https://wiki.proteststand.com/api.php?action=feedcontributions&user=Feantari&feedformat=atomProtest-Stand Wiki - User contributions [en]2024-03-28T18:25:59ZUser contributionsMediaWiki 1.39.2https://wiki.proteststand.com/index.php?title=Therunin%27s_Character_Sheet&diff=5159Therunin's Character Sheet2024-01-21T18:28:57Z<p>Feantari: </p>
<hr />
<div>[[Therunin]] Zanna Madrin Helongum Pilwicken - Level 5 Wizard/1 Cleric, Lawful Good<br />
<br />
==Background: Sage==<br />
===Traits===<br />
*There's nothing I like more than a good mystery.<br />
*I'm convinced that people are always trying to steal my secrets.<br />
===Ideals===<br />
*'''Beauty'''. What is beautiful points us beyond itself toward what is true.<br />
===Bonds===<br />
*I've been searching my whole life for the answer to a certain question: Is there an underlying "language" of magic?<br />
*My position within the Circus Librorum<br />
*Joana<br />
*prof dude, Qualen Miggledy<br />
*-ex, Oppleby Maekkelferce<br />
*-Wydmoor Hadriarch<br />
<br />
===Flaws===<br />
*I am easily distracted by the promise of information.<br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 8 || -1 || -1<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 12 || +1 || +1<br />
|-<br />
|Intelligence || 18 || +4 || '''+7'''<br />
|-<br />
|Wisdom || 14 || +2 || '''+5'''<br />
|-<br />
|Charisma || 12 || +1 || +1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 31 (7 + 6 + 5 + 5 + 5)<br />
|-<br />
|Armor Class || 14<br />
|-<br />
|Proficiency Bonus || +3<br />
|-<br />
|Passive Perception || 12<br />
|-<br />
|Initiative || +4<br />
|-<br />
|Base Speed || 25 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''11''' || +1<br />
|-<br />
|Animal Handling||WIS||'''12''' || +2<br />
|-<br />
|Arcana||INT||'''20''' || '''+10'''<br />
|-<br />
|Athletics||STR||'''9''' || -1<br />
|-<br />
|Deception||CHA||'''11''' || +1<br />
|-<br />
|History||INT||'''20''' || '''+10'''<br />
|-<br />
|Insight||WIS||'''14''' || '''+4'''<br />
|-<br />
|Intimidation ||CHA ||'''11'''|| +1<br />
|- <br />
|Investigation||INT||'''17''' || '''+7'''<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''14'''|| +4<br />
|- <br />
|Perception ||WIS||'''12'''|| +2<br />
|- <br />
|Performance||CHA ||'''11'''|| +1<br />
|- <br />
|Persuasion||CHA ||'''11'''|| +1<br />
|- <br />
|Religion||INT||'''14'''|| +4<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''12'''|| +2<br />
|}<br />
{{col-break}}<br />
<br />
==Languages==<br />
*Ubrekti (common)<br />
*Gnomish<br />
*Old Ubrekti<br />
*Hakani<br />
*Ssel'it<br />
*Celestial<br />
*Primordial<br />
<br />
==Class and Background Abilities==<br />
*Spellcasting<br />
*Arcane Recovery (1/2 Wiz lvl rd up)<br />
*Divine Domain: Life<br />
*Life Domain Spells<br />
*Heavy Armor Proficiency<br />
*Disciple of Life<br />
*Arcane Tradition: Lore Mastery <br/><br />
<div class="mw-collapsible mw-collapsed"><br />
*Lore Master<br />
<div class="mw-collapsible-content" style="margin-left:20px">Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill.<br />
In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice).<br />
</div><br />
</div><br />
<div class="mw-collapsible mw-collapsed"><br />
*Spell Secrets<br />
<div class="mw-collapsible-content" style="margin-left:20px">When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.<br />
When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest.<br />
</div><br />
</div><br />
<br />
<br />
===Race Abilities===<br />
*Artificer's Lore<br />
*Tinker<br />
*Darkvision<br />
*Gnome Cunning<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level<br /><br />
Cleric prep: 3 (Wis mod + Cleric lvl)<br /><br />
Wizard prep: 9 (Int mod + Wizard lvl)<br /><br />
===Cantrips===<br />
====Cleric====<br />
*Guidance<br />
*Sacred flame<br />
*Thaumaturgy<br />
====Wizard====<br />
*Chill Touch<br />
*Message<br />
*Shocking Grasp<br />
*Toll the Dead<br />
<br />
===Cleric: 1st Level Life Domain===<br />
*Bless<br />
*Cure Wounds<br />
===Cleric spells from Wydmoor===<br />
*Air Jaunt<br />
*Dictation<br />
*Easy Trail<br />
*Entropic Shield<br />
*Alicorn Lance<br />
*Blood Bond<br />
*Dread Mercy<br />
===Wizard: 1st Level===<br />
*Alarm<br />
*Color Spray<br />
*Comprehend Languages<br />
*Detect Magic<br />
*Disguise Self<br />
*Elemental Burst<br />
*Expeditious Retreat<br />
*Ice Knife<br />
*Illusory Script<br />
*Mage Armor<br />
*Shield<br />
*Tasha's Hideous Laughter<br />
*Tenser's Floating Disk<br />
*Thunderwave<br />
<br />
===Wizard 2nd Level===<br />
*Arcane Lock<br />
*Ebony Hand<br />
*Invisibility<br />
*Mind Spike<br />
*Misty Step<br />
*See Invisibility<br />
*Shatter<br />
<br />
===Wizard 3rd Level===<br />
*Blink<br />
*Leomund's Tiny Hut<br />
*Counterspell<br />
*Lightning Bolt<br />
<br />
==Items of Note==<br />
*[[White Obelaster]] Amulet<br />
**You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.<br />
** [ED: it is a reskinned Dark Shard Amulet without the attunement restriction]<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
====Melee Weapons====<br />
*Dagger, 2gp<br />
====Ranged Weapons====<br />
===Inventory of items===<br />
*Spellbook, 50gp<br />
*Scholar's Pack, 40gp<br />
*Arcane focus: Staff, 5gp<br />
*a bottle of ink<br />
*a quill<br />
*a small knife<br />
*a letter from a dead colleague posing a question you have not yet been able to answer<br />
*a set of common clothes, 5sp<br />
*a belt pouch containing 10g<br />
*chain shirt, 50gp<br />
<br />
====Consumables====<br />
<br />
<br />
157.5/160gp<br />
<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Therunin%27s_Character_Sheet&diff=5158Therunin's Character Sheet2024-01-21T18:22:24Z<p>Feantari: </p>
<hr />
<div>[[Therunin]] Zanna Madrin Helcgum Pilwicken - Level 5 Wizard/1 Cleric, Lawful Good<br />
<br />
==Background: Sage==<br />
===Traits===<br />
*There's nothing I like more than a good mystery.<br />
*I'm convinced that people are always trying to steal my secrets.<br />
===Ideals===<br />
*'''Beauty'''. What is beautiful points us beyond itself toward what is true.<br />
===Bonds===<br />
*I've been searching my whole life for the answer to a certain question: Is there an underlying "language" of magic?<br />
*My position within the Circus Librorum<br />
*Joana<br />
*prof dude, Qualen Miggledy<br />
*-ex, Oppleby Maekkelferce<br />
*-Wydmoor Hadriarch<br />
<br />
===Flaws===<br />
*I am easily distracted by the promise of information.<br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 8 || -1 || -1<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 12 || +1 || +1<br />
|-<br />
|Intelligence || 18 || +4 || '''+7'''<br />
|-<br />
|Wisdom || 14 || +2 || '''+5'''<br />
|-<br />
|Charisma || 12 || +1 || +1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 31 (7 + 6 + 5 + 5 + 5)<br />
|-<br />
|Armor Class || 14<br />
|-<br />
|Proficiency Bonus || +3<br />
|-<br />
|Passive Perception || 12<br />
|-<br />
|Initiative || +4<br />
|-<br />
|Base Speed || 25 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''11''' || +1<br />
|-<br />
|Animal Handling||WIS||'''12''' || +2<br />
|-<br />
|Arcana||INT||'''20''' || '''+10'''<br />
|-<br />
|Athletics||STR||'''9''' || -1<br />
|-<br />
|Deception||CHA||'''11''' || +1<br />
|-<br />
|History||INT||'''20''' || '''+10'''<br />
|-<br />
|Insight||WIS||'''14''' || '''+4'''<br />
|-<br />
|Intimidation ||CHA ||'''11'''|| +1<br />
|- <br />
|Investigation||INT||'''17''' || '''+7'''<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''14'''|| +4<br />
|- <br />
|Perception ||WIS||'''12'''|| +2<br />
|- <br />
|Performance||CHA ||'''11'''|| +1<br />
|- <br />
|Persuasion||CHA ||'''11'''|| +1<br />
|- <br />
|Religion||INT||'''14'''|| +4<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''12'''|| +2<br />
|}<br />
{{col-break}}<br />
<br />
==Languages==<br />
*Ubrekti (common)<br />
*Gnomish<br />
*Old Ubrekti<br />
*Hakani<br />
*Ssel'it<br />
*Celestial<br />
*Primordial<br />
<br />
==Class and Background Abilities==<br />
*Spellcasting<br />
*Arcane Recovery (1/2 Wiz lvl rd up)<br />
*Divine Domain: Life<br />
*Life Domain Spells<br />
*Heavy Armor Proficiency<br />
*Disciple of Life<br />
*Arcane Tradition: Lore Mastery <br/><br />
<div class="mw-collapsible mw-collapsed"><br />
*Lore Master<br />
<div class="mw-collapsible-content" style="margin-left:20px">Your proficiency bonus is doubled for any ability check you make that uses the Arcana, History, Nature, or Religion skill if you are proficient in that skill.<br />
In addition, your analytical abilities are so well-honed that your initiative in combat can be driven by mental agility, rather than physical agility. When you roll initiative, it is either an Intelligence check or a Dexterity check for you (your choice).<br />
</div><br />
</div><br />
<div class="mw-collapsible mw-collapsed"><br />
*Spell Secrets<br />
<div class="mw-collapsible-content" style="margin-left:20px">When you cast a spell with a spell slot and the spell deals acid, cold, fire, force, lightning, necrotic, radiant, or thunder damage, you can substitute that damage type with one other type from that list (you can change only one damage type per casting of a spell). You replace one energy type for another by altering the spell’s formula as you cast it.<br />
When you cast a spell with a spell slot and the spell requires a saving throw, you can change the saving throw from one ability score to another of your choice. Once you change a saving throw in this way, you can’t do so again until you finish a short or long rest.<br />
</div><br />
</div><br />
<br />
<br />
===Race Abilities===<br />
*Artificer's Lore<br />
*Tinker<br />
*Darkvision<br />
*Gnome Cunning<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 4 1st lvl, 3 2nd lvl, 2 3rd level<br /><br />
Cleric prep: 3 (Wis mod + Cleric lvl)<br /><br />
Wizard prep: 9 (Int mod + Wizard lvl)<br /><br />
===Cantrips===<br />
====Cleric====<br />
*Guidance<br />
*Sacred flame<br />
*Thaumaturgy<br />
====Wizard====<br />
*Chill Touch<br />
*Message<br />
*Shocking Grasp<br />
*Toll the Dead<br />
<br />
===Cleric: 1st Level Life Domain===<br />
*Bless<br />
*Cure Wounds<br />
===Cleric spells from Wydmoor===<br />
*Air Jaunt<br />
*Dictation<br />
*Easy Trail<br />
*Entropic Shield<br />
*Alicorn Lance<br />
*Blood Bond<br />
*Dread Mercy<br />
===Wizard: 1st Level===<br />
*Alarm<br />
*Color Spray<br />
*Comprehend Languages<br />
*Detect Magic<br />
*Disguise Self<br />
*Elemental Burst<br />
*Expeditious Retreat<br />
*Ice Knife<br />
*Illusory Script<br />
*Mage Armor<br />
*Shield<br />
*Tasha's Hideous Laughter<br />
*Tenser's Floating Disk<br />
*Thunderwave<br />
<br />
===Wizard 2nd Level===<br />
*Arcane Lock<br />
*Ebony Hand<br />
*Invisibility<br />
*Mind Spike<br />
*Misty Step<br />
*See Invisibility<br />
*Shatter<br />
<br />
===Wizard 3rd Level===<br />
*Blink<br />
*Leomund's Tiny Hut<br />
*Counterspell<br />
*Lightning Bolt<br />
<br />
==Items of Note==<br />
*[[White Obelaster]] Amulet<br />
**You can try to cast a cantrip that you don't know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.<br />
** [ED: it is a reskinned Dark Shard Amulet without the attunement restriction]<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
====Melee Weapons====<br />
*Dagger, 2gp<br />
====Ranged Weapons====<br />
===Inventory of items===<br />
*Spellbook, 50gp<br />
*Scholar's Pack, 40gp<br />
*Arcane focus: Staff, 5gp<br />
*a bottle of ink<br />
*a quill<br />
*a small knife<br />
*a letter from a dead colleague posing a question you have not yet been able to answer<br />
*a set of common clothes, 5sp<br />
*a belt pouch containing 10g<br />
*chain shirt, 50gp<br />
<br />
====Consumables====<br />
<br />
<br />
157.5/160gp<br />
<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Seventh_Session&diff=5024Team Alfa Sixty-Seventh Session2023-09-30T21:43:51Z<p>Feantari: </p>
<hr />
<div>== Notes ==<br />
=== The show!===<br />
* an introductory image plays<br />
* act 1: the pastor! the betrayal!<br />
** This does not go well<br />
* act 2: the showdown, death of thola!<br />
** Act II goes much better. The crowd noise settles down. They laugh and woo at the appropriate places. In fact, the success of all the other parts cover up somewhat for the lurchyness of the zombie extra.<br />
* act 3: death of thola, and resurrection<br />
** Act III goes off perfectly. The crowd remains attentive and focused. At the end of the performance, the crowd explodes into hoots and cheers.<br />
** The ovation continues for many minutes as you take your bows. The energy of the crowd is positive as they leave, chatting amiably end excitedly.<br />
<br />
=== Next Day: Meeting Day! ===<br />
* Gorra casts Divination - town will still be here in seven days! <br />
<br />
* next morning, before the meeting, we go to talk to the worgs<br />
** initial attempts to talk to hobbo worgs is met with resistance, but wolf bamfs in anyway<br />
** Worgs agree to help with evac if we get them on the council<br />
<br />
* council meeting. goals: <br />
# convince everyone to evac<br />
# get worgs a seat at the table<br />
<br />
Factions<br />
* hobbos - convince them it's safer to leave than stay<br />
** ? give the kobold commander a potion of clairvoyance, to observe the top of the mountain themself<br />
* orcs - on our side<br />
* kobolds - <br />
* gobbos - <br />
* old master -<br />
<br />
Start of meeting mind reading:<br />
* Kobold Delegation: Qween Leans favor, but has a rising minority of WORSHIP THE DRAGON after the play.<br />
* Goblin Delegation: Will vote for whatever Thola pitches.<br />
* Hobgoblin: Still Against. Did not see the play.<br />
* Old Master: Wants to leave, but feel he must remain neutral.<br />
* Orc: SPELL FAILS.<br />
<br />
The hobgoblin commander tries to stress the safety of the wall in the current location and says monstertown can't survive without walls. He wants to hear the whole plan out before voting, but the Goblin stage manager heads that off and clarifies the focus of this meeting on the evacuation question. The hobgoblin commander amends the final vote to say that if the plan for where they are going isn't approved then they won't leave.<br />
<br />
The vote to prepare to evac passed 3/0 with 2 abstains<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|67]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Seventh_Session&diff=5023Team Alfa Sixty-Seventh Session2023-09-30T21:27:41Z<p>Feantari: </p>
<hr />
<div>== Notes ==<br />
=== The show!===<br />
* an introductory image plays<br />
* act 1: the pastor! the betrayal!<br />
** This does not go well<br />
* act 2: the showdown, death of thola!<br />
** Act II goes much better. The crowd noise settles down. They laugh and woo at the appropriate places. In fact, the success of all the other parts cover up somewhat for the lurchyness of the zombie extra.<br />
* act 3: death of thola, and resurrection<br />
** Act III goes off perfectly. The crowd remains attentive and focused. At the end of the performance, the crowd explodes into hoots and cheers.<br />
** The ovation continues for many minutes as you take your bows. The energy of the crowd is positive as they leave, chatting amiably end excitedly.<br />
<br />
=== Next Day: Meeting Day! ===<br />
* Gorra casts Divination - town will still be here in seven days! <br />
<br />
* next morning, before the meeting, we go to talk to the worgs<br />
** initial attempts to talk to hobbo worgs is met with resistance, but wolf bamfs in anyway<br />
** Worgs agree to help with evac if we get them on the council<br />
<br />
* council meeting. goals: <br />
# convince everyone to evac<br />
# get worgs a seat at the table<br />
<br />
Factions<br />
* hobbos - convince them it's safer to leave than stay<br />
** ? give the kobold commander a potion of clairvoyance, to observe the top of the mountain themself<br />
* orcs - on our side<br />
* kobolds - <br />
* gobbos - <br />
* old master -<br />
<br />
Start of meeting mind reading:<br />
* Kobold Delegation: Qween Leans favor, but has a rising minority of WORSHIP THE DRAGON after the play.<br />
* Goblin Delegation: Will vote for whatever Thola pitches.<br />
* Hobgoblin: Still Against. Did not see the play.<br />
* Old Master: Wants to leave, but feel he must remain neutral.<br />
* Orc: SPELL FAILS.<br />
<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|67]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Third_Session&diff=4829Team Alfa Sixty-Third Session2023-04-01T20:17:37Z<p>Feantari: </p>
<hr />
<div>== Notes ==<br />
<br />
The crew approaches a cavern and sneaks inside. Only to be spoken to in their minds by the Pastor, who transformed is now calling himself The Reckoning.<br />
<br />
"I don't know why I dreaded this. Like all growth -- it was painful at first. The apotheosis is complete. After I kill you, I shall dispatch the Emissary and end the blasphemy."<br />
"You could just leave now. My understanding is you are accomplished runners. Leave now with your lives, leave me to finish the Monstertown stain."<br />
<br />
He ambushed the party with a mind blast that stunned Thola, and then ate two smites from Wolf before casting some major juju and disappearing.<br />
<br />
[[File:Sesh63 1.PNG]]<br />
<br />
The cave was the home of some troglodytes who are now dead and missing their brains. We find a pile of excrement and vomit and ichor.<br />
<br />
Gorra sends a message to the emissary: "Beware, powerful rogue element is coming for you, hard. We're in pursuit but have lost the trail. Where are you? We want to help."<br />
And gets a message in response: "The creatures finally send their assassin, then? They shall be dealt with and your loyalty shall be rewarded. Come to me at [[sends waypoint]]."<br />
<br />
[[File:Sesh63 2.PNG]]<br />
<br />
===The Mountain Peak===<br />
The party makes their way to the peak of the mountain.<br />
<br />
The view is tremendous -- you can see the Caldera Lake valley and Monstertown quickly being bathed in the last light of the setting sun. On the Eastern face of the mountain, you see nothing but blackness -- The Scar, the wasteland of Gildenhome. No fires burn, no lights, no settlements, nor any water to reflect the stars above... not that you can see them. Over the course of the day, a thick cover of clouds began to fill the sky. Once or twice as you march, through the cloud cover, you get the sense of some colossal beast's shadow against the clouds below it. Its appearance fills you with a sense of dread.<br />
<br />
It is early evening by the time you reach the waypoint. What appears to be the ruins of an ancient and long forgotten Dwarven stronghold. The Dwarves' craftsmanship is as true as any, and the fortress is surprisingly intact despite its age and the changing topology. A large set of stone doors has been carved from the rock face. Each stands 15 feet tall and 10 feet wide.<br />
<br />
[[File:Sesh63 3.PNG]]<br />
<br />
We chat with the Emissary and learn some things.<br />
<br />
[[File:Sesh63 4.PNG]]<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|63]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=File:Sesh63_4.PNG&diff=4828File:Sesh63 4.PNG2023-04-01T20:16:19Z<p>Feantari: </p>
<hr />
<div></div>Feantarihttps://wiki.proteststand.com/index.php?title=File:Sesh63_3.PNG&diff=4827File:Sesh63 3.PNG2023-04-01T20:16:02Z<p>Feantari: </p>
<hr />
<div></div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Third_Session&diff=4826Team Alfa Sixty-Third Session2023-04-01T20:15:36Z<p>Feantari: </p>
<hr />
<div>== Notes ==<br />
<br />
The crew approaches a cavern and sneaks inside. Only to be spoken to in their minds by the Pastor, who transformed is now calling himself The Reckoning.<br />
<br />
"I don't know why I dreaded this. Like all growth -- it was painful at first. The apotheosis is complete. After I kill you, I shall dispatch the Emissary and end the blasphemy."<br />
"You could just leave now. My understanding is you are accomplished runners. Leave now with your lives, leave me to finish the Monstertown stain."<br />
<br />
He ambushed the party with a mind blast that stunned Thola, and then ate two smites from Wolf before casting some major juju and disappearing.<br />
<br />
[[File:Sesh63 1.PNG]]<br />
<br />
The cave was the home of some troglodytes who are now dead and missing their brains. We find a pile of excrement and vomit and ichor.<br />
<br />
Gorra sends a message to the emissary: "Beware, powerful rogue element is coming for you, hard. We're in pursuit but have lost the trail. Where are you? We want to help."<br />
And gets a message in response: "The creatures finally send their assassin, then? They shall be dealt with and your loyalty shall be rewarded. Come to me at [[sends waypoint]]."<br />
<br />
[[File:Sesh63 2.PNG]]<br />
<br />
===The Mountain Peak===<br />
The party makes their way to the peak of the mountain.<br />
<br />
The view is tremendous -- you can see the Caldera Lake valley and Monstertown quickly being bathed in the last light of the setting sun. On the Eastern face of the mountain, you see nothing but blackness -- The Scar, the wasteland of Gildenhome. No fires burn, no lights, no settlements, nor any water to reflect the stars above... not that you can see them. Over the course of the day, a thick cover of clouds began to fill the sky. Once or twice as you march, through the cloud cover, you get the sense of some colossal beast's shadow against the clouds below it. Its appearance fills you with a sense of dread.<br />
<br />
It is early evening by the time you reach the waypoint. What appears to be the ruins of an ancient and long forgotten Dwarven stronghold. The Dwarves' craftsmanship is as true as any, and the fortress is surprisingly intact despite its age and the changing topology. A large set of stone doors has been carved from the rock face. Each stands 15 feet tall and 10 feet wide.<br />
<br />
We chat with the Emissary and learn some things.<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|63]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Third_Session&diff=4825Team Alfa Sixty-Third Session2023-04-01T19:58:31Z<p>Feantari: </p>
<hr />
<div>== Notes ==<br />
<br />
The crew approaches a cavern and sneaks inside. Only to be spoken to in their minds by the Pastor, who transformed is now calling himself The Reckoning.<br />
<br />
"I don't know why I dreaded this. Like all growth -- it was painful at first. The apotheosis is complete. After I kill you, I shall dispatch the Emissary and end the blasphemy."<br />
"You could just leave now. My understanding is you are accomplished runners. Leave now with your lives, leave me to finish the Monstertown stain."<br />
<br />
He ambushed the party with a mind blast that stunned Thola, and then ate two smites from Wolf before casting some major juju and disappearing.<br />
<br />
[[File:Sesh63 1.PNG]]<br />
<br />
The cave was the home of some troglodytes who are now dead and missing their brains. We find a pile of excrement and vomit and ichor.<br />
<br />
Gorra sends a message to the emissary: "Beware, powerful rogue element is coming for you, hard. We're in pursuit but have lost the trail. Where are you? We want to help."<br />
And gets a message in response: "The creatures finally send their assassin, then? They shall be dealt with and your loyalty shall be rewarded. Come to me at [[sends waypoint]]."<br />
<br />
[[File:Sesh63 2.PNG]]<br />
<br />
===The Mountain Peak===<br />
The party makes their way to the peak of the mountain.<br />
<br />
The view is tremendous -- you can see the Caldera Lake valley and Monstertown quickly being bathed in the last light of the setting sun. On the Eastern face of the mountain, you see nothing but blackness -- The Scar, the wasteland of Gildenhome. No fires burn, no lights, no settlements, nor any water to reflect the stars above... not that you can see them. Over the course of the day, a thick cover of clouds began to fill the sky. Once or twice as you march, through teh cloud cover, you get the sense of some colossal beast's shadow against the clouds below it. Its apperance fills you with a sense of dread.<br />
<br />
It is early evening by the time you reach the waypoint. What appears to be the ruins of an anceint and long forgotten Dwarven stronghold.<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|63]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Third_Session&diff=4824Team Alfa Sixty-Third Session2023-04-01T19:53:10Z<p>Feantari: </p>
<hr />
<div>== Notes ==<br />
<br />
The crew approaches a cavern and sneaks inside. Only to be spoken to in their minds by the Pastor, who transformed is now calling himself The Reckoning.<br />
<br />
"I don't know why I dreaded this. Like all growth -- it was painful at first. The apotheosis is complete. After I kill you, I shall dispatch the Emissary and end the blasphemy."<br />
"You could just leave now. My understanding is you are accomplished runners. Leave now with your lives, leave me to finish the Monstertown stain."<br />
<br />
He ambushed the party with a mind blast that stunned Thola, and then ate two smites from Wolf before casting some major juju and disappearing.<br />
<br />
[[File:Sesh63 1.PNG]]<br />
<br />
The cave was the home of some troglodytes who are now dead and missing their brains. We find a pile of excrement and vomit and ichor.<br />
<br />
Gorra sends a message to the emissary: "Beware, powerful rogue element is coming for you, hard. We're in pursuit but have lost the trail. Where are you? We want to help."<br />
And gets a message in response: "The creatures finally send their assassin, then? They shall be dealt with and your loyalty shall be rewarded. Come to me at [[sends waypoint]]."<br />
<br />
[[File:Sesh63 2.PNG]]<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|63]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=File:Sesh63_2.PNG&diff=4823File:Sesh63 2.PNG2023-04-01T19:52:55Z<p>Feantari: </p>
<hr />
<div></div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Third_Session&diff=4822Team Alfa Sixty-Third Session2023-04-01T19:41:32Z<p>Feantari: </p>
<hr />
<div>== Notes ==<br />
<br />
The crew approaches a cavern and sneaks inside. Only to be spoken to in their minds by the Pastor, who transformed is now calling himself The Reckoning.<br />
<br />
"I don't know why I dreaded this. Like all growth -- it was painful at first. The apotheosis is complete. After I kill you, I shall dispatch the Emissary and end the blasphemy."<br />
"You could just leave now. My understanding is you are accomplished runners. Leave now with your lives, leave me to finish the Monstertown stain."<br />
<br />
He ambushed the party with a mind blast that stunned Thola, and then ate two smites from Wolf before casting some major juju and disappearing.<br />
<br />
[[File:Sesh63 1.PNG]]<br />
<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|63]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=File:Sesh63_1.PNG&diff=4821File:Sesh63 1.PNG2023-04-01T19:41:10Z<p>Feantari: </p>
<hr />
<div></div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Third_Session&diff=4820Team Alfa Sixty-Third Session2023-04-01T19:38:43Z<p>Feantari: </p>
<hr />
<div>== Notes ==<br />
<br />
The crew approaches a cavern and sneaks inside. Only to be spoken to in their minds by the Pastor, who transformed is now calling himself The Reckoning.<br />
<br />
"I don't know why I dreaded this. Like all growth -- it was painful at first. The apotheosis is complete. After I kill you, I shall dispatch the Emissary and end the blasphemy."<br />
"You could just leave now. My understanding is you are accomplished runners. Leave now with your lives, leave me to finish the Monstertown stain."<br />
<br />
He ambushed the party with a mind blast that stunned Thola, and then ate two smites from Wolf before casting some major juju and disappearing.<br />
<br />
<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|63]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Third_Session&diff=4819Team Alfa Sixty-Third Session2023-04-01T19:36:18Z<p>Feantari: Created page with "== Notes == The crew approaches a cavern and sneaks inside. Only to be spoken to in their minds by the Pastor, who transformed is now calling himself The Reckoning. He ambushed the party with a mind blast that stunned Thola, and then ate two smites from Wolf before casting some major juju and disappearing. == Loot == 63"</p>
<hr />
<div>== Notes ==<br />
<br />
The crew approaches a cavern and sneaks inside. Only to be spoken to in their minds by the Pastor, who transformed is now calling himself The Reckoning.<br />
<br />
He ambushed the party with a mind blast that stunned Thola, and then ate two smites from Wolf before casting some major juju and disappearing.<br />
<br />
<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|63]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Team_Alfa_Sixty-Second_Session&diff=4818Team Alfa Sixty-Second Session2023-04-01T19:26:36Z<p>Feantari: Created page with "== Notes == == Loot == 62"</p>
<hr />
<div>== Notes ==<br />
<br />
<br />
<br />
== Loot ==<br />
<br />
<br />
<br />
[[Category:Team Alfa Session Notes|62]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Wolf%27s_Character_Sheet&diff=4717Wolf's Character Sheet2023-01-21T18:13:08Z<p>Feantari: /* Spellcasting */</p>
<hr />
<div>[[Wolf, of the Green]] - Level 5 Paladin/3 Bard, Neutral Good<br />
*Age: 18 years<br />
*Height: 6'2"<br />
*Weight: 260 lbs<br />
==Background: Gladiator==<br />
===Traits===<br />
*Nobody stays angry at me or around me for long, since I can defuse any amount of tension.<br />
*I judge people by their actions, not their words.<br />
===Ideals===<br />
*Honesty. Art should reflect the soul; it should come from within and reveal who we really are.<br />
===Bonds===<br />
*I idolize a hero of the old tales and measure my deeds against that person's.<br />
<div class="mw-collapsible mw-collapsed"><br />
notes<br />
<div class="mw-collapsible-content" style="margin-left:20px">Something not so distinct from the Arthurian Green Knight. The hero tests the faithful to show them their truths and teach humility, often through means of the natural world, contests, or games. A common story in the alexandrian faith teaches that like the tested we must keep watch against our own imperfections and bare truths to ourselves. The followers of the green take a more zealous stance and teach the importance of taking up the role of the tester also as a way to uproot the corruption of the old church.<br />
<br />
Wolf identified strongly with the imagery of the knight first, and of the lessons and stories espoused by the followers of the green, this was the story that most kindled his teenage curiosity and ultimately shaped his understanding of a path he could follow as someone that was otherwise cursed with the stamp of evil servitors. (to be clear this is a lot about here's a badass knight dude that comes in looking all evil and is super "cool", the rest of the meaning of the story he's come to understand in time (and with effort on the part of sisters and brothers), but there's still the core appeal there for him)<br />
<br />
The Wild Knight and his horse the Dread Ranger.<br />
</div><br />
</div><br />
*[[Followers of the Green Path]], I will protect them.<br />
<br />
===Flaws===<br />
*A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.<br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 18 (21) || +4 (+5) || +4 (+7)<br />
|-<br />
|Dexterity || 12 || +1 || +1 (+3)<br />
|-<br />
|Constitution || 14 || +2 || +2 (+4)<br />
|-<br />
|Intelligence || 8 || -1 || -1 (+1)<br />
|-<br />
|Wisdom || 12 || +1 || '''+4 (+6)'''<br />
|-<br />
|Charisma || 14 || +2 || '''+5 (+7)'''<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 65<br />
|-<br />
|Armor Class || 20 (23, with +1 shield) (+1 ring of prot)(+1 cloak of prot)<br />
|-<br />
|Proficiency Bonus || +3<br />
|-<br />
|Passive Perception || 12<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 30 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills & Abilities==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''14''' || '''+4'''<br />
|-<br />
|Animal Handling||WIS||'''18''' || '''+8'''<br />
|-<br />
|Arcana||INT||'''10''' || 0<br />
|-<br />
|Athletics||STR||'''16''' || +6<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''10''' || 0<br />
|-<br />
|Insight||WIS||'''14''' || '''+4'''<br />
|-<br />
|Intimidation ||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Investigation||INT||'''10''' || 0<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''10'''|| 0<br />
|- <br />
|Perception ||WIS||'''12'''|| +2<br />
|- <br />
|Performance||CHA ||'''18'''|| '''+8'''<br />
|- <br />
|Persuasion||CHA ||'''13'''|| +3<br />
|- <br />
|Religion||INT||'''12'''|| '''+2'''<br />
|- <br />
|Sleight of Hand||DEX||'''12'''|| +2<br />
|- <br />
|Stealth ||DEX ||'''12'''|| +2<br />
|-<br />
|Survival ||WIS ||'''12'''|| +2<br />
|}<br />
<br />
{{col-break}}<br />
==Languages==<br />
*Ubrekti (common)<br />
*Orc<br />
<br />
==Class and Background Abilities==<br />
*Proficient with all armor and shields<br />
*Proficient with simple and martial weapons<br />
*Proficient with Disguise kit, Bagpipes, and Flute<br />
*Divine Sense<br />
*Lay on Hands<br />
*Fighting Style: Defense<br />
*Divine Smite<br />
*Spellcasting<br />
* Divine Health<br />
* Sacred Oath: Oath of the Ancients<br />
**Channel Divinity: Nature's Wrath<br />
**Channel Divinity: Turn the Faithless<br />
*Extra Attack<br />
*Bardic Inspiration<br />
*Jack of All Trades<br />
*Song of Rest<br />
*Expertise<br />
*College of Swords<br />
**Dueling Fighting Style<br />
**Blade Flourish<br />
===Race Abilities===<br />
*Darkvision<br />
*Menacing<br />
*Relentless Endurance<br />
*Savage Attacks<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
* 4 first level spell slots, 3 second level spell slots, 2 3rd level spell slots<br />
* Prep Cha mod + half paladin level round down (4)<br />
**Oath Spells: Ensnaring Strike, Speak with Animals, Moonbeam, Misty Step<br />
<br />
===Bard Cantrips===<br />
* Prestidigitation<br />
* Vicious Mockery<br />
===Bard 1st Level===<br />
* Animal Friendship<br />
* Feather Fall<br />
* Longstrider<br />
===Bard 2nd Level===<br />
*Calm Emotions<br />
*Phantasmal Force<br />
===Bard 3rd Level===<br />
*Tongues<br />
<br />
==Gear==<br />
*Splint<br />
*Shield<br />
*Alda's wedding ring (+1 ring of protection)<br />
*Byll's cloak (+1 cloak of protection)<br />
===Weapons===<br />
====Melee Weapons====<br />
*Battleaxe, silvered<br />
*Maul - very big rock on stick vibe<br />
*Greataxe<br />
*Morningstar<br />
*Mithril Dagger<br />
<br />
====Ranged Weapons====<br />
*Javelin x9<br />
*Longbow<br />
<br />
===Inventory of items===<br />
*Explorer's Pack<br />
*Holy Symbol<br />
<br />
====Consumables====<br />
*Potion of Greater Healing<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Wolf%27s_Character_Sheet&diff=4716Wolf's Character Sheet2023-01-21T18:12:08Z<p>Feantari: /* Spellcasting */</p>
<hr />
<div>[[Wolf, of the Green]] - Level 5 Paladin/3 Bard, Neutral Good<br />
*Age: 18 years<br />
*Height: 6'2"<br />
*Weight: 260 lbs<br />
==Background: Gladiator==<br />
===Traits===<br />
*Nobody stays angry at me or around me for long, since I can defuse any amount of tension.<br />
*I judge people by their actions, not their words.<br />
===Ideals===<br />
*Honesty. Art should reflect the soul; it should come from within and reveal who we really are.<br />
===Bonds===<br />
*I idolize a hero of the old tales and measure my deeds against that person's.<br />
<div class="mw-collapsible mw-collapsed"><br />
notes<br />
<div class="mw-collapsible-content" style="margin-left:20px">Something not so distinct from the Arthurian Green Knight. The hero tests the faithful to show them their truths and teach humility, often through means of the natural world, contests, or games. A common story in the alexandrian faith teaches that like the tested we must keep watch against our own imperfections and bare truths to ourselves. The followers of the green take a more zealous stance and teach the importance of taking up the role of the tester also as a way to uproot the corruption of the old church.<br />
<br />
Wolf identified strongly with the imagery of the knight first, and of the lessons and stories espoused by the followers of the green, this was the story that most kindled his teenage curiosity and ultimately shaped his understanding of a path he could follow as someone that was otherwise cursed with the stamp of evil servitors. (to be clear this is a lot about here's a badass knight dude that comes in looking all evil and is super "cool", the rest of the meaning of the story he's come to understand in time (and with effort on the part of sisters and brothers), but there's still the core appeal there for him)<br />
<br />
The Wild Knight and his horse the Dread Ranger.<br />
</div><br />
</div><br />
*[[Followers of the Green Path]], I will protect them.<br />
<br />
===Flaws===<br />
*A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.<br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 18 (21) || +4 (+5) || +4 (+7)<br />
|-<br />
|Dexterity || 12 || +1 || +1 (+3)<br />
|-<br />
|Constitution || 14 || +2 || +2 (+4)<br />
|-<br />
|Intelligence || 8 || -1 || -1 (+1)<br />
|-<br />
|Wisdom || 12 || +1 || '''+4 (+6)'''<br />
|-<br />
|Charisma || 14 || +2 || '''+5 (+7)'''<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 65<br />
|-<br />
|Armor Class || 20 (23, with +1 shield) (+1 ring of prot)(+1 cloak of prot)<br />
|-<br />
|Proficiency Bonus || +3<br />
|-<br />
|Passive Perception || 12<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 30 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills & Abilities==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''14''' || '''+4'''<br />
|-<br />
|Animal Handling||WIS||'''18''' || '''+8'''<br />
|-<br />
|Arcana||INT||'''10''' || 0<br />
|-<br />
|Athletics||STR||'''16''' || +6<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''10''' || 0<br />
|-<br />
|Insight||WIS||'''14''' || '''+4'''<br />
|-<br />
|Intimidation ||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Investigation||INT||'''10''' || 0<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''10'''|| 0<br />
|- <br />
|Perception ||WIS||'''12'''|| +2<br />
|- <br />
|Performance||CHA ||'''18'''|| '''+8'''<br />
|- <br />
|Persuasion||CHA ||'''13'''|| +3<br />
|- <br />
|Religion||INT||'''12'''|| '''+2'''<br />
|- <br />
|Sleight of Hand||DEX||'''12'''|| +2<br />
|- <br />
|Stealth ||DEX ||'''12'''|| +2<br />
|-<br />
|Survival ||WIS ||'''12'''|| +2<br />
|}<br />
<br />
{{col-break}}<br />
==Languages==<br />
*Ubrekti (common)<br />
*Orc<br />
<br />
==Class and Background Abilities==<br />
*Proficient with all armor and shields<br />
*Proficient with simple and martial weapons<br />
*Proficient with Disguise kit, Bagpipes, and Flute<br />
*Divine Sense<br />
*Lay on Hands<br />
*Fighting Style: Defense<br />
*Divine Smite<br />
*Spellcasting<br />
* Divine Health<br />
* Sacred Oath: Oath of the Ancients<br />
**Channel Divinity: Nature's Wrath<br />
**Channel Divinity: Turn the Faithless<br />
*Extra Attack<br />
*Bardic Inspiration<br />
*Jack of All Trades<br />
*Song of Rest<br />
*Expertise<br />
*College of Swords<br />
**Dueling Fighting Style<br />
**Blade Flourish<br />
===Race Abilities===<br />
*Darkvision<br />
*Menacing<br />
*Relentless Endurance<br />
*Savage Attacks<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
* 4 first level spell slots, 3 second level spell slots, 2 3rd level spell slots<br />
* Prep Cha mod + half paladin level round down (4)<br />
**Oath Spells: Ensnaring Strike, Speak with Animals, Moonbeam, Misty Step, Plant Growth, Protection from Energy<br />
<br />
===Bard Cantrips===<br />
* Prestidigitation<br />
* Vicious Mockery<br />
===Bard 1st Level===<br />
* Animal Friendship<br />
* Feather Fall<br />
* Longstrider<br />
===Bard 2nd Level===<br />
*Calm Emotions<br />
*Phantasmal Force<br />
===Bard 3rd Level===<br />
*Tongues<br />
<br />
==Gear==<br />
*Splint<br />
*Shield<br />
*Alda's wedding ring (+1 ring of protection)<br />
*Byll's cloak (+1 cloak of protection)<br />
===Weapons===<br />
====Melee Weapons====<br />
*Battleaxe, silvered<br />
*Maul - very big rock on stick vibe<br />
*Greataxe<br />
*Morningstar<br />
*Mithril Dagger<br />
<br />
====Ranged Weapons====<br />
*Javelin x9<br />
*Longbow<br />
<br />
===Inventory of items===<br />
*Explorer's Pack<br />
*Holy Symbol<br />
<br />
====Consumables====<br />
*Potion of Greater Healing<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Wolf%27s_Character_Sheet&diff=4715Wolf's Character Sheet2023-01-21T18:09:16Z<p>Feantari: /* Secondary Attributes */</p>
<hr />
<div>[[Wolf, of the Green]] - Level 5 Paladin/3 Bard, Neutral Good<br />
*Age: 18 years<br />
*Height: 6'2"<br />
*Weight: 260 lbs<br />
==Background: Gladiator==<br />
===Traits===<br />
*Nobody stays angry at me or around me for long, since I can defuse any amount of tension.<br />
*I judge people by their actions, not their words.<br />
===Ideals===<br />
*Honesty. Art should reflect the soul; it should come from within and reveal who we really are.<br />
===Bonds===<br />
*I idolize a hero of the old tales and measure my deeds against that person's.<br />
<div class="mw-collapsible mw-collapsed"><br />
notes<br />
<div class="mw-collapsible-content" style="margin-left:20px">Something not so distinct from the Arthurian Green Knight. The hero tests the faithful to show them their truths and teach humility, often through means of the natural world, contests, or games. A common story in the alexandrian faith teaches that like the tested we must keep watch against our own imperfections and bare truths to ourselves. The followers of the green take a more zealous stance and teach the importance of taking up the role of the tester also as a way to uproot the corruption of the old church.<br />
<br />
Wolf identified strongly with the imagery of the knight first, and of the lessons and stories espoused by the followers of the green, this was the story that most kindled his teenage curiosity and ultimately shaped his understanding of a path he could follow as someone that was otherwise cursed with the stamp of evil servitors. (to be clear this is a lot about here's a badass knight dude that comes in looking all evil and is super "cool", the rest of the meaning of the story he's come to understand in time (and with effort on the part of sisters and brothers), but there's still the core appeal there for him)<br />
<br />
The Wild Knight and his horse the Dread Ranger.<br />
</div><br />
</div><br />
*[[Followers of the Green Path]], I will protect them.<br />
<br />
===Flaws===<br />
*A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.<br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 18 (21) || +4 (+5) || +4 (+7)<br />
|-<br />
|Dexterity || 12 || +1 || +1 (+3)<br />
|-<br />
|Constitution || 14 || +2 || +2 (+4)<br />
|-<br />
|Intelligence || 8 || -1 || -1 (+1)<br />
|-<br />
|Wisdom || 12 || +1 || '''+4 (+6)'''<br />
|-<br />
|Charisma || 14 || +2 || '''+5 (+7)'''<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 65<br />
|-<br />
|Armor Class || 20 (23, with +1 shield) (+1 ring of prot)(+1 cloak of prot)<br />
|-<br />
|Proficiency Bonus || +3<br />
|-<br />
|Passive Perception || 12<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 30 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills & Abilities==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''14''' || '''+4'''<br />
|-<br />
|Animal Handling||WIS||'''18''' || '''+8'''<br />
|-<br />
|Arcana||INT||'''10''' || 0<br />
|-<br />
|Athletics||STR||'''16''' || +6<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''10''' || 0<br />
|-<br />
|Insight||WIS||'''14''' || '''+4'''<br />
|-<br />
|Intimidation ||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Investigation||INT||'''10''' || 0<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''10'''|| 0<br />
|- <br />
|Perception ||WIS||'''12'''|| +2<br />
|- <br />
|Performance||CHA ||'''18'''|| '''+8'''<br />
|- <br />
|Persuasion||CHA ||'''13'''|| +3<br />
|- <br />
|Religion||INT||'''12'''|| '''+2'''<br />
|- <br />
|Sleight of Hand||DEX||'''12'''|| +2<br />
|- <br />
|Stealth ||DEX ||'''12'''|| +2<br />
|-<br />
|Survival ||WIS ||'''12'''|| +2<br />
|}<br />
<br />
{{col-break}}<br />
==Languages==<br />
*Ubrekti (common)<br />
*Orc<br />
<br />
==Class and Background Abilities==<br />
*Proficient with all armor and shields<br />
*Proficient with simple and martial weapons<br />
*Proficient with Disguise kit, Bagpipes, and Flute<br />
*Divine Sense<br />
*Lay on Hands<br />
*Fighting Style: Defense<br />
*Divine Smite<br />
*Spellcasting<br />
* Divine Health<br />
* Sacred Oath: Oath of the Ancients<br />
**Channel Divinity: Nature's Wrath<br />
**Channel Divinity: Turn the Faithless<br />
*Extra Attack<br />
*Bardic Inspiration<br />
*Jack of All Trades<br />
*Song of Rest<br />
*Expertise<br />
*College of Swords<br />
**Dueling Fighting Style<br />
**Blade Flourish<br />
===Race Abilities===<br />
*Darkvision<br />
*Menacing<br />
*Relentless Endurance<br />
*Savage Attacks<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
* 4 first level spell slots, 3 second level spell slots, 2 3rd level spell slots<br />
* Prep Cha mod + half paladin level round down (4)<br />
**Oath Spells: Ensnaring Strike, Speak with Animals, Moonbeam, Misty Step<br />
<br />
===Bard Cantrips===<br />
* Prestidigitation<br />
* Vicious Mockery<br />
===Bard 1st Level===<br />
* Animal Friendship<br />
* Feather Fall<br />
* Longstrider<br />
===Bard 2nd Level===<br />
*Calm Emotions<br />
*Phantasmal Force<br />
===Bard 3rd Level===<br />
*Tongues<br />
<br />
==Gear==<br />
*Splint<br />
*Shield<br />
*Alda's wedding ring (+1 ring of protection)<br />
*Byll's cloak (+1 cloak of protection)<br />
===Weapons===<br />
====Melee Weapons====<br />
*Battleaxe, silvered<br />
*Maul - very big rock on stick vibe<br />
*Greataxe<br />
*Morningstar<br />
*Mithril Dagger<br />
<br />
====Ranged Weapons====<br />
*Javelin x9<br />
*Longbow<br />
<br />
===Inventory of items===<br />
*Explorer's Pack<br />
*Holy Symbol<br />
<br />
====Consumables====<br />
*Potion of Greater Healing<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Wolf%27s_Character_Sheet&diff=4714Wolf's Character Sheet2023-01-21T18:08:46Z<p>Feantari: finally put in lvl 8 here</p>
<hr />
<div>[[Wolf, of the Green]] - Level 5 Paladin/3 Bard, Neutral Good<br />
*Age: 18 years<br />
*Height: 6'2"<br />
*Weight: 260 lbs<br />
==Background: Gladiator==<br />
===Traits===<br />
*Nobody stays angry at me or around me for long, since I can defuse any amount of tension.<br />
*I judge people by their actions, not their words.<br />
===Ideals===<br />
*Honesty. Art should reflect the soul; it should come from within and reveal who we really are.<br />
===Bonds===<br />
*I idolize a hero of the old tales and measure my deeds against that person's.<br />
<div class="mw-collapsible mw-collapsed"><br />
notes<br />
<div class="mw-collapsible-content" style="margin-left:20px">Something not so distinct from the Arthurian Green Knight. The hero tests the faithful to show them their truths and teach humility, often through means of the natural world, contests, or games. A common story in the alexandrian faith teaches that like the tested we must keep watch against our own imperfections and bare truths to ourselves. The followers of the green take a more zealous stance and teach the importance of taking up the role of the tester also as a way to uproot the corruption of the old church.<br />
<br />
Wolf identified strongly with the imagery of the knight first, and of the lessons and stories espoused by the followers of the green, this was the story that most kindled his teenage curiosity and ultimately shaped his understanding of a path he could follow as someone that was otherwise cursed with the stamp of evil servitors. (to be clear this is a lot about here's a badass knight dude that comes in looking all evil and is super "cool", the rest of the meaning of the story he's come to understand in time (and with effort on the part of sisters and brothers), but there's still the core appeal there for him)<br />
<br />
The Wild Knight and his horse the Dread Ranger.<br />
</div><br />
</div><br />
*[[Followers of the Green Path]], I will protect them.<br />
<br />
===Flaws===<br />
*A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.<br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 18 (21) || +4 (+5) || +4 (+7)<br />
|-<br />
|Dexterity || 12 || +1 || +1 (+3)<br />
|-<br />
|Constitution || 14 || +2 || +2 (+4)<br />
|-<br />
|Intelligence || 8 || -1 || -1 (+1)<br />
|-<br />
|Wisdom || 12 || +1 || '''+4 (+6)'''<br />
|-<br />
|Charisma || 14 || +2 || '''+5 (+7)'''<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 58<br />
|-<br />
|Armor Class || 20 (23, with +1 shield) (+1 ring of prot)(+1 cloak of prot)<br />
|-<br />
|Proficiency Bonus || +3<br />
|-<br />
|Passive Perception || 11<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 30 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills & Abilities==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''14''' || '''+4'''<br />
|-<br />
|Animal Handling||WIS||'''18''' || '''+8'''<br />
|-<br />
|Arcana||INT||'''10''' || 0<br />
|-<br />
|Athletics||STR||'''16''' || +6<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''10''' || 0<br />
|-<br />
|Insight||WIS||'''14''' || '''+4'''<br />
|-<br />
|Intimidation ||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Investigation||INT||'''10''' || 0<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''10'''|| 0<br />
|- <br />
|Perception ||WIS||'''12'''|| +2<br />
|- <br />
|Performance||CHA ||'''18'''|| '''+8'''<br />
|- <br />
|Persuasion||CHA ||'''13'''|| +3<br />
|- <br />
|Religion||INT||'''12'''|| '''+2'''<br />
|- <br />
|Sleight of Hand||DEX||'''12'''|| +2<br />
|- <br />
|Stealth ||DEX ||'''12'''|| +2<br />
|-<br />
|Survival ||WIS ||'''12'''|| +2<br />
|}<br />
<br />
{{col-break}}<br />
==Languages==<br />
*Ubrekti (common)<br />
*Orc<br />
<br />
==Class and Background Abilities==<br />
*Proficient with all armor and shields<br />
*Proficient with simple and martial weapons<br />
*Proficient with Disguise kit, Bagpipes, and Flute<br />
*Divine Sense<br />
*Lay on Hands<br />
*Fighting Style: Defense<br />
*Divine Smite<br />
*Spellcasting<br />
* Divine Health<br />
* Sacred Oath: Oath of the Ancients<br />
**Channel Divinity: Nature's Wrath<br />
**Channel Divinity: Turn the Faithless<br />
*Extra Attack<br />
*Bardic Inspiration<br />
*Jack of All Trades<br />
*Song of Rest<br />
*Expertise<br />
*College of Swords<br />
**Dueling Fighting Style<br />
**Blade Flourish<br />
===Race Abilities===<br />
*Darkvision<br />
*Menacing<br />
*Relentless Endurance<br />
*Savage Attacks<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
* 4 first level spell slots, 3 second level spell slots, 2 3rd level spell slots<br />
* Prep Cha mod + half paladin level round down (4)<br />
**Oath Spells: Ensnaring Strike, Speak with Animals, Moonbeam, Misty Step<br />
<br />
===Bard Cantrips===<br />
* Prestidigitation<br />
* Vicious Mockery<br />
===Bard 1st Level===<br />
* Animal Friendship<br />
* Feather Fall<br />
* Longstrider<br />
===Bard 2nd Level===<br />
*Calm Emotions<br />
*Phantasmal Force<br />
===Bard 3rd Level===<br />
*Tongues<br />
<br />
==Gear==<br />
*Splint<br />
*Shield<br />
*Alda's wedding ring (+1 ring of protection)<br />
*Byll's cloak (+1 cloak of protection)<br />
===Weapons===<br />
====Melee Weapons====<br />
*Battleaxe, silvered<br />
*Maul - very big rock on stick vibe<br />
*Greataxe<br />
*Morningstar<br />
*Mithril Dagger<br />
<br />
====Ranged Weapons====<br />
*Javelin x9<br />
*Longbow<br />
<br />
===Inventory of items===<br />
*Explorer's Pack<br />
*Holy Symbol<br />
<br />
====Consumables====<br />
*Potion of Greater Healing<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Wolf%27s_Character_Sheet&diff=4713Wolf's Character Sheet2023-01-21T18:02:05Z<p>Feantari: /* Spellcasting */</p>
<hr />
<div>[[Wolf, of the Green]] - Level 5 Paladin/2 Bard, Neutral Good<br />
*Age: 18 years<br />
*Height: 6'2"<br />
*Weight: 260 lbs<br />
==Background: Gladiator==<br />
===Traits===<br />
*Nobody stays angry at me or around me for long, since I can defuse any amount of tension.<br />
*I judge people by their actions, not their words.<br />
===Ideals===<br />
*Honesty. Art should reflect the soul; it should come from within and reveal who we really are.<br />
===Bonds===<br />
*I idolize a hero of the old tales and measure my deeds against that person's.<br />
<div class="mw-collapsible mw-collapsed"><br />
notes<br />
<div class="mw-collapsible-content" style="margin-left:20px">Something not so distinct from the Arthurian Green Knight. The hero tests the faithful to show them their truths and teach humility, often through means of the natural world, contests, or games. A common story in the alexandrian faith teaches that like the tested we must keep watch against our own imperfections and bare truths to ourselves. The followers of the green take a more zealous stance and teach the importance of taking up the role of the tester also as a way to uproot the corruption of the old church.<br />
<br />
Wolf identified strongly with the imagery of the knight first, and of the lessons and stories espoused by the followers of the green, this was the story that most kindled his teenage curiosity and ultimately shaped his understanding of a path he could follow as someone that was otherwise cursed with the stamp of evil servitors. (to be clear this is a lot about here's a badass knight dude that comes in looking all evil and is super "cool", the rest of the meaning of the story he's come to understand in time (and with effort on the part of sisters and brothers), but there's still the core appeal there for him)<br />
<br />
The Wild Knight and his horse the Dread Ranger.<br />
</div><br />
</div><br />
*[[Followers of the Green Path]], I will protect them.<br />
<br />
===Flaws===<br />
*A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.<br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 18 || +4 || +4<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || +2<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 12 || +1 || '''+4'''<br />
|-<br />
|Charisma || 14 || +2 || '''+5'''<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 58<br />
|-<br />
|Armor Class || 20 (23, with +1 shield) (+1 ring of prot)(+1 cloak of prot)<br />
|-<br />
|Proficiency Bonus || +3<br />
|-<br />
|Passive Perception || 11<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 30 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills & Abilities==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''14''' || '''+4'''<br />
|-<br />
|Animal Handling||WIS||'''15''' || '''+5'''<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''14''' || +4<br />
|-<br />
|Deception||CHA||'''12''' || +2<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''14''' || '''+4'''<br />
|-<br />
|Intimidation ||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''11'''|| +1<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''11'''|| +1<br />
|- <br />
|Performance||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Persuasion||CHA ||'''12'''|| +2<br />
|- <br />
|Religion||INT||'''12'''|| '''+2'''<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''11'''|| +1<br />
|}<br />
<br />
{{col-break}}<br />
==Languages==<br />
*Ubrekti (common)<br />
*Orc<br />
<br />
==Class and Background Abilities==<br />
*Proficient with all armor and shields<br />
*Proficient with simple and martial weapons<br />
*Proficient with Disguise kit, Bagpipes, and Flute<br />
*Divine Sense<br />
*Lay on Hands<br />
*Fighting Style: Defense<br />
*Divine Smite<br />
*Spellcasting<br />
* Divine Health<br />
* Sacred Oath: Oath of the Ancients<br />
**Channel Divinity: Nature's Wrath<br />
**Channel Divinity: Turn the Faithless<br />
*Extra Attack<br />
*Bardic Inspiration<br />
===Race Abilities===<br />
*Darkvision<br />
*Menacing<br />
*Relentless Endurance<br />
*Savage Attacks<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
* 4 first level spell slots, 3 second level spell slots, 2 3rd level spell slots<br />
* Prep Cha mod + half paladin level round down (4)<br />
**Oath Spells: Ensnaring Strike, Speak with Animals, Moonbeam, Misty Step<br />
<br />
===Bard Cantrips===<br />
* Prestidigitation<br />
* Vicious Mockery<br />
===Bard 1st Level===<br />
* Animal Friendship<br />
* Feather Fall<br />
* Longstrider<br />
===Bard 2nd Level===<br />
*Calm Emotions<br />
*Phantasmal Force<br />
===Bard 3rd Level===<br />
*Tongues<br />
<br />
==Gear==<br />
*Splint<br />
*Shield<br />
*Alda's wedding ring (+1 ring of protection)<br />
*Byll's cloak (+1 cloak of protection)<br />
===Weapons===<br />
====Melee Weapons====<br />
*Battleaxe, silvered<br />
*Maul - very big rock on stick vibe<br />
*Greataxe<br />
*Morningstar<br />
*Mithril Dagger<br />
<br />
====Ranged Weapons====<br />
*Javelin x9<br />
*Longbow<br />
<br />
===Inventory of items===<br />
*Explorer's Pack<br />
*Holy Symbol<br />
<br />
====Consumables====<br />
*Potion of Greater Healing<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Talk:Wolf%27s_Character_Sheet&diff=4526Talk:Wolf's Character Sheet2022-05-21T22:48:05Z<p>Feantari: /* Level plans */</p>
<hr />
<div>__noTOC__<br />
==Plot hook ideas for other class paths==<br />
* Wolf goes back to visit his followers of the green peeps, surprise they have new patronage from a strange fae lady, she wants to give Wolf a cool sword, this is weird. Are they corrupted or is this cool?<br />
* Wolf meets fae person in dreams that one time he finally gets drunk<br />
* For some reason or other Wolf receives some divine investment, it's scary probably. Maybe it's controlling or has a clear agenda.<br />
* Spruce convinces Wolf that fey are sweet<br />
<br />
==Level plans==<br />
*9: Paladin 6<br />
*10: Bard 4 (The feat earlier would be nice, but this picks up 2 4th level bard spells so...)<br />
<br />
Paladin 6<br /><br />
* +1 spell prep<br />
* Aura of protection<br />
* +1 3rd spell slot<br />
<br />
Bard 4: some cool feat<br />
*Learn 1 spell, swap one spell (max 4th)<br />
** Considerations: Dimension Door, Freedom of Movement, Greater Invisibility (c), Locate Creature<br />
* Find Greater Steed (upgrade spruce to a pegasus)<br />
* other notable 4th pally spells: Death Ward<br />
<br />
Paladin 7<br /><br />
* Aura of warding<br />
<br />
Paladin 8<br /><br />
* ABI or feat<br />
* +1 spell prep<br />
<br />
Warlock 1<br /><br />
*Patron: Archfey<br />
<br />
Warlock 2<br /><br />
<br />
Warlock 3<br /><br />
<br />
<br />
Notes:<br /><br />
4th lvl spells (find greater steed)<br /><br />
Lots of bard cut in options, want to stack up 8 levels of pally and 3 to 4 of bard all told.<br /><br />
Warlock for 3 levels at some point seems cool also.<br /><br />
<br />
Warlock notes: Archfey, pact of the chain (OR.. Fathomless and Genie could work)<br />
* Spells of interest: mind sliver, EB, hex (c), exp retreat (c), cause fear (c) (for non conc things, hellish rebuke)<br />
* Invocations of interest: eldritch mind, gift of the ever living ones, beast speech, investment of the chain master<br />
<br />
==Feats for Consideration==<br />
*Sentinel - AOO/reaction stuff<br />
*Savage Attacker - 1/turn 1 attack, reroll weap dmg dice<br />
*Mounted Combatant - adv vs smaller unmounted, mount protection stuff - Is really really good for fighting mounted...<br />
<br /><br />
*Resiliant - +abi and saving throw prof<br />
*Skill expert - +1 abi gain prof and expertise<br />
*Athlete - +1 str and cool stuff<br />
<br /><br />
*Chef - cool bonuses, wolf likes food I guess, con or wisdom point<br />
*Eldritch Adept - get a warlock invocation (adv on conc saves, 120ft dark vision, speak with animals at will)<br />
*Fighting Initiate - get a fighting style<br />
*Shield Master - shield attack and shield to dex - bonus action shove and half dmg -> 0 if succeed on dex save (downside, dex save not so great)<br />
*Heavy Armor Master - +str and DR3 - most of the blokes with normal weapons seem to have a pretty hard time hitting already</div>Feantarihttps://wiki.proteststand.com/index.php?title=User:Feantari&diff=4517User:Feantari2022-04-07T22:21:38Z<p>Feantari: </p>
<hr />
<div>Mefight and player of Anise and Uhanimara in the old world.<br />
<br />
New world characters:<br />
*[[Wolf, of the Green]], Half-Orc Paladin<br />
*[[Therunin]], Hakani Gnome Wizard<br />
<br />
New world character drafts/works in progress, names not final until played!:<br/><br />
[[Ammalea Absold]], Half-Elf Fighter<br/><br />
[[Alar Masamba]], Human Warlock<br/><br />
[[Cora Knotwise]], Boat Halfling Fighter/Sorceror<br/><br />
[[Hattie]], Wild Gnome Barb/Druid <br/><br />
[[Bahare]], Peteran Blade Dervish<br /><br />
[[Hank Turen]], Wild Gnome Cavalier<br /><br />
[[Lithsaranel]], Half-Elf Arcane Archer (Dragon Sorc/Horizon Walker Ranger)<br /><br />
Sidhe Privateer, Battle Master<br /><br />
[[Dorios]], Centaur<br /><br />
[[Askur]], Human, peak bullshit (sorlock)<br /><br />
Harengon monk<br /><br />
[[Harm]] Leonin barb/warlock<br /><br />
<br />
Sword Coast Characters for in house game<br />
*[[Natali]], Tiefling Arcane Trickster/Bard<br />
*[[Erennua]], Wild Elf Moon Druid<br />
*[[Radich]], Human Kensei Monk<br />
*[[Dadzen]], Dragonborn Storm Sorcerer/Celestial Warlock</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios&diff=4516Dorios2022-04-07T17:37:21Z<p>Feantari: </p>
<hr />
<div>{{statsbox||2|Centaur|Fighter/Cleric|chain mail|weapon|tbd}}<br />
<br />
==Appearance==<br />
<br />
*Age: 40<br />
*Height: 6'8"<br />
*Weight: 780lbs<br />
*Skin: light reddish brown<br />
*Eyes: brown<br />
*Hair: Bay coat, shoulder length curly black hair, black tail<br />
<br />
Dorios stands 6'8" tall at the head and a bit over 4ft at the withers and is rather heavyset. He wears chainmail armor with a light blue tabard, the center of which depicts multicolored stars on a field of navy blue. A greatsword is scabbarded at his side. Where you can see below, his coat is bay and tail black. His bulky form moves easily as he tosses shoulder length black curls aside to greet you with smiling warm brown eyes. He wears a beard tied in a leather thong which shows flecks of silver. Clearly older and declined some from what must have been a stronger, leaner man in his prime.<br />
<br />
==Background==<br />
<br />
<br />
'''SPOILER [[Dorios's Character Sheet]] SPOILER'''<br />
<br />
[[Category:Player Characters]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=User:Feantari&diff=4515User:Feantari2022-04-07T17:35:12Z<p>Feantari: </p>
<hr />
<div>Mefight and player of Anise and Uhanimara in the old world.<br />
<br />
New world characters:<br />
*[[Wolf, of the Green]], Half-Orc Paladin<br />
*[[Therunin]], Hakani Gnome Wizard<br />
<br />
New world character drafts/works in progress, names not final until played!:<br/><br />
[[Ammalea Absold]], Half-Elf Fighter<br/><br />
[[Alar Masamba]], Human Warlock<br/><br />
[[Cora Knotwise]], Boat Halfling Fighter/Sorceror<br/><br />
[[Hattie]], Wild Gnome Barb/Druid <br/><br />
[[Bahare]], Peteran Blade Dervish<br /><br />
[[Hank Turen]], Wild Gnome Cavalier<br /><br />
[[Lithsaranel]], Half-Elf Arcane Archer (Dragon Sorc/Horizon Walker Ranger)<br /><br />
Sidhe Privateer, Battle Master<br /><br />
[[Dorios]], Centaur<br /><br />
[[Askur]], Human, peak bullshit (sorlock)<br /><br />
Harengon monk<br /><br />
Leonin barb/warlock<br /><br />
<br />
Sword Coast Characters for in house game<br />
*[[Natali]], Tiefling Arcane Trickster/Bard<br />
*[[Erennua]], Wild Elf Moon Druid<br />
*[[Radich]], Human Kensei Monk<br />
*[[Dadzen]], Dragonborn Storm Sorcerer/Celestial Warlock</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4514Dorios's Character Sheet2022-04-07T16:42:53Z<p>Feantari: </p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 16<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style: Great Weapon Fighter<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Light<br />
*Toll the Dead<br />
*Word of Radiance<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*tbd<br />
*Guiding Bolt<br />
*'''Faerie Fire'''<br />
*Healing Word<br />
*'''Sleep'''<br />
<br />
==Starting Gear==<br />
===Armor===<br />
*Chain mail<br />
===Weapons===<br />
====Melee Weapons====<br />
*Greatsword<br />
*Lance<br />
====Ranged Weapons====<br />
*Handaxe x2<br />
===Inventory of items===<br />
*a bronze discus<br />
*a trophy (medal)<br />
*traveler's clothes<br />
====Consumables====<br />
10gp<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios&diff=4480Dorios2022-04-01T04:57:45Z<p>Feantari: /* Appearance */</p>
<hr />
<div>{{statsbox||2|Centaur|Fighter/Cleric|chain mail|weapon|tbd}}<br />
<br />
==Appearance==<br />
<br />
*Age: 40<br />
*Height: 6'8"<br />
*Weight: 780lbs<br />
*Skin: light reddish brown<br />
*Eyes: brown<br />
*Hair: Bay coat, shoulder length curly black hair, black tail<br />
<br />
==Background==<br />
<br />
<br />
'''SPOILER [[Dorios's Character Sheet]] SPOILER'''<br />
<br />
[[Category:Player Characters]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios&diff=4479Dorios2022-04-01T04:53:32Z<p>Feantari: /* Appearance */</p>
<hr />
<div>{{statsbox||2|Centaur|Fighter/Cleric|chain mail|weapon|tbd}}<br />
<br />
==Appearance==<br />
<br />
*Age: 40<br />
*Height: 6'8"<br />
*Weight: 780lbs<br />
*Skin: <br />
*Eyes: brown<br />
*Hair: Bay coat, shoulder length curly black hair, black tail<br />
<br />
==Background==<br />
<br />
<br />
'''SPOILER [[Dorios's Character Sheet]] SPOILER'''<br />
<br />
[[Category:Player Characters]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios&diff=4478Dorios2022-04-01T04:53:15Z<p>Feantari: </p>
<hr />
<div>{{statsbox||2|Centaur|Fighter/Cleric|chain mail|weapon|tbd}}<br />
<br />
==Appearance==<br />
<br />
*Age: 40<br />
*Height: 6'8"<br />
*Weight: 780lbs<br />
*Skin: <br />
*Eyes: tan<br />
*Hair: Bay coat, shoulder length curly black hair, black tail<br />
<br />
<br />
==Background==<br />
<br />
<br />
'''SPOILER [[Dorios's Character Sheet]] SPOILER'''<br />
<br />
[[Category:Player Characters]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios&diff=4477Dorios2022-04-01T04:51:23Z<p>Feantari: </p>
<hr />
<div>{{statsbox||2|Centaur|Fighter/Cleric|chainmail|weapon|tbd}}<br />
<br />
==Appearance==<br />
<br />
*Age: 40<br />
*Height: 6'8"<br />
*Weight: 780lbs<br />
*Skin: <br />
*Eyes: tan<br />
*Hair: Bay coat, shoulder length curly black hair, black tail<br />
<br />
<br />
==Background==<br />
<br />
<br />
'''SPOILER [[Dorios's Character Sheet]] SPOILER'''<br />
<br />
[[Category:Player Characters]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios&diff=4476Dorios2022-04-01T04:50:53Z<p>Feantari: </p>
<hr />
<div>{{statsbox||2|Centaur|Fighter/Cleric|chainmail|weapon|tbd}}<br />
<br />
==Appearance==<br />
<br />
*Age: 40<br />
*Height: 6'8"<br />
*Weight: 780lbs<br />
*Skin: <br />
*Eyes: tan<br />
*Hair: Bay coat, shoulder length curly brown hair<br />
<br />
<br />
==Background==<br />
<br />
<br />
'''SPOILER [[Dorios's Character Sheet]] SPOILER'''<br />
<br />
[[Category:Player Characters]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4475Dorios's Character Sheet2022-04-01T04:44:53Z<p>Feantari: /* Starting Gear */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 16 (+2 if shield)<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style tbd<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Light<br />
*Toll the Dead<br />
*Word of Radiance<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Cure Wounds or Guiding Bolt as needed<br />
*'''Faerie Fire'''<br />
*Healing Word<br />
*'''Sleep'''<br />
<br />
==Starting Gear==<br />
===Armor===<br />
*Chain mail<br />
===Weapons===<br />
====Melee Weapons====<br />
*Longsword + Shield or Greatsword<br />
====Ranged Weapons====<br />
*Handaxe x2<br />
===Inventory of items===<br />
*a bronze discus<br />
*a trophy (medal)<br />
*traveler's clothes<br />
====Consumables====<br />
10gp<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4474Dorios's Character Sheet2022-04-01T04:40:41Z<p>Feantari: /* Prepped Spells */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 16 (+2 if shield)<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style tbd<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Light<br />
*Toll the Dead<br />
*Word of Radiance<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Cure Wounds or Guiding Bolt as needed<br />
*'''Faerie Fire'''<br />
*Healing Word<br />
*'''Sleep'''<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4473Dorios's Character Sheet2022-04-01T04:39:42Z<p>Feantari: /* Cleric */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 16 (+2 if shield)<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style tbd<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Light<br />
*Toll the Dead<br />
*Word of Radiance<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*'''Faerie Fire'''<br />
*Healing Word<br />
*Shield of Faith<br />
*'''Sleep'''<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4472Dorios's Character Sheet2022-04-01T04:37:51Z<p>Feantari: /* Cleric */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 16 (+2 if shield)<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style tbd<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Light<br />
*Thaumaturgy<br />
*Word of Radiance<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*'''Faerie Fire'''<br />
*Healing Word<br />
*Shield of Faith<br />
*'''Sleep'''<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4471Dorios's Character Sheet2022-04-01T04:36:33Z<p>Feantari: /* Secondary Attributes */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 16 (+2 if shield)<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style tbd<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*'''Faerie Fire'''<br />
*Healing Word<br />
*Shield of Faith<br />
*'''Sleep'''<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4470Dorios's Character Sheet2022-04-01T04:36:12Z<p>Feantari: /* Class and Background Abilities */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style tbd<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*'''Faerie Fire'''<br />
*Healing Word<br />
*Shield of Faith<br />
*'''Sleep'''<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4469Dorios's Character Sheet2022-04-01T04:31:56Z<p>Feantari: /* Prepped Spells */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*'''Faerie Fire'''<br />
*Healing Word<br />
*Shield of Faith<br />
*'''Sleep'''<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4468Dorios's Character Sheet2022-04-01T04:31:01Z<p>Feantari: /* Secondary Attributes */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || 15<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Faerie Fire<br />
*Healing Word<br />
*Shield of Faith<br />
*Sleep<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4467Dorios's Character Sheet2022-04-01T04:30:32Z<p>Feantari: /* Proficiencies */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
*vehicles (land)<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Faerie Fire<br />
*Healing Word<br />
*Shield of Faith<br />
*Sleep<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4466Dorios's Character Sheet2022-04-01T04:30:09Z<p>Feantari: /* Languages */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Faerie Fire<br />
*Healing Word<br />
*Shield of Faith<br />
*Sleep<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4465Dorios's Character Sheet2022-04-01T04:29:36Z<p>Feantari: /* Flaws */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health. (Apples)</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Faerie Fire<br />
*Healing Word<br />
*Shield of Faith<br />
*Sleep<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4464Dorios's Character Sheet2022-04-01T04:29:16Z<p>Feantari: /* Flaws */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health.</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Faerie Fire<br />
*Healing Word<br />
*Shield of Faith<br />
*Sleep<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4463Dorios's Character Sheet2022-04-01T04:28:51Z<p>Feantari: /* Skills */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health.</br><br />
I have lingering pain from old injuries.</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || '''+3'''<br />
|-<br />
|Animal Handling||WIS||'''13''' || +3<br />
|-<br />
|Arcana||INT||'''9''' || -1<br />
|-<br />
|Athletics||STR||'''15''' || '''+5'''<br />
|-<br />
|Deception||CHA||'''9''' || -1<br />
|-<br />
|History||INT||'''9''' || -1<br />
|-<br />
|Insight||WIS||'''13''' || +3<br />
|-<br />
|Intimidation ||CHA ||'''9'''|| -1<br />
|- <br />
|Investigation||INT||'''9''' || -1<br />
|-<br />
|Medicine||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Nature||INT||'''9'''|| -1<br />
|- <br />
|Perception ||WIS||'''15'''|| '''+5'''<br />
|- <br />
|Performance||CHA ||'''9'''|| -1<br />
|- <br />
|Persuasion||CHA ||'''9'''|| -1<br />
|- <br />
|Religion||INT||'''9'''|| -1<br />
|- <br />
|Sleight of Hand||DEX||'''11'''|| +1<br />
|- <br />
|Stealth ||DEX ||'''11'''|| +1<br />
|-<br />
|Survival ||WIS ||'''15'''|| '''+5'''<br />
|}<br />
{{col-break}}<br />
<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Faerie Fire<br />
*Healing Word<br />
*Shield of Faith<br />
*Sleep<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4462Dorios's Character Sheet2022-04-01T04:23:10Z<p>Feantari: /* Class and Background Abilities */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health.</br><br />
I have lingering pain from old injuries.</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || +3<br />
|-<br />
|Animal Handling||WIS||'''12''' || '''+4'''<br />
|-<br />
|Arcana||INT||'''13''' || '''+3'''<br />
|-<br />
|Athletics||STR||'''9''' || -1<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''11''' || +1<br />
|-<br />
|Insight||WIS||'''12''' || +2<br />
|-<br />
|Intimidation ||CHA ||'''13'''|| +3<br />
|- <br />
|Investigation||INT||'''11''' || +1<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''13'''|| '''+3'''<br />
|- <br />
|Perception ||WIS||'''14'''|| '''+4'''<br />
|- <br />
|Performance||CHA ||'''13'''|| +3<br />
|- <br />
|Persuasion||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Religion||INT||'''11'''|| +1<br />
|- <br />
|Sleight of Hand||DEX||'''13'''|| +3<br />
|- <br />
|Stealth ||DEX ||'''15'''|| '''+5'''<br />
|-<br />
|Survival ||WIS ||'''14'''|| '''+4'''<br />
|}<br />
{{col-break}}<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Divine Domain: Twilight<br />
**Eyes of Night<br />
**Vigilant Blessing<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Faerie Fire<br />
*Healing Word<br />
*Shield of Faith<br />
*Sleep<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4461Dorios's Character Sheet2022-04-01T04:21:14Z<p>Feantari: /* Spellcasting */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health.</br><br />
I have lingering pain from old injuries.</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || +3<br />
|-<br />
|Animal Handling||WIS||'''12''' || '''+4'''<br />
|-<br />
|Arcana||INT||'''13''' || '''+3'''<br />
|-<br />
|Athletics||STR||'''9''' || -1<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''11''' || +1<br />
|-<br />
|Insight||WIS||'''12''' || +2<br />
|-<br />
|Intimidation ||CHA ||'''13'''|| +3<br />
|- <br />
|Investigation||INT||'''11''' || +1<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''13'''|| '''+3'''<br />
|- <br />
|Perception ||WIS||'''14'''|| '''+4'''<br />
|- <br />
|Performance||CHA ||'''13'''|| +3<br />
|- <br />
|Persuasion||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Religion||INT||'''11'''|| +1<br />
|- <br />
|Sleight of Hand||DEX||'''13'''|| +3<br />
|- <br />
|Stealth ||DEX ||'''15'''|| '''+5'''<br />
|-<br />
|Survival ||WIS ||'''14'''|| '''+4'''<br />
|}<br />
{{col-break}}<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
===Prepped Spells===<br />
*Bless<br />
*Command<br />
*Faerie Fire<br />
*Healing Word<br />
*Shield of Faith<br />
*Sleep<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4460Dorios's Character Sheet2022-04-01T04:14:15Z<p>Feantari: /* Cantrips */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health.</br><br />
I have lingering pain from old injuries.</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || +3<br />
|-<br />
|Animal Handling||WIS||'''12''' || '''+4'''<br />
|-<br />
|Arcana||INT||'''13''' || '''+3'''<br />
|-<br />
|Athletics||STR||'''9''' || -1<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''11''' || +1<br />
|-<br />
|Insight||WIS||'''12''' || +2<br />
|-<br />
|Intimidation ||CHA ||'''13'''|| +3<br />
|- <br />
|Investigation||INT||'''11''' || +1<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''13'''|| '''+3'''<br />
|- <br />
|Perception ||WIS||'''14'''|| '''+4'''<br />
|- <br />
|Performance||CHA ||'''13'''|| +3<br />
|- <br />
|Persuasion||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Religion||INT||'''11'''|| +1<br />
|- <br />
|Sleight of Hand||DEX||'''13'''|| +3<br />
|- <br />
|Stealth ||DEX ||'''15'''|| '''+5'''<br />
|-<br />
|Survival ||WIS ||'''14'''|| '''+4'''<br />
|}<br />
{{col-break}}<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*Thaumaturgy<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4459Dorios's Character Sheet2022-04-01T04:13:06Z<p>Feantari: /* Class and Background Abilities */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health.</br><br />
I have lingering pain from old injuries.</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || +3<br />
|-<br />
|Animal Handling||WIS||'''12''' || '''+4'''<br />
|-<br />
|Arcana||INT||'''13''' || '''+3'''<br />
|-<br />
|Athletics||STR||'''9''' || -1<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''11''' || +1<br />
|-<br />
|Insight||WIS||'''12''' || +2<br />
|-<br />
|Intimidation ||CHA ||'''13'''|| +3<br />
|- <br />
|Investigation||INT||'''11''' || +1<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''13'''|| '''+3'''<br />
|- <br />
|Perception ||WIS||'''14'''|| '''+4'''<br />
|- <br />
|Performance||CHA ||'''13'''|| +3<br />
|- <br />
|Persuasion||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Religion||INT||'''11'''|| +1<br />
|- <br />
|Sleight of Hand||DEX||'''13'''|| +3<br />
|- <br />
|Stealth ||DEX ||'''15'''|| '''+5'''<br />
|-<br />
|Survival ||WIS ||'''14'''|| '''+4'''<br />
|}<br />
{{col-break}}<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Fighting Style<br />
*Second Wind<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*a<br />
<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4458Dorios's Character Sheet2022-04-01T03:52:37Z<p>Feantari: /* Background: */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: Athlete==<br />
===Traits===<br />
I feel most at peace during physical exertion, be it exercise or battle.</br><br />
Anything worth doing is worth doing best.</br><br />
===Ideals===<br />
Growth. Lessons hide in victory and defeat.<br />
===Bonds===<br />
My teammates are my family.<br />
===Flaws===<br />
I indulge in a habit that threatens my reputation or my health.</br><br />
I have lingering pain from old injuries.</br><br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || +3<br />
|-<br />
|Animal Handling||WIS||'''12''' || '''+4'''<br />
|-<br />
|Arcana||INT||'''13''' || '''+3'''<br />
|-<br />
|Athletics||STR||'''9''' || -1<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''11''' || +1<br />
|-<br />
|Insight||WIS||'''12''' || +2<br />
|-<br />
|Intimidation ||CHA ||'''13'''|| +3<br />
|- <br />
|Investigation||INT||'''11''' || +1<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''13'''|| '''+3'''<br />
|- <br />
|Perception ||WIS||'''14'''|| '''+4'''<br />
|- <br />
|Performance||CHA ||'''13'''|| +3<br />
|- <br />
|Persuasion||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Religion||INT||'''11'''|| +1<br />
|- <br />
|Sleight of Hand||DEX||'''13'''|| +3<br />
|- <br />
|Stealth ||DEX ||'''15'''|| '''+5'''<br />
|-<br />
|Survival ||WIS ||'''14'''|| '''+4'''<br />
|}<br />
{{col-break}}<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*a<br />
<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantarihttps://wiki.proteststand.com/index.php?title=Dorios%27s_Character_Sheet&diff=4457Dorios's Character Sheet2022-04-01T03:43:20Z<p>Feantari: /* Race Abilities */</p>
<hr />
<div>[[Dorios]] - Level 1 Fighter/1 Cleric, Neutral<br />
<br />
==Background: ==<br />
===Traits===<br />
<br />
===Ideals===<br />
<br />
===Bonds===<br />
<br />
===Flaws===<br />
<br />
<br />
==Attributes==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="wikitable"<br />
!Attribute !! Value !! Bonus !! Save<br />
|-<br />
|Strength || 16 || +3 || '''+5'''<br />
|-<br />
|Dexterity || 12 || +1 || +1<br />
|-<br />
|Constitution || 14 || +2 || '''+4'''<br />
|-<br />
|Intelligence || 8 || -1 || -1<br />
|-<br />
|Wisdom || 16 || +3 || +3<br />
|-<br />
|Charisma || 8 || -1 || -1<br />
|}<br />
{{col-break}}<br />
===Secondary Attributes===<br />
{|<br />
|Hit Points || 19 (12 + 7)<br />
|-<br />
|Armor Class || 18: 16 + 2 shield<br />
|-<br />
|Proficiency Bonus || +2<br />
|-<br />
|Passive Perception || tbd<br />
|-<br />
|Initiative || +1<br />
|-<br />
|Base Speed || 40 Feet <br />
|}<br />
{{col-end}}<br />
<br />
==Skills==<br />
{{col-begin}}<br />
{{col-break}}<br />
{|class="sortable mw-collapsible wikitable"<br />
!|Skill||Ability||Score||Bonus<br />
|-<br />
|Acrobatics ||DEX||'''13''' || +3<br />
|-<br />
|Animal Handling||WIS||'''12''' || '''+4'''<br />
|-<br />
|Arcana||INT||'''13''' || '''+3'''<br />
|-<br />
|Athletics||STR||'''9''' || -1<br />
|-<br />
|Deception||CHA||'''13''' || +3<br />
|-<br />
|History||INT||'''11''' || +1<br />
|-<br />
|Insight||WIS||'''12''' || +2<br />
|-<br />
|Intimidation ||CHA ||'''13'''|| +3<br />
|- <br />
|Investigation||INT||'''11''' || +1<br />
|-<br />
|Medicine||WIS||'''12'''|| +2<br />
|- <br />
|Nature||INT||'''13'''|| '''+3'''<br />
|- <br />
|Perception ||WIS||'''14'''|| '''+4'''<br />
|- <br />
|Performance||CHA ||'''13'''|| +3<br />
|- <br />
|Persuasion||CHA ||'''15'''|| '''+5'''<br />
|- <br />
|Religion||INT||'''11'''|| +1<br />
|- <br />
|Sleight of Hand||DEX||'''13'''|| +3<br />
|- <br />
|Stealth ||DEX ||'''15'''|| '''+5'''<br />
|-<br />
|Survival ||WIS ||'''14'''|| '''+4'''<br />
|}<br />
{{col-break}}<br />
==Proficiencies==<br />
*light & medium & heavy armor, shields<br />
*simple & martial weapons<br />
<br />
==Languages==<br />
*Common<br />
*Sylvan<br />
*<background><br />
<br />
==Class and Background Abilities==<br />
*Spellcasting<br />
<br />
===Race Abilities===<br />
*Fey. Creature type is fey not humanoid<br />
*Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.<br />
*Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.<br />
*Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag.<br />
**In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.<br />
*Survivor. You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.<br />
{{col-end}}<br />
<br />
==Spellcasting==<br />
Slots: 2 1st lvl, 0 2nd lvl, 0 3rd level<br /><br />
<br />
===Cantrips===<br />
====Cleric====<br />
*a<br />
<br />
<br />
==Starting Gear==<br />
===Weapons===<br />
*<br />
====Melee Weapons====<br />
*<br />
====Ranged Weapons====<br />
*<br />
===Inventory of items===<br />
*<br />
====Consumables====<br />
<br />
<br />
[[Category:PC Character Sheets]]</div>Feantari