across the roads and rivers of Gildenhome much as they do across the Human nations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Gilden tend to dislike watercraft and few can swim well, but they are excellent bridge builders and the major roads through Gildenhome have bridges of exceptional size and quality&lt;/ins&gt;.[[Boat Halfling]] families &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run ferries on crossings too far for even Dwarven engineering as well as river barges up and down the interior waterways. Many of the oldest, well-established for generations, Boat families &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adopted Dwarven-style naming conventions so formally passed titles like &amp;quot;Bethenalay LimulOtad-RodukEsrel XXII&amp;quot; (lit. translation &amp;quot;gold hand - ferry queen the 22nd&amp;quot;) &lt;/ins&gt;are considered &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by the Gilden to be far &lt;/ins&gt;more reputable and trustworthy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compared to the passing &lt;/ins&gt;[[Road Halfling]] and Human traders who will rarely be seen again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Dwarf to Dwarf&lt;/ins&gt;. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome practiced slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome practiced slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5388&amp;oldid=prev</id>
		<title>Bartley at 08:24, 10 June 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5388&amp;oldid=prev"/>
		<updated>2024-06-10T08:24:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:24, 10 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves are the second-most populous race of the Mainland after Humans&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, though most &lt;/del&gt;never leave the borders of [[Gildenhome]] or live among Humans or other peoples and few &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halflings &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Humans &lt;/del&gt;ever spend much time in the Gildenhome [[Mountainhomes]] and heartlands. The ancestral Dwarven homeland was the underground [[Mountainhome]] and after its destruction the survivors and refugees of that disaster founded the nation of Gildenhome early in the mythical [[Time of the Eight]]. Those survivors who made it to the surface adapted to become a semi-subterranean species, often carving shallow fortresses into mountains and hillsides, and then using the excavated material to construct above ground commercial and craft centers. Over the centuries following that catastrophe they have expanded to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control &lt;/del&gt;most of the northeastern peninsula of the Mainland outside of [[the Scar]] formed by the destruction their fallen homeland. The Scar remains mostly a wasteland of horrors and destruction though many [[Servitors]], monsters, and [[Free Gnomes]] have made it home over the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centuries&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Gilden, often referred to as &lt;/ins&gt;Dwarves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Humans due to their short stature &lt;/ins&gt;are the second-most populous race of the Mainland after Humans&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Most Gilden &lt;/ins&gt;never leave the borders of [[Gildenhome]] or live among Humans or other peoples and few &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outside of Halfling &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human circuit traders along the [[Travelers&amp;#039; Roads]] &lt;/ins&gt;ever spend much time in the Gildenhome [[Mountainhomes]] and heartlands. The ancestral Dwarven homeland was the underground [[Mountainhome]] and after its destruction the survivors and refugees of that disaster founded the nation of Gildenhome early in the mythical [[Time of the Eight]]. Those survivors who made it to the surface adapted to become a semi-subterranean species, often carving shallow fortresses into mountains and hillsides, and then using the excavated material to construct above ground commercial and craft centers. Over the centuries following that catastrophe they have expanded to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several large [[Mountainhomes]] and [[Hill Cities]] and have for centuries controlled &lt;/ins&gt;most of the northeastern peninsula of the Mainland outside of [[the Scar]] formed by the destruction &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;their fallen homeland. The Scar remains mostly a wasteland of horrors and destruction though many [[Servitors]], monsters, and [[Free Gnomes]] have made it home over the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ages&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence. Many Dwarves learn family trades assigned in their youth which they will work for the centuries of their lives and never question their place or travel far from their birthplace. Dwarves who become adventurers tend to come from wanderers, traders and mercenaries hoping the risk is worth it, outcasts, religious weirdos, troublemakers, iconoclasts, the disowned or disgraced, and others who are pushed out of a society that often demands rigid conformity and rule-following.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence. Many Dwarves learn family trades assigned in their youth which they will work for the centuries of their lives and never question their place or travel far from their birthplace. Dwarves who become adventurers tend to come from wanderers, traders and mercenaries hoping the risk is worth it, outcasts, religious weirdos, troublemakers, iconoclasts, the disowned or disgraced, and others who are pushed out of a society that often demands rigid conformity and rule-following.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also make &lt;/del&gt;up the majority of the [[Travelers]] and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/del&gt;other Eastern Church-aligned Paladin orders.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contrary to common Human stereotypes which often see Dwarves as gruff/asocial and greedy traders, most Gilden are extremely social and collaborative and thrive only when working closely with others. From a young age most are expected to work together with their peers in workshops, workcamps, and work training. Colleagues are expected to spend time together outside work to improve team bonds and most enjoy doing so. Even small and rough mining or timber outposts will often construct a cafeteria/tavern shortly after the barracks. One of the most common phobias for Gilden is being trapped alone as a sole survivor and there have been many cases of Dwarves who never recovered after suffering that kind of trauma even for a few days. To a far greater degree than any Human nation, the residents of Gildenhome work collectively and cooperatively with a much higher degree of direct control and planning to constantly improve their homes and infrastructure. Perhaps even more than their slow birth rate, part of the reason Gildenhome has not been very expansionist through the steady rise over their history is that few want to leave to found new settlements while there are always so many more improvements that could be made at home. The greatest and oldest of [[Mountainhomes]] still always have new improvement projects and public works ongoing, but even over the slower pace of Dwarven generations mining camps, border towns, and crossroads slowly expand into settlements then some into Hill Cities and some eventually into Mountainhomes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the up the majority of the [[Travelers]] and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several &lt;/ins&gt;other Eastern Church-aligned Paladin &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;orders and are very rare among Western Church- or Protest-Stand-aligned &lt;/ins&gt;orders.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relationship with other peoples==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relationship with other peoples==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowed &lt;/del&gt;slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;practiced &lt;/ins&gt;slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups and monsters who wander the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5381&amp;oldid=prev</id>
		<title>Bartley at 17:30, 26 May 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5381&amp;oldid=prev"/>
		<updated>2024-05-26T17:30:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:30, 26 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves are the second-most populous race of the Mainland after Humans, though most never leave the borders of [[Gildenhome]] or live among Humans or other peoples and few Halflings or Humans ever spend much time in the Gildenhome [[Mountainhomes]] and heartlands. The ancestral Dwarven homeland was the underground [[Mountainhome]] and after its destruction the survivors and refugees of that disaster founded the nation of Gildenhome early in the mythical [[Time of the Eight]]. Those survivors who made it to the surface adapted to become a semi-subterranean species, often carving shallow fortresses into mountains and hillsides, and then using the excavated material to construct above ground commercial and craft centers. Over the centuries following that catastrophe they have expanded to control most of the northeastern peninsula of the Mainland outside of [[the Scar]] formed by the destruction their fallen homeland. The Scar remains mostly a wasteland of horrors and destruction though many [[Servitors]], monsters, and [[Free Gnomes]] have made it home over the centuries.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves are the second-most populous race of the Mainland after Humans, though most never leave the borders of [[Gildenhome]] or live among Humans or other peoples and few Halflings or Humans ever spend much time in the Gildenhome [[Mountainhomes]] and heartlands. The ancestral Dwarven homeland was the underground [[Mountainhome]] and after its destruction the survivors and refugees of that disaster founded the nation of Gildenhome early in the mythical [[Time of the Eight]]. Those survivors who made it to the surface adapted to become a semi-subterranean species, often carving shallow fortresses into mountains and hillsides, and then using the excavated material to construct above ground commercial and craft centers. Over the centuries following that catastrophe they have expanded to control most of the northeastern peninsula of the Mainland outside of [[the Scar]] formed by the destruction their fallen homeland. The Scar remains mostly a wasteland of horrors and destruction though many [[Servitors]], monsters, and [[Free Gnomes]] have made it home over the centuries.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Many Dwarves learn family trades assigned in their youth which they will work for the centuries of their lives and never question their place or travel far from their birthplace. Dwarves who become adventurers tend to come from wanderers, traders and mercenaries hoping the risk is worth it, outcasts, religious weirdos, troublemakers, iconoclasts, the disowned or disgraced, and others who are pushed out of a society that often demands rigid conformity and rule-following&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the also make up the majority of the [[Travelers]] and many other Eastern Church-aligned Paladin orders.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the also make up the majority of the [[Travelers]] and many other Eastern Church-aligned Paladin orders.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Gnomes]] have a particularly complicated relationship with Dwarves mostly dating to the [[Gnomish Vassalage]] and exacerbated more recently by the [[Gilden-Gnomish War]], but prejudices vary from Gnome to Gnome. Many Gnomes and Dwarves are still alive and have memories and grudges from the recent troubles between Hakan and Gildenhome.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome allowed slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within &lt;/del&gt;the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome allowed slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and monsters who wander &lt;/ins&gt;the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5380&amp;oldid=prev</id>
		<title>Bartley: /* Relationship with other peoples */</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5380&amp;oldid=prev"/>
		<updated>2024-05-26T10:12:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Relationship with other peoples&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:12, 26 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome allowed slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups within the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Gildenhome allowed slavery of [[Kobold]]s and [[Goblin]]s from the [[Scar]] following the Gnomish Vassalage until the end of the [[Gilden-Gnomish War]]. Following that conflict and the collapse of much of the [[Fresia|Fresian]] border areas many Dwarven cities and enclaves instead make use of Human indentured servants and short-term contractors to cover non-desirable jobs especially in agriculture. Kobolds, Goblins, Hobgoblins, Orcs, and other [[Servitor]] groups within the Scar are still frequently in armed conflict with Dwarves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many Dwarves learn family trades which they work for the centuries of their lives and never question their place or travel far from their birthplace. Dwarves who become adventurers tend to come from outcasts, religious weirdos, exiles, troublemakers, iconoclasts, and others who are pushed out of a society that often demands rigid conformity and rule-following.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5379&amp;oldid=prev</id>
		<title>Bartley at 02:47, 26 May 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Gilden&amp;diff=5379&amp;oldid=prev"/>
		<updated>2024-05-26T02:47:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:47, 26 May 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Master crafters, expert bankers, well-trained and armed soldiers, and skilled traders, bands of Dwarves can be found in most any major urban center, often living in (or confined to) ethnic districts. Dwarven goods, especially worked metal arms and armors, are accepted as the pinnacle of craft, and are much sought after by the wealthy. Nations rely to one degree or another on Dwarven gold to function and while Dwarven banks are trusted, Dwarven bankers are often seen as shrewd and legalistic. The general Dwarven philosophy is one of resilience, stoicism, and pursuit of personal excellence.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dwarves have long been a powerful bloc among the leadership of the [[Alexandrian Church]] and following the splitting of the church now make up a large majority of the leadership of the Eastern Church. The recent elevation of a young Dwarf as [[Arch-Warden]] to immediately succeed another Dwarf seems to indicate they intend to hold on to the position for many decades&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. While technically following the letter of the treaties which ended the [[War of Schism]] there are few if any Western churches other than the border trading areas and any Protest-Stand groups or cults would be even more unwelcome and persecuted. Dwarves make up the also make up the majority of the [[Travelers]] and many other Eastern Church-aligned Paladin orders&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Relationship with other peoples==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Halflings]] travel across the roads and rivers of Gildenhome much as they do across the Human nations. [[Boat Halfling]] families that have been established across decades are often considered more reputable and trustworthy over [[Road Halfling]] and Human traders who will rarely be seen again.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Halflings]] travel across the roads and rivers of Gildenhome much as they do across the Human nations. [[Boat Halfling]] families that have been established across decades are often considered more reputable and trustworthy over [[Road Halfling]] and Human traders who will rarely be seen again.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bartley</name></author>
	</entry>
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