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		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5668</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5668"/>
		<updated>2025-07-13T19:19:47Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance, counterspell, dispel magic, hypnotic pattern&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[https://5e.tools/items/instrument-of-the-bards-doss-lute-dmg.html Winzin Doss Lute of the Bards]:&#039;&#039;&#039; if used to cast a charm spell with a somatic or material component. Also, 1/day cast the following spells:&lt;br /&gt;
** fly&lt;br /&gt;
** invisibility&lt;br /&gt;
** levitate&lt;br /&gt;
** protection from evil and good&lt;br /&gt;
** animal friendship&lt;br /&gt;
** protection from energy (fire only)&lt;br /&gt;
** protection from poison&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; shatter&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; --animal friendship&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; hypnotic pattern&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5667</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5667"/>
		<updated>2025-07-13T18:44:04Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Secondary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance, counterspell, dispel magic, hypnotic pattern&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[https://5e.tools/items/instrument-of-the-bards-doss-lute-dmg.html|Winzin Doss Lute of the Bards]:&#039;&#039;&#039; if used to cast a charm spell with a somatic or material component. Also, 1/day cast the following spells:&lt;br /&gt;
** fly&lt;br /&gt;
** invisibility&lt;br /&gt;
** levitate&lt;br /&gt;
** protection from evil and good&lt;br /&gt;
** animal friendship&lt;br /&gt;
** protection from energy (fire only)&lt;br /&gt;
** protection from poison&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; shatter&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; --animal friendship&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; hypnotic pattern&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5666</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5666"/>
		<updated>2025-07-13T17:37:57Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic, clairvoyance&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[https://5e.tools/items/instrument-of-the-bards-doss-lute-dmg.html|Winzin Doss Lute of the Bards]:&#039;&#039;&#039; if used to cast a charm spell with a somatic or material component. Also, 1/day cast the following spells:&lt;br /&gt;
** fly&lt;br /&gt;
** invisibility&lt;br /&gt;
** levitate&lt;br /&gt;
** protection from evil and good&lt;br /&gt;
** animal friendship&lt;br /&gt;
** protection from energy (fire only)&lt;br /&gt;
** protection from poison&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; shatter&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; --animal friendship&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; hypnotic pattern&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5665</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5665"/>
		<updated>2025-07-13T17:34:49Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic, clairvoyance&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[https://5e.tools/items/instrument-of-the-bards-doss-lute-dmg.html|Winzin Doss Lute of the Bards]:&#039;&#039;&#039; if used to cast a charm spell with a somatic or material component. Also, 1/day cast the following spells:&lt;br /&gt;
** fly&lt;br /&gt;
** invisibility&lt;br /&gt;
** levitate&lt;br /&gt;
** protection from evil and good&lt;br /&gt;
** animal friendship&lt;br /&gt;
** protection from energy (fire only)&lt;br /&gt;
** protection from poison&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; shatter&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5664</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5664"/>
		<updated>2025-07-13T17:34:31Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic, clairvoyance&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[[https://5e.tools/items/instrument-of-the-bards-doss-lute-dmg.html|Winzin Doss Lute of the Bards]]:&#039;&#039;&#039; if used to cast a charm spell with a somatic or material component. Also, 1/day cast the following spells:&lt;br /&gt;
** fly&lt;br /&gt;
** invisibility&lt;br /&gt;
** levitate&lt;br /&gt;
** protection from evil and good&lt;br /&gt;
** animal friendship&lt;br /&gt;
** protection from energy (fire only)&lt;br /&gt;
** protection from poison&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; shatter&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5663</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5663"/>
		<updated>2025-07-13T17:34:04Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic, clairvoyance&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[[Winzin Doss Lute of the Bards|https://5e.tools/items/instrument-of-the-bards-doss-lute-dmg.html]]:&#039;&#039;&#039; if used to cast a charm spell with a somatic or material component. Also, 1/day cast the following spells:&lt;br /&gt;
** fly&lt;br /&gt;
** invisibility&lt;br /&gt;
** levitate&lt;br /&gt;
** protection from evil and good&lt;br /&gt;
** animal friendship&lt;br /&gt;
** protection from energy (fire only)&lt;br /&gt;
** protection from poison&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; shatter&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5662</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5662"/>
		<updated>2025-07-13T17:33:47Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic, clairvoyance&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[Winzin Doss Lute of the Bards|https://5e.tools/items/instrument-of-the-bards-doss-lute-dmg.html]:&#039;&#039;&#039; if used to cast a charm spell with a somatic or material component. Also, 1/day cast the following spells:&lt;br /&gt;
** fly&lt;br /&gt;
** invisibility&lt;br /&gt;
** levitate&lt;br /&gt;
** protection from evil and good&lt;br /&gt;
** animal friendship&lt;br /&gt;
** protection from energy (fire only)&lt;br /&gt;
** protection from poison&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; shatter&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5661</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5661"/>
		<updated>2025-07-13T16:41:16Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic, clairvoyance&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; shatter&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5660</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5660"/>
		<updated>2025-07-13T16:04:38Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 3x 1st, 3x 2nd, 3x 3rd, 1x 4th&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic&lt;br /&gt;
**&#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, healing word, longstrider, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039; --faerie fire&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, lesser restoration&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039; suggestion&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; dispel magic&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
** &#039;&#039;&#039;3rd level:&#039;&#039;&#039; clairvoyance&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;4th level:&#039;&#039;&#039; polymorph&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5574</id>
		<title>Lance of the Wolfen-Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5574"/>
		<updated>2025-03-16T19:48:03Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Known Aggregated Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A forgotten relic, a lance forged from star-iron using the secrets of the [[Naga]] to create a god-killing weapon of immense power. It was used by the last [[Wolfen-Khan]] to kill the demi-god [[Hadrian]], known as the Ubrekt, and by doing so, assumed his thirst for violence and conquest. It was later split into seven pieces by the Circle of Druids, allowing them to break the Wolfen-Khan&#039;s power and end her indiscriminate war-making against the [[Ubrekti Empire]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Identify&#039;&#039; reveals the following properties:&lt;br /&gt;
&lt;br /&gt;
==Individual powers==&lt;br /&gt;
Counting starts from the pointy end. Individually, every piece acts like a wand with a particular spell. The individual powers are available as part of the combined items, with the new charge/turn and total charges limits.&lt;br /&gt;
&lt;br /&gt;
===First Piece (&#039;&#039;[[Good Luck]]&#039;&#039;)===&lt;br /&gt;
* &#039;&#039;cure light wounds&#039;&#039;, every extra charge adds another 1d8.&lt;br /&gt;
* Five charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
* Found in the zombie-infested ruins of Eastwatch, stolen by [[Gerom|Gerom&#039;s]] Gang. It has since become untrackable by the [[Halfling Boys|Halfling Boys&#039;]] [[Herald of the Lance of the Wolfen-Khan|Herald]].&lt;br /&gt;
&lt;br /&gt;
===Second (&#039;&#039;[[Blessed Day]]&#039;&#039;) and Third Pieces===&lt;br /&gt;
* &#039;&#039;bless&#039;&#039;, every extra charge adds another target.&lt;br /&gt;
* &#039;&#039;mass healing word&#039;&#039; (three charges), every extra charge adds 1d4&lt;br /&gt;
* &#039;&#039;fly&#039;&#039; (three charges), every extra charge ats one person&lt;br /&gt;
* Fourteen charges, 2d4 charges/day, limit 4 charges/day&lt;br /&gt;
* Blessed Day original:&lt;br /&gt;
** Five charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
** Found in a ruined city full of demons in the [[Cragbon]]&lt;br /&gt;
* Third original:&lt;br /&gt;
** Six charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
** Found in the possession of an Ubrekti fraternal organization&lt;br /&gt;
&lt;br /&gt;
===Fourth Piece===&lt;br /&gt;
* &#039;&#039;freedom of movement&#039;&#039; (four charges), each charge upcasts one level&lt;br /&gt;
* Five charges, 1d4+1 charges/day, limit 5 charges/day&lt;br /&gt;
* Stolen from the secret treasure vault of the Wydmoor Cathedral Admin&lt;br /&gt;
&lt;br /&gt;
===Other Pieces===&lt;br /&gt;
The properties of the remaining pieces are, so far, unknown. Their rough locations are as follows:&lt;br /&gt;
&lt;br /&gt;
*One piece was somewhere in the Chrysanthemum Bay area, but appears to have recently moved to the south.&lt;br /&gt;
*One piece is in the Valley of the Hedron (Hebron?)&lt;br /&gt;
*One piece is in the Wydmoor Dutchy&lt;br /&gt;
*One piece is in Monstertown&lt;br /&gt;
&lt;br /&gt;
==Aggregate powers==&lt;br /&gt;
&lt;br /&gt;
Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn&#039;t exist to break them apart again.&lt;br /&gt;
&lt;br /&gt;
The new item combines the charges and abilities of component wands. The ultimate power of this artifact is unknown until the parts are collected.&lt;br /&gt;
&lt;br /&gt;
===Known Aggregated Powers ===&lt;br /&gt;
*One part (Base) : max 3 charges per turn; attribute modifier is +2&lt;br /&gt;
*Two parts: fly (3); +3 charges; max 4 charges/turn; attribute modifier becomes +3; regain 2d4+1 charges/day.&lt;br /&gt;
*Three parts: eldridch blast; max 5 charges/turn; counts as +1 small spear (1d4 pierce)&lt;br /&gt;
*Four parts: wind wall (3); +3 charges; max 6 charges/turn; regain 1d6 charges/day per wand part; immune to charm and fear; attribute modifier +4&lt;br /&gt;
*Five parts: polymorph (4); +4 charges; max 7 charges/turn; counts as +2 spear (1d6 pierce); heal 1d6/turn&lt;br /&gt;
*Six parts: greater restoration (5); +5 charges; max 8 charge/turn; whirlwind?; attribute modifer +5&lt;br /&gt;
*Seven parts: true seeing (6); +6 charges; max 9 charges/turn; regain 1d10 charges/day per part; counts as +3 lance (1d12 pierce)&lt;br /&gt;
&lt;br /&gt;
It is also cursed, or so the Druids claim. The nature of the curse is unknown, but it allegedly becomes stronger as parts are combined. The truth and nature of this cannot be discovered without at least a &#039;&#039;legend lore&#039;&#039; spell. &#039;&#039;Identify&#039;&#039; flags the curse&#039;s existence, but not its properties.&lt;br /&gt;
&lt;br /&gt;
Being attuned to a piece of the wand appears to allow some ability to detect the other pieces, though slight difference in this ability were reported between users of Good Luck and Blessed Day.&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5547</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5547"/>
		<updated>2025-01-13T12:20:47Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 4x 1st, 3x 2nd, 3x 3rd, 1x 1st/short rest&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; eldritch blast, friends, mending, minor illusion, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, protection from evil and good, shield, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;Hex Warrior:&#039;&#039;&#039; 1 weapon uses cha for hit and damage&lt;br /&gt;
*&#039;&#039;&#039;Hexblade Curse:&#039;&#039;&#039; range 60 ft, +3 to hit, critical on 19 or 20, gain 4 hp if target dies&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5546</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5546"/>
		<updated>2025-01-13T12:20:18Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Secondary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 4x 1st, 3x 2nd, 3x 3rd, 1x 1st/short rest&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; eldritch blast, friends, mending, minor illusion, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, protection from evil and good, shield, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;Hex Warrior:&#039;&#039;&#039; 1 weapon uses cha for hit and damage&lt;br /&gt;
*&#039;&#039;&#039;Hexblade Curse:&#039;&#039;&#039; range 60 ft, +3 to hit, critical on 19 or 20, gain 4 hp if target dies&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5542</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5542"/>
		<updated>2025-01-13T02:28:09Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Future Advancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 53 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 4x 1st, 3x 2nd, 3x 3rd, 1x 1st/short rest&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; eldritch blast, friends, mending, minor illusion, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, protection from evil and good, shield, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;Hex Warrior:&#039;&#039;&#039; 1 weapon uses cha for hit and damage&lt;br /&gt;
*&#039;&#039;&#039;Hexblade Curse:&#039;&#039;&#039; range 60 ft, +3 to hit, critical on 19 or 20, gain 4 hp if target dies&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5541</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5541"/>
		<updated>2025-01-13T02:27:21Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Secondary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 53 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 4x 1st, 3x 2nd, 3x 3rd, 1x 1st/short rest&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; eldritch blast, friends, mending, minor illusion, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, protection from evil and good, shield, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;Hex Warrior:&#039;&#039;&#039; 1 weapon uses cha for hit and damage&lt;br /&gt;
*&#039;&#039;&#039;Hexblade Curse:&#039;&#039;&#039; range 60 ft, +3 to hit, critical on 19 or 20, gain 4 hp if target dies&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5540</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5540"/>
		<updated>2025-01-13T02:27:08Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Secondary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 53 (10 + 7 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency bonus:&#039;&#039;&#039; +3&lt;br /&gt;
*&#039;&#039;&#039;Save proficiencies:&#039;&#039;&#039; cha, dex&lt;br /&gt;
*&#039;&#039;&#039;Armor proficiencies:&#039;&#039;&#039; light, medium, shield&lt;br /&gt;
*&#039;&#039;&#039;Weapon proficiencies:&#039;&#039;&#039; martial&lt;br /&gt;
*&#039;&#039;&#039;Skill proficiencies:&#039;&#039;&#039; acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool proficiencies:&#039;&#039;&#039; carpenter&#039;s tools, vehicles (land), instruments: lute, pan flute, singing&lt;br /&gt;
*&#039;&#039;&#039;Learning proficiencies:&#039;&#039;&#039; fairy tales (10/250), brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[ubrekti]], [[fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells known:&#039;&#039;&#039; bard 9, warlock 2&lt;br /&gt;
*&#039;&#039;&#039;Spell slots:&#039;&#039;&#039; 4x 1st, 3x 2nd, 3x 3rd, 1 1st/short rest&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; eldritch blast, friends, mending, minor illusion, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, protection from evil and good, shield, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration&lt;br /&gt;
**&#039;&#039;&#039;3rd level:&#039;&#039;&#039; counterspell, dispel magic&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;Hex Warrior:&#039;&#039;&#039; 1 weapon uses cha for hit and damage&lt;br /&gt;
*&#039;&#039;&#039;Hexblade Curse:&#039;&#039;&#039; range 60 ft, +3 to hit, critical on 19 or 20, gain 4 hp if target dies&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5539</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5539"/>
		<updated>2025-01-13T02:06:40Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 45 (10 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
*&#039;&#039;&#039;Save Proficiencies&#039;&#039;&#039;: Cha, Dex&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies&#039;&#039;&#039;: acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool Proficiencies&#039;&#039;&#039;: carpenter&#039;s tools, vehicles (land), instruments: pan flute, lute, horn, &lt;br /&gt;
*&#039;&#039;&#039;Learning Proficiencies&#039;&#039;&#039;: Fairy Tales (10/250), Brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 8&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery &lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd Level:&#039;&#039;&#039; counterspell, dispel magic, fear&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; range 60ft, use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;Hex Warrior:&#039;&#039;&#039; 1 weapon uses cha for hit and damage&lt;br /&gt;
*&#039;&#039;&#039;Hexblade Curse:&#039;&#039;&#039; range 60 ft, +3 to hit, critical on 19 or 20, gain 4 hp if target dies&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; does something?&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; +1d6 hp per short rest&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5538</id>
		<title>Lance of the Wolfen-Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5538"/>
		<updated>2025-01-12T21:24:59Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Individual powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A forgotten relic, a lance forged from star-iron using the secrets of the [[Naga]] to create a god-killing weapon of immense power. It was used by the last [[Wolfen-Khan]] to kill the demi-god [[Hadrian]], known as the Ubrekt, and by doing so, assumed his thirst for violence and conquest. It was later split into seven pieces by the Circle of Druids, allowing them to break the Wolfen-Khan&#039;s power and end her indiscriminate war-making against the [[Ubrekti Empire]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Identify&#039;&#039; reveals the following properties:&lt;br /&gt;
&lt;br /&gt;
==Individual powers==&lt;br /&gt;
Counting starts from the pointy end. Individually, every piece acts like a wand with a particular spell. The individual powers are available as part of the combined items, with the new charge/turn and total charges limits.&lt;br /&gt;
&lt;br /&gt;
===First Piece (&#039;&#039;[[Good Luck]]&#039;&#039;)===&lt;br /&gt;
* &#039;&#039;cure light wounds&#039;&#039;, every extra charge adds another 1d8.&lt;br /&gt;
* Five charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
* Found in the zombie-infested ruins of Eastwatch, stolen by [[Gerom|Gerom&#039;s]] Gang. It has since become untrackable by the [[Halfling Boys|Halfling Boys&#039;]] [[Herald of the Lance of the Wolfen-Khan|Herald]].&lt;br /&gt;
&lt;br /&gt;
===Second (&#039;&#039;[[Blessed Day]]&#039;&#039;) and Third Pieces===&lt;br /&gt;
* &#039;&#039;bless&#039;&#039;, every extra charge adds another target.&lt;br /&gt;
* &#039;&#039;mass healing word&#039;&#039; (three charges), every extra charge adds 1d4&lt;br /&gt;
* &#039;&#039;fly&#039;&#039; (three charges), every extra charge ats one person&lt;br /&gt;
* Fourteen charges, 2d4 charges/day, limit 4 charges/day&lt;br /&gt;
* Blessed Day original:&lt;br /&gt;
** Five charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
** Found in a ruined city full of demons in the [[Cragbon]]&lt;br /&gt;
* Third original:&lt;br /&gt;
** Six charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
** Found in the possession of an Ubrekti fraternal organization&lt;br /&gt;
&lt;br /&gt;
===Fourth Piece===&lt;br /&gt;
* &#039;&#039;freedom of movement&#039;&#039; (four charges), each charge upcasts one level&lt;br /&gt;
* Five charges, 1d4+1 charges/day, limit 5 charges/day&lt;br /&gt;
* Stolen from the secret treasure vault of the Wydmoor Cathedral Admin&lt;br /&gt;
&lt;br /&gt;
===Other Pieces===&lt;br /&gt;
The properties of the remaining pieces are, so far, unknown. Their rough locations are as follows:&lt;br /&gt;
&lt;br /&gt;
*One piece was somewhere in the Chrysanthemum Bay area, but appears to have recently moved to the south.&lt;br /&gt;
*One piece is in the Valley of the Hedron (Hebron?)&lt;br /&gt;
*One piece is in the Wydmoor Dutchy&lt;br /&gt;
*One piece is in Monstertown&lt;br /&gt;
&lt;br /&gt;
==Aggregate powers==&lt;br /&gt;
&lt;br /&gt;
Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn&#039;t exist to break them apart again.&lt;br /&gt;
&lt;br /&gt;
The new item combines the charges and abilities of component wands. The ultimate power of this artifact is unknown until the parts are collected.&lt;br /&gt;
&lt;br /&gt;
===Known Aggregated Powers ===&lt;br /&gt;
*One Part (Base) : 3 charges per turn; Attribute Modifier is +2&lt;br /&gt;
*Two Parts: [add 3 Charges to total] Fly (+3 Charges to Wand); Max 4 Charge/Turn; Attribute Modifier becomes +3; Regain 2d4+1 Charges per day.&lt;br /&gt;
&lt;br /&gt;
It is also cursed, or so the Druids claim. The nature of the curse is unknown, but it allegedly becomes stronger as parts are combined. The truth and nature of this cannot be discovered without at least a &#039;&#039;legend lore&#039;&#039; spell. &#039;&#039;Identify&#039;&#039; flags the curse&#039;s existence, but not its properties.&lt;br /&gt;
&lt;br /&gt;
Being attuned to a piece of the wand appears to allow some ability to detect the other pieces, though slight difference in this ability were reported between users of Good Luck and Blessed Day.&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5537</id>
		<title>Lance of the Wolfen-Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5537"/>
		<updated>2025-01-12T21:22:29Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Second (Blessed Day) and Third Pieces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A forgotten relic, a lance forged from star-iron using the secrets of the [[Naga]] to create a god-killing weapon of immense power. It was used by the last [[Wolfen-Khan]] to kill the demi-god [[Hadrian]], known as the Ubrekt, and by doing so, assumed his thirst for violence and conquest. It was later split into seven pieces by the Circle of Druids, allowing them to break the Wolfen-Khan&#039;s power and end her indiscriminate war-making against the [[Ubrekti Empire]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Identify&#039;&#039; reveals the following properties:&lt;br /&gt;
&lt;br /&gt;
==Individual powers==&lt;br /&gt;
Counting starts from the pointy end. Individually, every piece acts like a wand with a particular spell. The individual powers are available as part of the combined items, with the new charge/turn and total charges limits.&lt;br /&gt;
&lt;br /&gt;
===First Piece (&#039;&#039;[[Good Luck]]&#039;&#039;)===&lt;br /&gt;
* &#039;&#039;cure light wounds&#039;&#039;, every extra charge adds another 1d8.&lt;br /&gt;
* Five charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
* Last known location was in the [[Cragbon]] after being stolen by [[Gerom|Gerom&#039;s]] Gang. It has since become untrackable by the [[Halfling Boys|Halfling Boys&#039;]] [[Herald of the Lance of the Wolfen-Khan|Herald]].&lt;br /&gt;
&lt;br /&gt;
===Second (&#039;&#039;[[Blessed Day]]&#039;&#039;) and Third Pieces===&lt;br /&gt;
* &#039;&#039;bless&#039;&#039;, every extra charge adds another target.&lt;br /&gt;
* &#039;&#039;mass healing word&#039;&#039; (three charges), every extra charge adds 1d4&lt;br /&gt;
* &#039;&#039;fly&#039;&#039; (three charges), every extra charge ats one person&lt;br /&gt;
* Fourteen charges, 2d4 charges/day, limit 4 charges/day&lt;br /&gt;
* Blessed Day original:&lt;br /&gt;
** Five charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
** Currently in possession of the Halfling Boys&#039; Herald.&lt;br /&gt;
* Third original:&lt;br /&gt;
** Six charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
** In the possession of an Ubrekti fraternal organization&lt;br /&gt;
&lt;br /&gt;
===Fourth Piece===&lt;br /&gt;
* &#039;&#039;freedom of movement&#039;&#039; (four charges), each charge upcasts one level&lt;br /&gt;
* Five charges, 1d4+1 charges/day, limit 5 charges/day&lt;br /&gt;
* Was kept in the secret treasure vault of the Wydmoor Cathedral Admin&lt;br /&gt;
&lt;br /&gt;
===Other Pieces===&lt;br /&gt;
The properties of the remaining pieces are, so far, unknown. Their rough locations are as follows:&lt;br /&gt;
&lt;br /&gt;
*One piece was somewhere in the Chrysanthemum Bay area, but appears to have recently moved to the south.&lt;br /&gt;
*One piece is in the Valley of the Hedron (Hebron?)&lt;br /&gt;
*One piece is in the Wydmoor Dutchy&lt;br /&gt;
*One piece is in Monstertown&lt;br /&gt;
&lt;br /&gt;
==Aggregate powers==&lt;br /&gt;
&lt;br /&gt;
Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn&#039;t exist to break them apart again.&lt;br /&gt;
&lt;br /&gt;
The new item combines the charges and abilities of component wands. The ultimate power of this artifact is unknown until the parts are collected.&lt;br /&gt;
&lt;br /&gt;
===Known Aggregated Powers ===&lt;br /&gt;
*One Part (Base) : 3 charges per turn; Attribute Modifier is +2&lt;br /&gt;
*Two Parts: [add 3 Charges to total] Fly (+3 Charges to Wand); Max 4 Charge/Turn; Attribute Modifier becomes +3; Regain 2d4+1 Charges per day.&lt;br /&gt;
&lt;br /&gt;
It is also cursed, or so the Druids claim. The nature of the curse is unknown, but it allegedly becomes stronger as parts are combined. The truth and nature of this cannot be discovered without at least a &#039;&#039;legend lore&#039;&#039; spell. &#039;&#039;Identify&#039;&#039; flags the curse&#039;s existence, but not its properties.&lt;br /&gt;
&lt;br /&gt;
Being attuned to a piece of the wand appears to allow some ability to detect the other pieces, though slight difference in this ability were reported between users of Good Luck and Blessed Day.&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5536</id>
		<title>Lance of the Wolfen-Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5536"/>
		<updated>2025-01-12T21:21:51Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Individual powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A forgotten relic, a lance forged from star-iron using the secrets of the [[Naga]] to create a god-killing weapon of immense power. It was used by the last [[Wolfen-Khan]] to kill the demi-god [[Hadrian]], known as the Ubrekt, and by doing so, assumed his thirst for violence and conquest. It was later split into seven pieces by the Circle of Druids, allowing them to break the Wolfen-Khan&#039;s power and end her indiscriminate war-making against the [[Ubrekti Empire]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Identify&#039;&#039; reveals the following properties:&lt;br /&gt;
&lt;br /&gt;
==Individual powers==&lt;br /&gt;
Counting starts from the pointy end. Individually, every piece acts like a wand with a particular spell. The individual powers are available as part of the combined items, with the new charge/turn and total charges limits.&lt;br /&gt;
&lt;br /&gt;
===First Piece (&#039;&#039;[[Good Luck]]&#039;&#039;)===&lt;br /&gt;
* &#039;&#039;cure light wounds&#039;&#039;, every extra charge adds another 1d8.&lt;br /&gt;
* Five charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
* Last known location was in the [[Cragbon]] after being stolen by [[Gerom|Gerom&#039;s]] Gang. It has since become untrackable by the [[Halfling Boys|Halfling Boys&#039;]] [[Herald of the Lance of the Wolfen-Khan|Herald]].&lt;br /&gt;
&lt;br /&gt;
===Second (&#039;&#039;[[Blessed Day]]&#039;&#039;) and Third Pieces===&lt;br /&gt;
* &#039;&#039;bless&#039;&#039;, every extra charge adds another target.&lt;br /&gt;
* &#039;&#039;mass healing word&#039;&#039; (three charges), every extra charge adds 1d4&lt;br /&gt;
* &#039;&#039;fly&#039;&#039; (three charges), every extra charge ats one person&lt;br /&gt;
* Fourteen charges, 2d4 charges/day, limit 4 charges/day&lt;br /&gt;
* Blessed Day original:&lt;br /&gt;
** Five charges, 1d4+1 charges/day, limit 3 charges/day&lt;br /&gt;
** Currently in possession of the Halfling Boys&#039; Herald.&lt;br /&gt;
* Third original:&lt;br /&gt;
** Six charges, 1d4+1 charges/day up to three charges in a casting&lt;br /&gt;
** In the possession of an Ubrekti fraternal organization &lt;br /&gt;
&lt;br /&gt;
===Fourth Piece===&lt;br /&gt;
* &#039;&#039;freedom of movement&#039;&#039; (four charges), each charge upcasts one level&lt;br /&gt;
* Five charges, 1d4+1 charges/day, limit 5 charges/day&lt;br /&gt;
* Was kept in the secret treasure vault of the Wydmoor Cathedral Admin&lt;br /&gt;
&lt;br /&gt;
===Other Pieces===&lt;br /&gt;
The properties of the remaining pieces are, so far, unknown. Their rough locations are as follows:&lt;br /&gt;
&lt;br /&gt;
*One piece was somewhere in the Chrysanthemum Bay area, but appears to have recently moved to the south.&lt;br /&gt;
*One piece is in the Valley of the Hedron (Hebron?)&lt;br /&gt;
*One piece is in the Wydmoor Dutchy&lt;br /&gt;
*One piece is in Monstertown&lt;br /&gt;
&lt;br /&gt;
==Aggregate powers==&lt;br /&gt;
&lt;br /&gt;
Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn&#039;t exist to break them apart again.&lt;br /&gt;
&lt;br /&gt;
The new item combines the charges and abilities of component wands. The ultimate power of this artifact is unknown until the parts are collected.&lt;br /&gt;
&lt;br /&gt;
===Known Aggregated Powers ===&lt;br /&gt;
*One Part (Base) : 3 charges per turn; Attribute Modifier is +2&lt;br /&gt;
*Two Parts: [add 3 Charges to total] Fly (+3 Charges to Wand); Max 4 Charge/Turn; Attribute Modifier becomes +3; Regain 2d4+1 Charges per day.&lt;br /&gt;
&lt;br /&gt;
It is also cursed, or so the Druids claim. The nature of the curse is unknown, but it allegedly becomes stronger as parts are combined. The truth and nature of this cannot be discovered without at least a &#039;&#039;legend lore&#039;&#039; spell. &#039;&#039;Identify&#039;&#039; flags the curse&#039;s existence, but not its properties.&lt;br /&gt;
&lt;br /&gt;
Being attuned to a piece of the wand appears to allow some ability to detect the other pieces, though slight difference in this ability were reported between users of Good Luck and Blessed Day.&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5535</id>
		<title>Lance of the Wolfen-Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan&amp;diff=5535"/>
		<updated>2025-01-12T21:13:47Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Fourth Piece */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A forgotten relic, a lance forged from star-iron using the secrets of the [[Naga]] to create a god-killing weapon of immense power. It was used by the last [[Wolfen-Khan]] to kill the demi-god [[Hadrian]], known as the Ubrekt, and by doing so, assumed his thirst for violence and conquest. It was later split into seven pieces by the Circle of Druids, allowing them to break the Wolfen-Khan&#039;s power and end her indiscriminate war-making against the [[Ubrekti Empire]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Identify&#039;&#039; reveals the following properties:&lt;br /&gt;
&lt;br /&gt;
==Individual powers==&lt;br /&gt;
Counting starts from the pointy end. Individually, every piece acts like a wand with a particular spell. The individual powers are available as part of the combined items, with the new charge/turn and total charges limits.&lt;br /&gt;
&lt;br /&gt;
===First Piece (&#039;&#039;[[Good Luck]]&#039;&#039;)===&lt;br /&gt;
* &#039;&#039;cure light wounds&#039;&#039;, every extra charge adds another 1d8.&lt;br /&gt;
* Five charges, 1d4+1 charges/day, up to three charges in a casting.&lt;br /&gt;
* Last known location was in the [[Cragbon]] after being stolen by [[Gerom|Gerom&#039;s]] Gang. It has since become untrackable by the [[Halfling Boys|Halfling Boys&#039;]] [[Herald of the Lance of the Wolfen-Khan|Herald]].&lt;br /&gt;
&lt;br /&gt;
===Second Piece (&#039;&#039;[[Blessed Day]]&#039;&#039;)===&lt;br /&gt;
* &#039;&#039;bless&#039;&#039;, every extra charge adds another target.&lt;br /&gt;
* Five charges, 1d4+1 charges/day, up to three charges in a casting.&lt;br /&gt;
* Currently in possession of the Halfling Boys&#039; Herald.&lt;br /&gt;
&lt;br /&gt;
===Third Piece===&lt;br /&gt;
* &#039;&#039;mass healing word&#039;&#039; (three charges), every extra charge adds 1d4&lt;br /&gt;
* Six charges, 1d4+1 charges/day up to three charges in a casting&lt;br /&gt;
* Was in the possession of an Ubrekti fraternal organization, now in possession of the Halfling Boys, currently combined with &#039;&#039;Blessed Day&#039;&#039; and in the Herald&#039;s possession (max 14 charges, max 4 charges/day, gain 2d4 charges/day &#039;&#039;fly&#039;&#039;, &#039;&#039;mass healing word&#039;&#039;, &#039;&#039;bless&#039;&#039;, ability modifier +3)&lt;br /&gt;
&lt;br /&gt;
===Fourth Piece===&lt;br /&gt;
* &#039;&#039;freedom of movement&#039;&#039; (four charges), each charge upcasts one level&lt;br /&gt;
* Five charges, 1d4+1 charges/day, up to five charges in a casting.&lt;br /&gt;
* Was kept in the secret treasure vault of the Wydmoor Cathedral Admin&lt;br /&gt;
&lt;br /&gt;
===Other Pieces===&lt;br /&gt;
The properties of the remaining pieces are, so far, unknown. Their rough locations are as follows:&lt;br /&gt;
&lt;br /&gt;
*One piece was somewhere in the Chrysanthemum Bay area, but appears to have recently moved to the south.&lt;br /&gt;
*One piece is in the Valley of the Hedron (Hebron?)&lt;br /&gt;
*One piece is in the Wydmoor Dutchy&lt;br /&gt;
*One piece is in Monstertown&lt;br /&gt;
&lt;br /&gt;
==Aggregate powers==&lt;br /&gt;
&lt;br /&gt;
Wands may be merged with one another to create an ever bigger item. Once merged, the magic doesn&#039;t exist to break them apart again.&lt;br /&gt;
&lt;br /&gt;
The new item combines the charges and abilities of component wands. The ultimate power of this artifact is unknown until the parts are collected.&lt;br /&gt;
&lt;br /&gt;
===Known Aggregated Powers ===&lt;br /&gt;
*One Part (Base) : 3 charges per turn; Attribute Modifier is +2&lt;br /&gt;
*Two Parts: [add 3 Charges to total] Fly (+3 Charges to Wand); Max 4 Charge/Turn; Attribute Modifier becomes +3; Regain 2d4+1 Charges per day.&lt;br /&gt;
&lt;br /&gt;
It is also cursed, or so the Druids claim. The nature of the curse is unknown, but it allegedly becomes stronger as parts are combined. The truth and nature of this cannot be discovered without at least a &#039;&#039;legend lore&#039;&#039; spell. &#039;&#039;Identify&#039;&#039; flags the curse&#039;s existence, but not its properties.&lt;br /&gt;
&lt;br /&gt;
Being attuned to a piece of the wand appears to allow some ability to detect the other pieces, though slight difference in this ability were reported between users of Good Luck and Blessed Day.&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5532</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5532"/>
		<updated>2025-01-12T13:37:01Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Secondary Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 45 (10 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
*&#039;&#039;&#039;Save Proficiencies&#039;&#039;&#039;: Cha, Dex&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies&#039;&#039;&#039;: acrobatics (expert), athletics, animal Handling (expert), deception, intimidation, perception, stealth, survival&lt;br /&gt;
*&#039;&#039;&#039;Tool Proficiencies&#039;&#039;&#039;: carpenter&#039;s tools, vehicles (land), instruments: pan flute, lute, horn, &lt;br /&gt;
*&#039;&#039;&#039;Learning Proficiencies&#039;&#039;&#039;: Fairy Tales (10/250), Brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 8&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery &lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd Level:&#039;&#039;&#039; counterspell, dispel magic, fear&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; you can choose to give one beast sidekick levels. Once it has sidekick levels, it steals 5% of the players XP. When advancing a new beast, each level requires 1 week and a successful handle animal check at CR 8 + sidekick level. Sidekick levels determined by player levels with the following parameters:&lt;br /&gt;
** &#039;&#039;&#039;Dog/Wolf (max cr 1/2):&#039;&#039;&#039; 5/8/12/16/20 [Max=5]&lt;br /&gt;
** &#039;&#039;&#039;Non-Dog Mammal (max cr 1/2):&#039;&#039;&#039; 5/10/15/20 [Max=4]&lt;br /&gt;
** &#039;&#039;&#039;Weird Non Mammal (max cr 1/2):&#039;&#039;&#039; 5/11/17 [Max=3]&lt;br /&gt;
** &#039;&#039;&#039;Any beast CR &amp;gt;= 1:&#039;&#039;&#039; 10/20 [Max=2]&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5531</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=5531"/>
		<updated>2025-01-12T13:30:21Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 45 (10 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
*&#039;&#039;&#039;Save Proficiencies&#039;&#039;&#039;: Cha, Dex&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies&#039;&#039;&#039;: Acrobatics (expert), Athletics, Animal Handling (expert), Deception, Intimidation, Perception, Stealth, Survival&lt;br /&gt;
*&#039;&#039;&#039;Tool Proficiencies&#039;&#039;&#039;: Pan flute, Drinking songs, Cheering songs, Carpenter&#039;s tools, Vehicles (land)&lt;br /&gt;
*&#039;&#039;&#039;Learning Proficiencies&#039;&#039;&#039;: Fairy Tales (10/250), Brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 8&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery &lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd Level:&#039;&#039;&#039; counterspell, dispel magic, fear&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; you can choose to give one beast sidekick levels. Once it has sidekick levels, it steals 5% of the players XP. When advancing a new beast, each level requires 1 week and a successful handle animal check at CR 8 + sidekick level. Sidekick levels determined by player levels with the following parameters:&lt;br /&gt;
** &#039;&#039;&#039;Dog/Wolf (max cr 1/2):&#039;&#039;&#039; 5/8/12/16/20 [Max=5]&lt;br /&gt;
** &#039;&#039;&#039;Non-Dog Mammal (max cr 1/2):&#039;&#039;&#039; 5/10/15/20 [Max=4]&lt;br /&gt;
** &#039;&#039;&#039;Weird Non Mammal (max cr 1/2):&#039;&#039;&#039; 5/11/17 [Max=3]&lt;br /&gt;
** &#039;&#039;&#039;Any beast CR &amp;gt;= 1:&#039;&#039;&#039; 10/20 [Max=2]&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]] - max 14 charges, gain 2d4 charges/day, max 4 charges/day use, bless (1 charge), fly (3 charges), mass healing word (3 charges), ability modifier +3&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:Alexandria%27s_star.png&amp;diff=5305</id>
		<title>File:Alexandria&#039;s star.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:Alexandria%27s_star.png&amp;diff=5305"/>
		<updated>2024-03-21T12:33:00Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Msallen uploaded a new version of File:Alexandria&amp;#039;s star.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:Wydmoor_WIP.png&amp;diff=4801</id>
		<title>File:Wydmoor WIP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:Wydmoor_WIP.png&amp;diff=4801"/>
		<updated>2023-03-19T17:30:48Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Msallen uploaded a new version of File:Wydmoor WIP.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Heritage map circa 1399&lt;br /&gt;
# Heritage map circa 1401&lt;br /&gt;
# Maps with some proof-of-concept buildings and social class of neighborhoods mapped&lt;br /&gt;
# Place labels and some civic buildings added&lt;br /&gt;
&lt;br /&gt;
Population estimates:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Social group!!People per Buildings!!Buildings per Block!!Blocks!!Total&lt;br /&gt;
|-&lt;br /&gt;
|Poor||15||25||70||26250&lt;br /&gt;
|-&lt;br /&gt;
|Middle class||12||12||40||5760&lt;br /&gt;
|-&lt;br /&gt;
|Wealthy||10||7||20||1400&lt;br /&gt;
|-&lt;br /&gt;
|Total||||||||33410&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1.1 square miles&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:Wydmoor_WIP.png&amp;diff=4729</id>
		<title>File:Wydmoor WIP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:Wydmoor_WIP.png&amp;diff=4729"/>
		<updated>2023-01-31T15:05:30Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Msallen uploaded a new version of File:Wydmoor WIP.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Heritage map circa 1399&lt;br /&gt;
# Heritage map circa 1401&lt;br /&gt;
# Maps with some proof-of-concept buildings and social class of neighborhoods mapped&lt;br /&gt;
# Place labels and some civic buildings added&lt;br /&gt;
&lt;br /&gt;
Population estimates:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Social group!!People per Buildings!!Buildings per Block!!Blocks!!Total&lt;br /&gt;
|-&lt;br /&gt;
|Poor||15||25||70||26250&lt;br /&gt;
|-&lt;br /&gt;
|Middle class||12||12||40||5760&lt;br /&gt;
|-&lt;br /&gt;
|Wealthy||10||7||20||1400&lt;br /&gt;
|-&lt;br /&gt;
|Total||||||||33410&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1.1 square miles&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:Wydmoor_WIP.png&amp;diff=4718</id>
		<title>File:Wydmoor WIP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:Wydmoor_WIP.png&amp;diff=4718"/>
		<updated>2023-01-21T22:36:06Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Msallen uploaded a new version of File:Wydmoor WIP.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Heritage map circa 1399&lt;br /&gt;
# Heritage map circa 1401&lt;br /&gt;
# Maps with some proof-of-concept buildings and social class of neighborhoods mapped&lt;br /&gt;
# Place labels and some civic buildings added&lt;br /&gt;
&lt;br /&gt;
Population estimates:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Social group!!People per Buildings!!Buildings per Block!!Blocks!!Total&lt;br /&gt;
|-&lt;br /&gt;
|Poor||15||25||70||26250&lt;br /&gt;
|-&lt;br /&gt;
|Middle class||12||12||40||5760&lt;br /&gt;
|-&lt;br /&gt;
|Wealthy||10||7||20||1400&lt;br /&gt;
|-&lt;br /&gt;
|Total||||||||33410&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1.1 square miles&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Mattiverse_Next_-_Session_22&amp;diff=4545</id>
		<title>Mattiverse Next - Session 22</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Mattiverse_Next_-_Session_22&amp;diff=4545"/>
		<updated>2022-07-01T19:08:47Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Reporting Back */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Hippogriffs CONT.==&lt;br /&gt;
&lt;br /&gt;
* The Boys settle in for a fight. They shoot off arrows... that have no effect. Bobwhite sees it as an illusion and tells the party, but the others spend some arrows verifying his claim anyway.&lt;br /&gt;
* They rev up a &#039;&#039;detect magic&#039;&#039; and look for a source, but nothing remains that is detectable. They move on.&lt;br /&gt;
* They get just outside of [[Yalmrinth]] when night falls, and make camp there.&lt;br /&gt;
* Weird, spooky noises about throughout the night. Four notices they&#039;re not from anything around.&lt;br /&gt;
* Bobwhite proposes that he watch a chokepoint while the other three go ahead.&lt;br /&gt;
** This plan is interrupted by a &#039;&#039;magic mouth&#039;&#039; from a gravestone that warns them off. The gravestone isn&#039;t even for a real grave.&lt;br /&gt;
** They continue&lt;br /&gt;
&lt;br /&gt;
==Yalmrinth and Further==&lt;br /&gt;
* They circuit Yalmrinth to get the lay of the land. Four notes on the North exit that a dog-drawn sledge has been there within the last week or so. The party changes plans and follows the sledge, leaving the town for now.&lt;br /&gt;
* Camping overnight, on Bobwhite&#039;s watch, a &#039;&#039;fog cloud&#039;&#039; settles over them. Some bullshit ensues and they eventually find themselves in a conversation with someone who isn&#039;t revealing themselves.&lt;br /&gt;
** The gist is that whoever is talking to them thinks they should fuck off, alluding to a similar warning [[Mattiverse Next - Session 21|they received from Brenbarrow]] in Wydmoor. He also says they&#039;re idiots for even getting this far.&lt;br /&gt;
*** He seems generally predisposed to not have to deal with things dying on his watch. He&#039;s glad they didn&#039;t kill the goat-man.&lt;br /&gt;
** The Boys note that the nature of their profession means that money talks much more loudly than threats of danger. The disembodied voice takes this with some surprise, and offers some amount of red iron to fuck off and be discrete.&lt;br /&gt;
*** Bobwhite notes he can even do one better than discretion, they can report back to the person they&#039;ve contracted with that this isn&#039;t worth it. This seems agreeable to the voice.&lt;br /&gt;
* Some clattering and the bearer of the voice fucks off. It&#039;s a handaxe, a light hammer, and a dagger, all in red iron.&lt;br /&gt;
** The boys leave behind some replacement (non-red iron) tools just so whoever it is isn&#039;t left without camping gear.&lt;br /&gt;
* They head back to Yalmrinth and dick around for five days, making sure to rough themselves up a bit so it&#039;s convincing. Then they head back to [[Wydmoor]]. The travel is incident-free.&lt;br /&gt;
&lt;br /&gt;
==Reporting Back==&lt;br /&gt;
* They set up a meeting with [[Gragg Goldenhand]] immediately on return, making sure they are as smelly and disgusting as possible. He&#039;s eager to hear their report, but his eyes lose their gleam when the party reports that it&#039;s not a risk they’re willing to take without more committed funding.&lt;br /&gt;
** Gragg uses the fact that all was spoken &amp;quot;hypothetically&amp;quot; in their previous meeting to pretend he owes them nothing for their report. The group is unsurprised, but unhappy about it. Bobwhite gets a small amount of revenge by stealing a treasured crown heirloom.&lt;br /&gt;
* They resolve to take a bath and see if they can get in touch with Brenbarrow, since they have good reason to believe that the organization he represents will be favorably disposed to them.&lt;br /&gt;
* Session ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next Session Notes|22]]&lt;br /&gt;
[[Category:Mattiverse Next|22]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=4542</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=4542"/>
		<updated>2022-06-26T17:11:26Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 45 (10 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
*&#039;&#039;&#039;Save Proficiencies&#039;&#039;&#039;: Cha, Dex&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies&#039;&#039;&#039;: Acrobatics (expert), Athletics, Animal Handling (expert), Deception, Intimidation, Perception, Stealth, Survival&lt;br /&gt;
*&#039;&#039;&#039;Tool Proficiencies&#039;&#039;&#039;: Pan flute, Drinking songs, Cheering songs, Carpenter&#039;s tools, Vehicles (land)&lt;br /&gt;
*&#039;&#039;&#039;Learning Proficiencies&#039;&#039;&#039;: Fairy Tales (10/250), Brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 8&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery &lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd Level:&#039;&#039;&#039; counterspell, dispel magic, fear&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; you can choose to give one beast sidekick levels. Once it has sidekick levels, it steals 5% of the players XP. When advancing a new beast, each level requires 1 week and a successful handle animal check at CR 8 + sidekick level. Sidekick levels determined by player levels with the following parameters:&lt;br /&gt;
** &#039;&#039;&#039;Dog/Wolf (max cr 1/2):&#039;&#039;&#039; 5/8/12/16/20 [Max=5]&lt;br /&gt;
** &#039;&#039;&#039;Non-Dog Mammal (max cr 1/2):&#039;&#039;&#039; 5/10/15/20 [Max=4]&lt;br /&gt;
** &#039;&#039;&#039;Weird Non Mammal (max cr 1/2):&#039;&#039;&#039; 5/11/17 [Max=3]&lt;br /&gt;
** &#039;&#039;&#039;Any beast CR &amp;gt;= 1:&#039;&#039;&#039; 10/20 [Max=2]&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier&lt;br /&gt;
* goblin shortbow&lt;br /&gt;
* sling&lt;br /&gt;
* studded leather&lt;br /&gt;
* carpenter&#039;s tools&lt;br /&gt;
* pan flute&lt;br /&gt;
* whip&lt;br /&gt;
* [[Light Halfling Lance|dogmoot lance]]&lt;br /&gt;
* [[Lance of the Wolfen-Khan]]&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:Wydmoor_WIP.png&amp;diff=4432</id>
		<title>File:Wydmoor WIP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:Wydmoor_WIP.png&amp;diff=4432"/>
		<updated>2022-02-20T03:44:45Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Msallen uploaded a new version of File:Wydmoor WIP.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Heritage map circa 1399&lt;br /&gt;
# Heritage map circa 1401&lt;br /&gt;
# Maps with some proof-of-concept buildings and social class of neighborhoods mapped&lt;br /&gt;
# Place labels and some civic buildings added&lt;br /&gt;
&lt;br /&gt;
Population estimates:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Social group!!People per Buildings!!Buildings per Block!!Blocks!!Total&lt;br /&gt;
|-&lt;br /&gt;
|Poor||15||25||70||26250&lt;br /&gt;
|-&lt;br /&gt;
|Middle class||12||12||40||5760&lt;br /&gt;
|-&lt;br /&gt;
|Wealthy||10||7||20||1400&lt;br /&gt;
|-&lt;br /&gt;
|Total||||||||33410&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
1.1 square miles&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4264</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4264"/>
		<updated>2021-10-17T18:08:16Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Spreadsheets==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||++      ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
===Playbook===&lt;br /&gt;
*Red Door - party drinks with extreme fervor&lt;br /&gt;
*Honey Hag - party pretends to be enthralled by an enchanter to get close, launches a coordinated attack&lt;br /&gt;
*Lizard Head - party flies into a facility with hostile surrounds under the cover of night&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60&#039; of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60&#039; of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for &amp;gt;3|| || || || ||must be able to see spell casting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||Level 1 or higher spell slot (2/short &amp;amp; 2/long)||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|&#039;&#039;Halfling Tactics Discussion. Explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&#039;&#039;]]&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs/debuffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;br /&gt;
**# Dispel Magic and Counterspell to remove effects or prevent them from ever coming into effect&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4242</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4242"/>
		<updated>2021-09-21T01:12:59Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mattiverse Next - Session 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 4]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
It was not long after the newly raised gods retreated behind their veil that their brood took to mischief and the wars against the darkness were replaced with the wars of the green. The men established their cities, the gildenfolk dug their burrows, and our people rode free and unchallenged across the plains of the midlands under the reign of the Wolfen-Khans, who ruled from their fortress where the grass ended and the mountains began. A fortress of stone and iron at the far end of our great, green sea. &lt;br /&gt;
&lt;br /&gt;
And so [[Hadrian]], called the [[Ubrekt]], bastard son of the bastard son of War and Strife, came to make his Seat on the Stormchalice, at the furthest edges of our realm. He made war with a people called the [[Pon]], then ruled by [[Natashial|Natashial&#039;s]] daughter, whose name has been erased from history. &lt;br /&gt;
&lt;br /&gt;
The war went disastrously for the Pon. Though they defended their colony well, the Ubrekt raised a fleet and set about an invasion of the capital of [[Phon]]. At that battle, Hadrian the Ubrekt saw his son slain, and in return made brutal war until Natashial&#039;s daughter met her end at his hand. &lt;br /&gt;
&lt;br /&gt;
When Hadrian again marched against the Pon, whose sigil was the Gar fish, the [[Wolfen-Khan]] gave their aid. The Pon, now ruled by a council, made clever war but Hadrian made better war. &lt;br /&gt;
&lt;br /&gt;
The power of the old gods was such that even a dram of that blood has the strength of armies. A generation of our kind raised to lullabies of mournful howling. &lt;br /&gt;
&lt;br /&gt;
And so the Wolfen-Khan made exchange with the [[Naga]] for the secret of star-iron, called the usurper ore. And so set her people to scour the [[Cragbon]] until she had enough of the stuff to have made a great lance, which she took into battle against Hadrian the Ubrekt and slew him.&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, the power of the Ubrekt did not pass on to the Wolfen-Khan, however, but to the lance itself. It took in his power, but so too did it take in his personality. Conqueror. Lawbringer. Sovereign. The Wolfen-Khan fell under its sway.&lt;br /&gt;
&lt;br /&gt;
The Ubrekt slain, his people made peace and elevated the child [[Hadrian II]] to the Seat. Quarrelsome and vain, he brought his folk once more into a war with the Pon. Our people, having launched a campaign against [[Servitors]], did not honor their alliance and the empire of the Pon came to an end. Their monuments were toppled, their people enslaved, and their language forgotten. &lt;br /&gt;
&lt;br /&gt;
For the Ubrekt, there is no peace but in ruination. &lt;br /&gt;
&lt;br /&gt;
While our two peoples were celebrating their victories, discord also grew. Both leaders grew into tyrants, and both came to similar and interconnected ends. When Hadrian II was inevitably assassinated by his inner circle, a civil war resulted. The Wolfen-Khan, ambitious and no less tyrannical under the influence of the Lance, made war on both sides, seeking to annihilate forever the troublesome kingdom. &lt;br /&gt;
This only served to drive the two sides together, and thus began our final war.&lt;br /&gt;
&lt;br /&gt;
Sword against Lance. The Manticore versus the Wolf.&lt;br /&gt;
&lt;br /&gt;
And so she who was to be the last Wolfen-Khan made indiscriminate war against the Ubrekti people. Cities razed, slaughter and ruination followed wherever she rode. The war was costly for our people, too, soon the costs became too high to bear. &lt;br /&gt;
&lt;br /&gt;
The circle of druids came together against the Wolfen-Khan and overthrew her. Her cursed lance was broken into seven parts, each entrusted to a different elder druid to hide or protect.&lt;br /&gt;
&lt;br /&gt;
Sadly, the breaking of the great lance was also the breaking of our dogs of war. The war quickly turned against us, and the young Ubrekti republic visited against our villages and campsites the death we had once handed out to them. &lt;br /&gt;
&lt;br /&gt;
In the end, our people were defeated utterly, though not totally annihilated. The Ubrekti tore down the great fortress and carted the stone back to their capital to erect a great structure. The [[Concord of the Highways]] was struck, and the survivors of our old way of life assimilated into the expansive Ubrekti-Republic.&lt;br /&gt;
&lt;br /&gt;
Somewhere, sunken deep in the Cragmore, is the [[Wolfen-Stone]]. A lost reminder of who we were and an ever-present reminder of who we are. Masters of war. Masters of peace. &lt;br /&gt;
&lt;br /&gt;
Every generation we decide anew the destiny of our people.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* Beldon busies himself with bringing the fallen members back up, while Bobwhite uses a mage hand to investigate the curtain.&lt;br /&gt;
** Behind it is a large altar. A sword, large enough to be unwieldy for anyone smaller than an Ogre, lays across it. In its middle, there is a brazier set aflame, with a silvery rod in the middle.&lt;br /&gt;
** Bobwhite extracts it. The group is immediately beset by a voice like squirming spiders in their heads:&lt;br /&gt;
* It introduces itself as the [[Master of Hounds]]‎‎, and thanks them for turning its prison into its lair. In return, it offers safe passage.&lt;br /&gt;
** The Rindherders are not into this development, but given their state, decide taking it up on that offer is the better idea than pressing further into the dungeon. They got what they came for, and it is time to leave.&lt;br /&gt;
* As promised, they are able to leave the cave. In the twilight, they are stopped short by none other than Gerom and his band of assholes.&lt;br /&gt;
** He wants the wand. His connection to it, and how he tracked the halfling boys down, are unclear. He offers up that it&#039;s simply one of the gifts &amp;quot;Ma&amp;quot; has given him--she loves all her brood, but loves him just a little bit more.&lt;br /&gt;
** Everyone but Bobwhite notes that he is saying &amp;quot;Ma&amp;quot; in a different way than they did growing up. From him, it sounds more like &amp;quot;Maw&amp;quot;. Bobwhite is too busy causing mischief with his mage hand.&lt;br /&gt;
** He also says that he doesn&#039;t really want things to get violent, but that that is the difference between them leaving with just the wand, or leaving with everything they own.&lt;br /&gt;
* It goes against every fiber of Bobwhite&#039;s being to do so, but he capitulates. With a stroke of fast thinking, though, he decides Gerom doesn&#039;t know which piece of the Lance they have--he gives up Good Luck, rather than the one they have just picked up, reasoning that the unknown might provide more opportunity than the known.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 11]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* Some monologuing happens:&lt;br /&gt;
** He mentions his High Priest, who summoned him here.&lt;br /&gt;
** He mentions a Spider Queen, who sounds &#039;&#039;fabulous&#039;&#039;.&lt;br /&gt;
** He says they should join up.&lt;br /&gt;
* The party then finishes off the phisrazu and his tone changes&lt;br /&gt;
** &amp;quot;Kneel before me!&amp;quot; he says, as he then casts a &#039;&#039;suggestion&#039;&#039; that splashes spectacularly against the field of scrappy luck that has evidently enveloped the party and fails utterly.&lt;br /&gt;
** He refers to himself as a [[raklupis]], as in &amp;quot;Feel the wrath of the cult of Raklupis!!&amp;quot;, which were his words before turning into an even more massive, even uglier dog-demon thing than the phisarazu.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 12]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
Before the Ubrekti-Halfling war, the Halfling economy was fairly robust. Nomads are raiders and traders both by nature, and much halfling tribal wealth came from the position as intermediaries between the various human kingdoms of the Far West, the Elven lands of the Costal North, and the Dwarven and Gnomish lands of the far West. It is likely that the legendary halfling fortress (thought to be in the [[Crogbon]]) was based on one (or several) real locations where halflings would store their wealth and protect passages into their &amp;quot;Midland Empire.&amp;quot; Halflings war was a skirmish and retreat model, as holding territory long term was not their jam.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
The first halfling and Ubrekti warriors clashed during the Third Ponic War. As Ubrekt and the Dogriders warred in the wake of that conflict, halflings had an early advantage against the heavy infantry and light infantry based army of the time. Dogriders could easily harass the slow moving Ubrekti legions and retreat suffering minimal damage themselves. The early phase of the war was basically this stalemate: the halflings could not successfully assail the fortresses the Ubrekti built around the Stormchalice (&amp;quot;Our Lake&amp;quot;) while the legions of the Ubrekti were hopeless against the dogriders, even as the dogriders themselves were outnumbered. Hadrian began to invest heavily in importing Petaran and Odessan horses and developing light and heavy cavalry wings to support the legions. The developing Ubrekti light cavalry wasn&#039;t terrific or anything, but it was enough to protect Legion flanks and supply lines and to give chase to the dogriders. Heavy Cavalry developed more slowly, but the overall trend of mixed unit tactics developed by Hadrian (The demigod or his descendants depending on the historian) over the course of his war with the Halflings not only - inevitably - carried the day, but also was the same basic model used by the successor Ubrekti Republic to expand across almost all of the mainland.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4241</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4241"/>
		<updated>2021-09-21T01:07:16Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mattiverse Next - Session 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 4]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
It was not long after the newly raised gods retreated behind their veil that their brood took to mischief and the wars against the darkness were replaced with the wars of the green. The men established their cities, the gildenfolk dug their burrows, and our people rode free and unchallenged across the plains of the midlands under the reign of the Wolfen-Khans, who ruled from their fortress where the grass ended and the mountains began. A fortress of stone and iron at the far end of our great, green sea. &lt;br /&gt;
&lt;br /&gt;
And so [[Hadrian]], called the [[Ubrekt]], bastard son of the bastard son of War and Strife, came to make his Seat on the Stormchalice, at the furthest edges of our realm. He made war with a people called the [[Pon]], then ruled by [[Natashial|Natashial&#039;s]] daughter, whose name has been erased from history. &lt;br /&gt;
&lt;br /&gt;
The war went disastrously for the Pon. Though they defended their colony well, the Ubrekt raised a fleet and set about an invasion of the capital of [[Phon]]. At that battle, Hadrian the Ubrekt saw his son slain, and in return made brutal war until Natashial&#039;s daughter met her end at his hand. &lt;br /&gt;
&lt;br /&gt;
When Hadrian again marched against the Pon, whose sigil was the Gar fish, the [[Wolfen-Khan]] gave their aid. The Pon, now ruled by a council, made clever war but Hadrian made better war. &lt;br /&gt;
&lt;br /&gt;
The power of the old gods was such that even a dram of that blood has the strength of armies. A generation of our kind raised to lullabies of mournful howling. &lt;br /&gt;
&lt;br /&gt;
And so the Wolfen-Khan made exchange with the [[Naga]] for the secret of star-iron, called the usurper ore. And so set her people to scour the [[Cragbon]] until she had enough of the stuff to have made a great lance, which she took into battle against Hadrian the Ubrekt and slew him.&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, the power of the Ubrekt did not pass on to the Wolfen-Khan, however, but to the lance itself. It took in his power, but so too did it take in his personality. Conqueror. Lawbringer. Sovereign. The Wolfen-Khan fell under its sway.&lt;br /&gt;
&lt;br /&gt;
The Ubrekt slain, his people made peace and elevated the child [[Hadrian II]] to the Seat. Quarrelsome and vain, he brought his folk once more into a war with the Pon. Our people, having launched a campaign against [[Servitors]], did not honor their alliance and the empire of the Pon came to an end. Their monuments were toppled, their people enslaved, and their language forgotten. &lt;br /&gt;
&lt;br /&gt;
For the Ubrekt, there is no peace but in ruination. &lt;br /&gt;
&lt;br /&gt;
While our two peoples were celebrating their victories, discord also grew. Both leaders grew into tyrants, and both came to similar and interconnected ends. When Hadrian II was inevitably assassinated by his inner circle, a civil war resulted. The Wolfen-Khan, ambitious and no less tyrannical under the influence of the Lance, made war on both sides, seeking to annihilate forever the troublesome kingdom. &lt;br /&gt;
This only served to drive the two sides together, and thus began our final war.&lt;br /&gt;
&lt;br /&gt;
Sword against Lance. The Manticore versus the Wolf.&lt;br /&gt;
&lt;br /&gt;
And so she who was to be the last Wolfen-Khan made indiscriminate war against the Ubrekti people. Cities razed, slaughter and ruination followed wherever she rode. The war was costly for our people, too, soon the costs became too high to bear. &lt;br /&gt;
&lt;br /&gt;
The circle of druids came together against the Wolfen-Khan and overthrew her. Her cursed lance was broken into seven parts, each entrusted to a different elder druid to hide or protect.&lt;br /&gt;
&lt;br /&gt;
Sadly, the breaking of the great lance was also the breaking of our dogs of war. The war quickly turned against us, and the young Ubrekti republic visited against our villages and campsites the death we had once handed out to them. &lt;br /&gt;
&lt;br /&gt;
In the end, our people were defeated utterly, though not totally annihilated. The Ubrekti tore down the great fortress and carted the stone back to their capital to erect a great structure. The [[Concord of the Highways]] was struck, and the survivors of our old way of life assimilated into the expansive Ubrekti-Republic.&lt;br /&gt;
&lt;br /&gt;
Somewhere, sunken deep in the Cragmore, is the [[Wolfen-Stone]]. A lost reminder of who we were and an ever-present reminder of who we are. Masters of war. Masters of peace. &lt;br /&gt;
&lt;br /&gt;
Every generation we decide anew the destiny of our people.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* Beldon busies himself with bringing the fallen members back up, while Bobwhite uses a mage hand to investigate the curtain.&lt;br /&gt;
** Behind it is a large altar. A sword, large enough to be unwieldy for anyone smaller than an Ogre, lays across it. In its middle, there is a brazier set aflame, with a silvery rod in the middle.&lt;br /&gt;
** Bobwhite extracts it. The group is immediately beset by a voice like squirming spiders in their heads:&lt;br /&gt;
* It introduces itself as the [[Master of Hounds]]‎‎, and thanks them for turning its prison into its lair. In return, it offers safe passage.&lt;br /&gt;
** The Rindherders are not into this development, but given their state, decide taking it up on that offer is the better idea than pressing further into the dungeon. They got what they came for, and it is time to leave.&lt;br /&gt;
* As promised, they are able to leave the cave. In the twilight, they are stopped short by none other than Gerom and his band of assholes.&lt;br /&gt;
** He wants the wand. His connection to it, and how he tracked the halfling boys down, are unclear. He offers up that it&#039;s simply one of the gifts &amp;quot;Ma&amp;quot; has given him--she loves all her brood, but loves him just a little bit more.&lt;br /&gt;
** Everyone but Bobwhite notes that he is saying &amp;quot;Ma&amp;quot; in a different way than they did growing up. From him, it sounds more like &amp;quot;Maw&amp;quot;. Bobwhite is too busy causing mischief with his mage hand.&lt;br /&gt;
** He also says that he doesn&#039;t really want things to get violent, but that that is the difference between them leaving with just the wand, or leaving with everything they own.&lt;br /&gt;
* It goes against every fiber of Bobwhite&#039;s being to do so, but he capitulates. With a stroke of fast thinking, though, he decides Gerom doesn&#039;t know which piece of the Lance they have--he gives up Good Luck, rather than the one they have just picked up, reasoning that the unknown might provide more opportunity than the known.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 12]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
Before the Ubrekti-Halfling war, the Halfling economy was fairly robust. Nomads are raiders and traders both by nature, and much halfling tribal wealth came from the position as intermediaries between the various human kingdoms of the Far West, the Elven lands of the Costal North, and the Dwarven and Gnomish lands of the far West. It is likely that the legendary halfling fortress (thought to be in the [[Crogbon]]) was based on one (or several) real locations where halflings would store their wealth and protect passages into their &amp;quot;Midland Empire.&amp;quot; Halflings war was a skirmish and retreat model, as holding territory long term was not their jam.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
The first halfling and Ubrekti warriors clashed during the Third Ponic War. As Ubrekt and the Dogriders warred in the wake of that conflict, halflings had an early advantage against the heavy infantry and light infantry based army of the time. Dogriders could easily harass the slow moving Ubrekti legions and retreat suffering minimal damage themselves. The early phase of the war was basically this stalemate: the halflings could not successfully assail the fortresses the Ubrekti built around the Stormchalice (&amp;quot;Our Lake&amp;quot;) while the legions of the Ubrekti were hopeless against the dogriders, even as the dogriders themselves were outnumbered. Hadrian began to invest heavily in importing Petaran and Odessan horses and developing light and heavy cavalry wings to support the legions. The developing Ubrekti light cavalry wasn&#039;t terrific or anything, but it was enough to protect Legion flanks and supply lines and to give chase to the dogriders. Heavy Cavalry developed more slowly, but the overall trend of mixed unit tactics developed by Hadrian (The demigod or his descendants depending on the historian) over the course of his war with the Halflings not only - inevitably - carried the day, but also was the same basic model used by the successor Ubrekti Republic to expand across almost all of the mainland.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Mattiverse_Quest_Brainstorm&amp;diff=4240</id>
		<title>Mattiverse Quest Brainstorm</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Mattiverse_Quest_Brainstorm&amp;diff=4240"/>
		<updated>2021-09-21T00:49:18Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Msallen moved page Mattiverse Quest Brainstorm to Quest Brainstorm - Mattiverse: Name was messing up the search filters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quest Brainstorm - Mattiverse]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4239</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4239"/>
		<updated>2021-09-21T00:49:18Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Msallen moved page Mattiverse Quest Brainstorm to Quest Brainstorm - Mattiverse: Name was messing up the search filters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mattiverse Next - Session 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 4]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
It was not long after the newly raised gods retreated behind their veil that their brood took to mischief and the wars against the darkness were replaced with the wars of the green. The men established their cities, the gildenfolk dug their burrows, and our people rode free and unchallenged across the plains of the midlands under the reign of the Wolfen-Khans, who ruled from their fortress where the grass ended and the mountains began. A fortress of stone and iron at the far end of our great, green sea. &lt;br /&gt;
&lt;br /&gt;
And so [[Hadrian]], called the [[Ubrekt]], bastard son of the bastard son of War and Strife, came to make his Seat on the Stormchalice, at the furthest edges of our realm. He made war with a people called the [[Pon]], then ruled by [[Natashial|Natashial&#039;s]] daughter, whose name has been erased from history. &lt;br /&gt;
&lt;br /&gt;
The war went disastrously for the Pon. Though they defended their colony well, the Ubrekt raised a fleet and set about an invasion of the capital of [[Phon]]. At that battle, Hadrian the Ubrekt saw his son slain, and in return made brutal war until Natashial&#039;s daughter met her end at his hand. &lt;br /&gt;
&lt;br /&gt;
When Hadrian again marched against the Pon, whose sigil was the Gar fish, the [[Wolfen-Khan]] gave their aid. The Pon, now ruled by a council, made clever war but Hadrian made better war. &lt;br /&gt;
&lt;br /&gt;
The power of the old gods was such that even a dram of that blood has the strength of armies. A generation of our kind raised to lullabies of mournful howling. &lt;br /&gt;
&lt;br /&gt;
And so the Wolfen-Khan made exchange with the [[Naga]] for the secret of star-iron, called the usurper ore. And so set her people to scour the [[Cragbon]] until she had enough of the stuff to have made a great lance, which she took into battle against Hadrian the Ubrekt and slew him.&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, the power of the Ubrekt did not pass on to the Wolfen-Khan, however, but to the lance itself. It took in his power, but so too did it take in his personality. Conqueror. Lawbringer. Sovereign. The Wolfen-Khan fell under its sway.&lt;br /&gt;
&lt;br /&gt;
The Ubrekt slain, his people made peace and elevated the child [[Hadrian II]] to the Seat. Quarrelsome and vain, he brought his folk once more into a war with the Pon. Our people, having launched a campaign against [[Servitors]], did not honor their alliance and the empire of the Pon came to an end. Their monuments were toppled, their people enslaved, and their language forgotten. &lt;br /&gt;
&lt;br /&gt;
For the Ubrekt, there is no peace but in ruination. &lt;br /&gt;
&lt;br /&gt;
While our two peoples were celebrating their victories, discord also grew. Both leaders grew into tyrants, and both came to similar and interconnected ends. When Hadrian II was inevitably assassinated by his inner circle, a civil war resulted. The Wolfen-Khan, ambitious and no less tyrannical under the influence of the Lance, made war on both sides, seeking to annihilate forever the troublesome kingdom. &lt;br /&gt;
This only served to drive the two sides together, and thus began our final war.&lt;br /&gt;
&lt;br /&gt;
Sword against Lance. The Manticore versus the Wolf.&lt;br /&gt;
&lt;br /&gt;
And so she who was to be the last Wolfen-Khan made indiscriminate war against the Ubrekti people. Cities razed, slaughter and ruination followed wherever she rode. The war was costly for our people, too, soon the costs became too high to bear. &lt;br /&gt;
&lt;br /&gt;
The circle of druids came together against the Wolfen-Khan and overthrew her. Her cursed lance was broken into seven parts, each entrusted to a different elder druid to hide or protect.&lt;br /&gt;
&lt;br /&gt;
Sadly, the breaking of the great lance was also the breaking of our dogs of war. The war quickly turned against us, and the young Ubrekti republic visited against our villages and campsites the death we had once handed out to them. &lt;br /&gt;
&lt;br /&gt;
In the end, our people were defeated utterly, though not totally annihilated. The Ubrekti tore down the great fortress and carted the stone back to their capital to erect a great structure. The [[Concord of the Highways]] was struck, and the survivors of our old way of life assimilated into the expansive Ubrekti-Republic.&lt;br /&gt;
&lt;br /&gt;
Somewhere, sunken deep in the Cragmore, is the [[Wolfen-Stone]]. A lost reminder of who we were and an ever-present reminder of who we are. Masters of war. Masters of peace. &lt;br /&gt;
&lt;br /&gt;
Every generation we decide anew the destiny of our people.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 12]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
Before the Ubrekti-Halfling war, the Halfling economy was fairly robust. Nomads are raiders and traders both by nature, and much halfling tribal wealth came from the position as intermediaries between the various human kingdoms of the Far West, the Elven lands of the Costal North, and the Dwarven and Gnomish lands of the far West. It is likely that the legendary halfling fortress (thought to be in the [[Crogbon]]) was based on one (or several) real locations where halflings would store their wealth and protect passages into their &amp;quot;Midland Empire.&amp;quot; Halflings war was a skirmish and retreat model, as holding territory long term was not their jam.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
The first halfling and Ubrekti warriors clashed during the Third Ponic War. As Ubrekt and the Dogriders warred in the wake of that conflict, halflings had an early advantage against the heavy infantry and light infantry based army of the time. Dogriders could easily harass the slow moving Ubrekti legions and retreat suffering minimal damage themselves. The early phase of the war was basically this stalemate: the halflings could not successfully assail the fortresses the Ubrekti built around the Stormchalice (&amp;quot;Our Lake&amp;quot;) while the legions of the Ubrekti were hopeless against the dogriders, even as the dogriders themselves were outnumbered. Hadrian began to invest heavily in importing Petaran and Odessan horses and developing light and heavy cavalry wings to support the legions. The developing Ubrekti light cavalry wasn&#039;t terrific or anything, but it was enough to protect Legion flanks and supply lines and to give chase to the dogriders. Heavy Cavalry developed more slowly, but the overall trend of mixed unit tactics developed by Hadrian (The demigod or his descendants depending on the historian) over the course of his war with the Halflings not only - inevitably - carried the day, but also was the same basic model used by the successor Ubrekti Republic to expand across almost all of the mainland.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4228</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4228"/>
		<updated>2021-09-12T19:58:52Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mattiverse Next - Session 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 4]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
It was not long after the newly raised gods retreated behind their veil that their brood took to mischief and the wars against the darkness were replaced with the wars of the green. The men established their cities, the gildenfolk dug their burrows, and our people rode free and unchallenged across the plains of the midlands under the reign of the Wolfen-Khans, who ruled from their fortress where the grass ended and the mountains began. A fortress of stone and iron at the far end of our great, green sea. &lt;br /&gt;
&lt;br /&gt;
And so [[Hadrian]], called the [[Ubrekt]], bastard son of the bastard son of War and Strife, came to make his Seat on the Stormchalice, at the furthest edges of our realm. He made war with a people called the [[Pon]], then ruled by [[Natashial|Natashial&#039;s]] daughter, whose name has been erased from history. &lt;br /&gt;
&lt;br /&gt;
The war went disastrously for the Pon. Though they defended their colony well, the Ubrekt raised a fleet and set about an invasion of the capital of [[Phon]]. At that battle, Hadrian the Ubrekt saw his son slain, and in return made brutal war until Natashial&#039;s daughter met her end at his hand. &lt;br /&gt;
&lt;br /&gt;
When Hadrian again marched against the Pon, whose sigil was the Gar fish, the [[Wolfen-Khan]] gave their aid. The Pon, now ruled by a council, made clever war but Hadrian made better war. &lt;br /&gt;
&lt;br /&gt;
The power of the old gods was such that even a dram of that blood has the strength of armies. A generation of our kind raised to lullabies of mournful howling. &lt;br /&gt;
&lt;br /&gt;
And so the Wolfen-Khan made exchange with the [[Naga]] for the secret of star-iron, called the usurper ore. And so set her people to scour the [[Cragbon]] until she had enough of the stuff to have made a great lance, which she took into battle against Hadrian the Ubrekt and slew him.&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, the power of the Ubrekt did not pass on to the Wolfen-Khan, however, but to the lance itself. It took in his power, but so too did it take in his personality. Conqueror. Lawbringer. Sovereign. The Wolfen-Khan fell under its sway.&lt;br /&gt;
&lt;br /&gt;
The Ubrekt slain, his people made peace and elevated the child [[Hadrian II]] to the Seat. Quarrelsome and vain, he brought his folk once more into a war with the Pon. Our people, having launched a campaign against [[Servitors]], did not honor their alliance and the empire of the Pon came to an end. Their monuments were toppled, their people enslaved, and their language forgotten. &lt;br /&gt;
&lt;br /&gt;
For the Ubrekt, there is no peace but in ruination. &lt;br /&gt;
&lt;br /&gt;
While our two peoples were celebrating their victories, discord also grew. Both leaders grew into tyrants, and both came to similar and interconnected ends. When Hadrian II was inevitably assassinated by his inner circle, a civil war resulted. The Wolfen-Khan, ambitious and no less tyrannical under the influence of the Lance, made war on both sides, seeking to annihilate forever the troublesome kingdom. &lt;br /&gt;
This only served to drive the two sides together, and thus began our final war.&lt;br /&gt;
&lt;br /&gt;
Sword against Lance. The Manticore versus the Wolf.&lt;br /&gt;
&lt;br /&gt;
And so she who was to be the last Wolfen-Khan made indiscriminate war against the Ubrekti people. Cities razed, slaughter and ruination followed wherever she rode. The war was costly for our people, too, soon the costs became too high to bear. &lt;br /&gt;
&lt;br /&gt;
The circle of druids came together against the Wolfen-Khan and overthrew her. Her cursed lance was broken into seven parts, each entrusted to a different elder druid to hide or protect.&lt;br /&gt;
&lt;br /&gt;
Sadly, the breaking of the great lance was also the breaking of our dogs of war. The war quickly turned against us, and the young Ubrekti republic visited against our villages and campsites the death we had once handed out to them. &lt;br /&gt;
&lt;br /&gt;
In the end, our people were defeated utterly, though not totally annihilated. The Ubrekti tore down the great fortress and carted the stone back to their capital to erect a great structure. The [[Concord of the Highways]] was struck, and the survivors of our old way of life assimilated into the expansive Ubrekti-Republic.&lt;br /&gt;
&lt;br /&gt;
Somewhere, sunken deep in the Cragmore, is the [[Wolfen-Stone]]. A lost reminder of who we were and an ever-present reminder of who we are. Masters of war. Masters of peace. &lt;br /&gt;
&lt;br /&gt;
Every generation we decide anew the destiny of our people.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 12]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
Before the Ubrekti-Halfling war, the Halfling economy was fairly robust. Nomads are raiders and traders both by nature, and much halfling tribal wealth came from the position as intermediaries between the various human kingdoms of the Far West, the Elven lands of the Costal North, and the Dwarven and Gnomish lands of the far West. It is likely that the legendary halfling fortress (thought to be in the [[Crogbon]]) was based on one (or several) real locations where halflings would store their wealth and protect passages into their &amp;quot;Midland Empire.&amp;quot; Halflings war was a skirmish and retreat model, as holding territory long term was not their jam.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
The first halfling and Ubrekti warriors clashed during the Third Ponic War. As Ubrekt and the Dogriders warred in the wake of that conflict, halflings had an early advantage against the heavy infantry and light infantry based army of the time. Dogriders could easily harass the slow moving Ubrekti legions and retreat suffering minimal damage themselves. The early phase of the war was basically this stalemate: the halflings could not successfully assail the fortresses the Ubrekti built around the Stormchalice (&amp;quot;Our Lake&amp;quot;) while the legions of the Ubrekti were hopeless against the dogriders, even as the dogriders themselves were outnumbered. Hadrian began to invest heavily in importing Petaran and Odessan horses and developing light and heavy cavalry wings to support the legions. The developing Ubrekti light cavalry wasn&#039;t terrific or anything, but it was enough to protect Legion flanks and supply lines and to give chase to the dogriders. Heavy Cavalry developed more slowly, but the overall trend of mixed unit tactics developed by Hadrian (The demigod or his descendants depending on the historian) over the course of his war with the Halflings not only - inevitably - carried the day, but also was the same basic model used by the successor Ubrekti Republic to expand across almost all of the mainland.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4227</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4227"/>
		<updated>2021-09-12T19:58:23Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mattiverse Next - Session 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 4]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
It was not long after the newly raised gods retreated behind their veil that their brood took to mischief and the wars against the darkness were replaced with the wars of the green. The men established their cities, the gildenfolk dug their burrows, and our people rode free and unchallenged across the plains of the midlands under the reign of the Wolfen-Khans, who ruled from their fortress where the grass ended and the mountains began. A fortress of stone and iron at the far end of our great, green sea. &lt;br /&gt;
&lt;br /&gt;
And so [[Hadrian]], called the [[Ubrekt]], bastard son of the bastard son of War and Strife, came to make his Seat on the Stormchalice, at the furthest edges of our realm. He made war with a people called the [[Pon]], then ruled by [[Natashial|Natashial&#039;s]] daughter, whose name has been erased from history. &lt;br /&gt;
&lt;br /&gt;
The war went disastrously for the Pon. Though they defended their colony well, the Ubrekt raised a fleet and set about an invasion of the capital of [[Phon]]. At that battle, Hadrian the Ubrekt saw his son slain, and in return made brutal war until Natashial&#039;s daughter met her end at his hand. &lt;br /&gt;
&lt;br /&gt;
When Hadrian again marched against the Pon, whose sigil was the Gar fish, the [[Wolfen-Khan]] gave their aid. The Pon, now ruled by a council, made clever war but Hadrian made better war. &lt;br /&gt;
&lt;br /&gt;
The power of the old gods was such that even a dram of that blood has the strength of armies. A generation of our kind raised to lullabies of mournful howling. &lt;br /&gt;
&lt;br /&gt;
And so the Wolfen-Khan made exchange with the [[Naga]] for the secret of star-iron, called the usurper ore. And so set her people to scour the [[Cragbon]] until she had enough of the stuff to have made a great lance, which she took into battle against Hadrian the Ubrekt and slew him.&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, the power of the Ubrekt did not pass on to the Wolfen-Khan, however, but to the lance itself. It took in his power, but so too did it take in his personality. Conqueror. Lawbringer. Sovereign. The Wolfen-Khan fell under its sway.&lt;br /&gt;
&lt;br /&gt;
The Ubrekt slain, his people made peace and elevated the child [[Hadrian II]] to the Seat. Quarrelsome and vain, he brought his folk once more into a war with the Pon. Our people, having launched a campaign against [[Servitors]], did not honor their alliance and the empire of the Pon came to an end. Their monuments were toppled, their people enslaved, and their language forgotten. &lt;br /&gt;
&lt;br /&gt;
For the Ubrekt, there is no peace but in ruination. &lt;br /&gt;
&lt;br /&gt;
While our two peoples were celebrating their victories, discord also grew. Both leaders grew into tyrants, and both came to similar and interconnected ends. When Hadrian II was inevitably assassinated by his inner circle, a civil war resulted. The Wolfen-Khan, ambitious and no less tyrannical under the influence of the Lance, made war on both sides, seeking to annihilate forever the troublesome kingdom. &lt;br /&gt;
This only served to drive the two sides together, and thus began our final war.&lt;br /&gt;
&lt;br /&gt;
Sword against Lance. The Manticore versus the Wolf.&lt;br /&gt;
&lt;br /&gt;
And so she who was to be the last Wolfen-Khan made indiscriminate war against the Ubrekti people. Cities razed, slaughter and ruination followed wherever she rode. The war was costly for our people, too, soon the costs became too high to bear. &lt;br /&gt;
&lt;br /&gt;
The circle of druids came together against the Wolfen-Khan and overthrew her. Her cursed lance was broken into seven parts, each entrusted to a different elder druid to hide or protect.&lt;br /&gt;
&lt;br /&gt;
Sadly, the breaking of the great lance was also the breaking of our dogs of war. The war quickly turned against us, and the young Ubrekti republic visited against our villages and campsites the death we had once handed out to them. &lt;br /&gt;
&lt;br /&gt;
In the end, our people were defeated utterly, though not totally annihilated. The Ubrekti tore down the great fortress and carted the stone back to their capital to erect a great structure. The [[Concord of the Highways]] was struck, and the survivors of our old way of life assimilated into the expansive Ubrekti-Republic.&lt;br /&gt;
&lt;br /&gt;
Somewhere, sunken deep in the Cragmore, is the [[Wolfen-Stone]]. A lost reminder of who we were and an ever-present reminder of who we are. Masters of war. Masters of peace. &lt;br /&gt;
&lt;br /&gt;
Every generation we decide anew the destiny of our people.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 12]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
Before the Ubrekti-Halfling war, the Halfling economy was fairly robust. Nomads are raiders and traders both by nature, and much halfling tribal wealth came from the position as intermediaries between the various human kingdoms of the Far West, the Elven lands of the Costal North, and the Dwarven and Gnomish lands of the far West. It is likely that the legendary halfling fortress (thought to be in the [[Crogbon]]) was based on one (or several) real locations where halflings would store their wealth and protect passages into their &amp;quot;Midland Empire.&amp;quot; Halflings war was a skirmish and retreat model, as holding territory long term was not their jam.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
The first halfling and Ubrekti warriors clashed during the Third Ponic War. As Ubrekt and the Dogriders warred in the wake of that conflict, halflings had an early advantage against the heavy infantry and light infantry based army of the time. Dogriders could easily harass the slow moving Ubrekti legions and retreat suffering minimal damage themselves. The early phase of the war was basically this stalemate: the halflings could not successfully assail the fortresses the Ubrekti built around the Stormchalice (&amp;quot;Our Lake&amp;quot;) while the legions of the Ubrekti were hopeless against the dogriders, even as the dogriders themselves were outnumbered. Hadrian began to invest heavily in importing Petaran and Odessan horses and developing light and heavy cavalry wings to support the legions. The developing Ubrekti light cavalry wasn&#039;t terrific or anything, but it was enough to protect Legion flanks and supply lines and to give chase to the dogriders. Heavy Cavalry developed more slowly, but the overall trend of mixed unit tactics developed by Hadrian (The demigod or his descendants depending on the historian) over the course of his war with the Halflings not only - inevitably - carried the day, but also was the same basic model used by the successor Ubrekti Republic to expand across almost all of the mainland.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4226</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4226"/>
		<updated>2021-09-12T19:41:04Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mattiverse Next - Session 1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 4]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
It was not long after the newly raised gods retreated behind their veil that their brood took to mischief and the wars against the darkness were replaced with the wars of the green. The men established their cities, the gildenfolk dug their burrows, and our people rode free and unchallenged across the plains of the midlands under the reign of the Wolfen-Khans, who ruled from their fortress where the grass ended and the mountains began. A fortress of stone and iron at the far end of our great, green sea. &lt;br /&gt;
&lt;br /&gt;
And so [[Hadrian]], called the [[Ubrekt]], bastard son of the bastard son of War and Strife, came to make his Seat on the Stormchalice, at the furthest edges of our realm. He made war with a people called the [[Pon]], then ruled by [[Natashial|Natashial&#039;s]] daughter, whose name has been erased from history. &lt;br /&gt;
&lt;br /&gt;
The war went disastrously for the Pon. Though they defended their colony well, the Ubrekt raised a fleet and set about an invasion of the capital of [[Phon]]. At that battle, Hadrian the Ubrekt saw his son slain, and in return made brutal war until Natashial&#039;s daughter met her end at his hand. &lt;br /&gt;
&lt;br /&gt;
When Hadrian again marched against the Pon, whose sigil was the Gar fish, the [[Wolfen-Khan]] gave their aid. The Pon, now ruled by a council, made clever war but Hadrian made better war. &lt;br /&gt;
&lt;br /&gt;
The power of the old gods was such that even a dram of that blood has the strength of armies. A generation of our kind raised to lullabies of mournful howling. &lt;br /&gt;
&lt;br /&gt;
And so the Wolfen-Khan made exchange with the [[Naga]] for the secret of star-iron, called the usurper ore. And so set her people to scour the [[Cragbon]] until she had enough of the stuff to have made a great lance, which she took into battle against Hadrian the Ubrekt and slew him.&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, the power of the Ubrekt did not pass on to the Wolfen-Khan, however, but to the lance itself. It took in his power, but so too did it take in his personality. Conqueror. Lawbringer. Sovereign. The Wolfen-Khan fell under its sway.&lt;br /&gt;
&lt;br /&gt;
The Ubrekt slain, his people made peace and elevated the child [[Hadrian II]] to the Seat. Quarrelsome and vain, he brought his folk once more into a war with the Pon. Our people, having launched a campaign against [[Servitors]], did not honor their alliance and the empire of the Pon came to an end. Their monuments were toppled, their people enslaved, and their language forgotten. &lt;br /&gt;
&lt;br /&gt;
For the Ubrekt, there is no peace but in ruination. &lt;br /&gt;
&lt;br /&gt;
While our two peoples were celebrating their victories, discord also grew. Both leaders grew into tyrants, and both came to similar and interconnected ends. When Hadrian II was inevitably assassinated by his inner circle, a civil war resulted. The Wolfen-Khan, ambitious and no less tyrannical under the influence of the Lance, made war on both sides, seeking to annihilate forever the troublesome kingdom. &lt;br /&gt;
This only served to drive the two sides together, and thus began our final war.&lt;br /&gt;
&lt;br /&gt;
Sword against Lance. The Manticore versus the Wolf.&lt;br /&gt;
&lt;br /&gt;
And so she who was to be the last Wolfen-Khan made indiscriminate war against the Ubrekti people. Cities razed, slaughter and ruination followed wherever she rode. The war was costly for our people, too, soon the costs became too high to bear. &lt;br /&gt;
&lt;br /&gt;
The circle of druids came together against the Wolfen-Khan and overthrew her. Her cursed lance was broken into seven parts, each entrusted to a different elder druid to hide or protect.&lt;br /&gt;
&lt;br /&gt;
Sadly, the breaking of the great lance was also the breaking of our dogs of war. The war quickly turned against us, and the young Ubrekti republic visited against our villages and campsites the death we had once handed out to them. &lt;br /&gt;
&lt;br /&gt;
In the end, our people were defeated utterly, though not totally annihilated. The Ubrekti tore down the great fortress and carted the stone back to their capital to erect a great structure. The [[Concord of the Highways]] was struck, and the survivors of our old way of life assimilated into the expansive Ubrekti-Republic.&lt;br /&gt;
&lt;br /&gt;
Somewhere, sunken deep in the Cragmore, is the [[Wolfen-Stone]]. A lost reminder of who we were and an ever-present reminder of who we are. Masters of war. Masters of peace. &lt;br /&gt;
&lt;br /&gt;
Every generation we decide anew the destiny of our people.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4225</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4225"/>
		<updated>2021-09-12T19:40:22Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mattiverse Next - Session 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
It was not long after the newly raised gods retreated behind their veil that their brood took to mischief and the wars against the darkness were replaced with the wars of the green. The men established their cities, the gildenfolk dug their burrows, and our people rode free and unchallenged across the plains of the midlands under the reign of the Wolfen-Khans, who ruled from their fortress where the grass ended and the mountains began. A fortress of stone and iron at the far end of our great, green sea. &lt;br /&gt;
&lt;br /&gt;
And so [[Hadrian]], called the [[Ubrekt]], bastard son of the bastard son of War and Strife, came to make his Seat on the Stormchalice, at the furthest edges of our realm. He made war with a people called the [[Pon]], then ruled by [[Natashial|Natashial&#039;s]] daughter, whose name has been erased from history. &lt;br /&gt;
&lt;br /&gt;
The war went disastrously for the Pon. Though they defended their colony well, the Ubrekt raised a fleet and set about an invasion of the capital of [[Phon]]. At that battle, Hadrian the Ubrekt saw his son slain, and in return made brutal war until Natashial&#039;s daughter met her end at his hand. &lt;br /&gt;
&lt;br /&gt;
When Hadrian again marched against the Pon, whose sigil was the Gar fish, the [[Wolfen-Khan]] gave their aid. The Pon, now ruled by a council, made clever war but Hadrian made better war. &lt;br /&gt;
&lt;br /&gt;
The power of the old gods was such that even a dram of that blood has the strength of armies. A generation of our kind raised to lullabies of mournful howling. &lt;br /&gt;
&lt;br /&gt;
And so the Wolfen-Khan made exchange with the [[Naga]] for the secret of star-iron, called the usurper ore. And so set her people to scour the [[Cragbon]] until she had enough of the stuff to have made a great lance, which she took into battle against Hadrian the Ubrekt and slew him.&lt;br /&gt;
&lt;br /&gt;
For reasons unknown, the power of the Ubrekt did not pass on to the Wolfen-Khan, however, but to the lance itself. It took in his power, but so too did it take in his personality. Conqueror. Lawbringer. Sovereign. The Wolfen-Khan fell under its sway.&lt;br /&gt;
&lt;br /&gt;
The Ubrekt slain, his people made peace and elevated the child [[Hadrian II]] to the Seat. Quarrelsome and vain, he brought his folk once more into a war with the Pon. Our people, having launched a campaign against [[Servitors]], did not honor their alliance and the empire of the Pon came to an end. Their monuments were toppled, their people enslaved, and their language forgotten. &lt;br /&gt;
&lt;br /&gt;
For the Ubrekt, there is no peace but in ruination. &lt;br /&gt;
&lt;br /&gt;
While our two peoples were celebrating their victories, discord also grew. Both leaders grew into tyrants, and both came to similar and interconnected ends. When Hadrian II was inevitably assassinated by his inner circle, a civil war resulted. The Wolfen-Khan, ambitious and no less tyrannical under the influence of the Lance, made war on both sides, seeking to annihilate forever the troublesome kingdom. &lt;br /&gt;
This only served to drive the two sides together, and thus began our final war.&lt;br /&gt;
&lt;br /&gt;
Sword against Lance. The Manticore versus the Wolf.&lt;br /&gt;
&lt;br /&gt;
And so she who was to be the last Wolfen-Khan made indiscriminate war against the Ubrekti people. Cities razed, slaughter and ruination followed wherever she rode. The war was costly for our people, too, soon the costs became too high to bear. &lt;br /&gt;
&lt;br /&gt;
The circle of druids came together against the Wolfen-Khan and overthrew her. Her cursed lance was broken into seven parts, each entrusted to a different elder druid to hide or protect.&lt;br /&gt;
&lt;br /&gt;
Sadly, the breaking of the great lance was also the breaking of our dogs of war. The war quickly turned against us, and the young Ubrekti republic visited against our villages and campsites the death we had once handed out to them. &lt;br /&gt;
&lt;br /&gt;
In the end, our people were defeated utterly, though not totally annihilated. The Ubrekti tore down the great fortress and carted the stone back to their capital to erect a great structure. The [[Concord of the Highways]] was struck, and the survivors of our old way of life assimilated into the expansive Ubrekti-Republic.&lt;br /&gt;
&lt;br /&gt;
Somewhere, sunken deep in the Cragmore, is the [[Wolfen-Stone]]. A lost reminder of who we were and an ever-present reminder of who we are. Masters of war. Masters of peace. &lt;br /&gt;
&lt;br /&gt;
Every generation we decide anew the destiny of our people.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 4]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;background-color: #efefef&amp;quot;&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4224</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4224"/>
		<updated>2021-09-12T19:18:22Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mattiverse Next - Session 1]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mattiverse Next - Session 4]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4223</id>
		<title>Quest Brainstorm - Mattiverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Quest_Brainstorm_-_Mattiverse&amp;diff=4223"/>
		<updated>2021-09-12T19:18:05Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Created page with &amp;quot;[Mattiverse Next - Session 1]  &amp;lt;blockquote&amp;gt; thunderclap winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Mattiverse Next - Session 1]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
thunderclap&lt;br /&gt;
winds pick up around you. blue sky gives way to grey. newborn clouds dance in rings around a clear blue circle of light. a beam of light: white. hot. painful.&lt;br /&gt;
you avert your eyes and are blinded. heat washes over you. it is followed, shortly after, by a pulse of force, almost like a heartbeat, but you are already destroyed.&lt;br /&gt;
grey clouds spin and darken, taking form as a many-pronged vortex. a dancer: skirt billowing. legs kicking, arms reaching.&lt;br /&gt;
reaching and lighting fires.&lt;br /&gt;
fires that join each vortex, becoming salamanders taking flight into starry night, seven long limbed acrobats, each quickly learning to dance.&lt;br /&gt;
thunderclap&lt;br /&gt;
You are drawn into the storm. Lightning arcs around you. The genesis of thunder shatters your bones. You become nothing but your screams which become the raging storm which becomes the tines of the forking cyclone.&lt;br /&gt;
You dance with the salamanders and the djinn. The winds howl around you, and your world becomes a hundred foot circle of peace in the maelstrom, lit only by the filtered light of fire and lightning.&lt;br /&gt;
thunderclap&lt;br /&gt;
you are the heart of the storm.&lt;br /&gt;
you are the rod that captures the lightning.&lt;br /&gt;
you are the lance that rules the world.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[Mattiverse Next - Session 4]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* The emaciated druids continue their dancing. They no longer look sublime, but tortured. They are thin now, and bony. Tears stream down their face. Once beautiful hair is stringy and matted, falling out in clumps. Around midnight, the druids begin to chant eerily in a language none of you understand/ Their chanting fills the camp. You wake up with a feeling of dread.he nonsense fills your ears and, though you still do not understand the language, you reckon the meaning.&lt;br /&gt;
* &#039;&#039;&#039;DEATH IS COMING / DEATH IS COMING / DEATH IS COMING&#039;&#039;&#039;&lt;br /&gt;
* The earth begins to tremble. The confused masses of dogmoot murmur and look around anxiously. Some begin to break and panic, hiding and running. Nightmare: A pillar of flame erupts near your location, and assumes the form of a coal black stallion, with a mane of fire.&lt;br /&gt;
* You run.&lt;br /&gt;
* You flee in a panic, every halfling for themselves.&lt;br /&gt;
* Behind you are the sounds of slaughter and the laments of the damned.&lt;br /&gt;
* You lose track of your brothers. The smell of soot and ash fills your nose and mouth.&lt;br /&gt;
* You run until you collapse in exhaustion. &lt;br /&gt;
* You seem to have run for miles.&lt;br /&gt;
* You are alone. In the distance, you see the Cragbon light up the night&#039;s sky with its inferno.&lt;br /&gt;
* You collapse into an exhausted pile of restless, dreamless sleep. This was no dream, though you wish it were. &lt;br /&gt;
* When you awaken, still exhausted. Five dogs sit, each staring at you blankly.&lt;br /&gt;
* A [[Nym|Mastiff]]. A [[Sari|Greyhound]]. A [[Xar|Sheepdog]]. A [[Haplo|Hound]]. A [[Riddles|Fox Terrier]]. &lt;br /&gt;
* [Religion / Arcana Checks]&lt;br /&gt;
* As you stand up and approach the dogs, they bolt! Each goes in a different direction!! &lt;br /&gt;
* [Q]: &amp;quot;Who do you follow?&amp;quot;   &lt;br /&gt;
* You are separated from the others and run until you no longer can. Then, on the edge of collapse, you catch up with the dog you followed and end up asleep next to it.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next|04]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Mattiverse_Next_-_Session_16&amp;diff=4189</id>
		<title>Mattiverse Next - Session 16</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Mattiverse_Next_-_Session_16&amp;diff=4189"/>
		<updated>2021-08-24T15:28:48Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Mummy Head Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The &#039;&#039;Other&#039;&#039; Swamp Temple==&lt;br /&gt;
* They make a decision to warn the lizardfolk, and zoom off toward the [[Wydmoor Swamp Temple]].&lt;br /&gt;
* On the way, they encounter what appears to be a human being attacked by an orc, but take all of six seconds to realize that neither of those are being affected by attacks and that it is probably a trap.&lt;br /&gt;
* A very well-dressed hag becomes visible when as it attacks the next round, but when it doesn&#039;t quite land the blow, it immediately turns invisible and retreats, in true ambush-predator fashion. The party does not encounter it again.&lt;br /&gt;
* They keep moving, and join up with signs of an army, a couple of days ahead of the party.&lt;br /&gt;
* They are stopped by lizardfolk some time after that. The lizardfolk open up with an &#039;&#039;entangle&#039;&#039;, but the party convinces them to stand down.&lt;br /&gt;
** They show them the other &amp;quot;lizardfolk&amp;quot; head, and by comparison can tell the thing it came from was pretty different.&lt;br /&gt;
** Some chat ensues. They give a bunch of news to the lizards, and the lizardfolk seem pretty bummed that an army a couple thousand strong is about to wipe out their home.&lt;br /&gt;
** The party promises to try to run the blockade relate this news to their leader, a sentiment for which the lizardfolk seem at least as puzzled as they are grateful.&lt;br /&gt;
* Travel continues, and they reach the army, settling in for a siege.&lt;br /&gt;
&lt;br /&gt;
==Mummy Head Run==&lt;br /&gt;
* Judicious application of &#039;&#039;darkness&#039;&#039; and the [[Lance of the Wolfen-Khan]]&#039;s &#039;&#039;flight&#039;&#039; gets Beldon and Bobwhite inside, while Banner and Four keep watch.&lt;br /&gt;
* They&#039;re led through the temple, puzzling at the sights: a glass-enclosed dead tree with a noose on it, ancient but well-cared-for alchemy gear, and more lizards than you can shake a stick at.&lt;br /&gt;
* They reach a room with the strangest sight so far: Two ornately dressed attendants to each side of a [[Ressalssithalifthel&#039;Keear|lizard mummy]] nailed to the wall.&lt;br /&gt;
** They get to briefly entertain the idea that it is an object of worship, until the two attendants, speaking in unison, make them understand that it is their leader, preserved some weirdo lizard alchemy.&lt;br /&gt;
** The mummy regards the news, lingering on how quickly the party went from place to place. A moment&#039;s hesitation passes, and then, with one cut, an attendant removes the mummy&#039;s head.&lt;br /&gt;
** The other attendant picks up the head reverently, chants a spell over it, and tells the party, &amp;quot;Take this head to our allies in Wydmoor. You have four days.&amp;quot;&lt;br /&gt;
** Bobwhite and Beldon don&#039;t argue. They add the head to their collection and skedaddle.&lt;br /&gt;
** Luck is on their side, and the trip back to Wydmoor is uneventful. They arrive with twelve hours to spare.&lt;br /&gt;
&lt;br /&gt;
==Allies?==&lt;br /&gt;
* The lizardfolk were not specific about who the allies were, but the Ghostwise ties with the swamp are a natural group to suspect. They approach [[Redhand]] and are pretty much forthright with what they know.&lt;br /&gt;
** As expected, the hydra heads have no value whatsoever to anyone.&lt;br /&gt;
** The news is as surprising to him as it&#039;s been to everyone else so far.&lt;br /&gt;
*** The News: Dead Dragon Turtle, Dead Hydra, Orcs United, GenToo Lizardfolk leading warband, Mummy Head &lt;br /&gt;
** He says they have the means to communicate with the head, but will need a day to prepare.&lt;br /&gt;
*** The party isn&#039;t keen on just handing the head over--this task seems really important. They dither. Redhand looks disappointed and hopes they will reconsider, but does not stop them.&lt;br /&gt;
* They head over to the Church of the Open Road instead. It&#039;s late, and the pastor is cranky.&lt;br /&gt;
** He can cast &#039;&#039;gentle repose&#039;&#039; and refresh the duration on the head, for a &amp;quot;donation&amp;quot;.&lt;br /&gt;
** They talk about likely people that might mean &amp;quot;allies&amp;quot; of the lizardfolk. He suggests that the Hadriarch might be very interested, an idea the boys immediately reject.&lt;br /&gt;
** They bring up Redhand and he gives his evaluation: He looks after his own. He won&#039;t stab you in the back, but his own people are his top priority.&lt;br /&gt;
** He asks them to please stop bothering him so he can get some rest. They comply.&lt;br /&gt;
* Time to discuss: They head to a tavern and talk over beers.&lt;br /&gt;
** One turns to two, turns to four, and they end up closing out the bar. But over the course of their time, they have reached a decision to engage Redhand&#039;s help.&lt;br /&gt;
** They rush immediately over to bang on his door. They are rebuffed, but just plop a &#039;&#039;leomund&#039;s magic hut&#039;&#039; down in front of his house.&lt;br /&gt;
* Redhand leads off annoyed, and says he&#039;ll need another day to prepare.&lt;br /&gt;
** But it turns out he was fucking with him, and with a belly laugh he says he figured they might have a change of heart and already made the preparations.&lt;br /&gt;
**&amp;quot;Fuck with an&#039; get fucked with,&amp;quot; A ghostwise proverb&lt;br /&gt;
* Session ends here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next Session Notes|16]]&lt;br /&gt;
[[Category:Mattiverse Next|16]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4037</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4037"/>
		<updated>2021-06-08T00:03:48Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Undo revision 4034 by Msallen (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Spreadsheets==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||++      ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60&#039; of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60&#039; of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for &amp;gt;3|| || || || ||must be able to see spell casting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||Level 1 or higher spell slot (2/short &amp;amp; 2/long)||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|&#039;&#039;Halfling Tactics Discussion. Explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&#039;&#039;]]&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs/debuffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;br /&gt;
**# Dispel Magic and Counterspell to remove effects or prevent them from ever coming into effect&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4036</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4036"/>
		<updated>2021-06-08T00:03:26Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Undo revision 4035 by Msallen (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Reference Docs==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory spreadsheet]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience spreadsheet]&lt;br /&gt;
* [https://miro.com/app/board/o9J_lTMQe1k=/?moveToWidget=3074457354767856734&amp;amp;cot=14 wydmoor miro]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||++      ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60&#039; of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60&#039; of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for &amp;gt;3|| || || || ||must be able to see spell casting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||Level 1 or higher spell slot (2/short &amp;amp; 2/long)||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|&#039;&#039;Halfling Tactics Discussion. Explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&#039;&#039;]]&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs/debuffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;br /&gt;
**# Dispel Magic and Counterspell to remove effects or prevent them from ever coming into effect&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4035</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4035"/>
		<updated>2021-06-07T17:01:24Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Reference Docs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Reference Docs==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory spreadsheet]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience spreadsheet]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||++      ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60&#039; of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60&#039; of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for &amp;gt;3|| || || || ||must be able to see spell casting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||Level 1 or higher spell slot (2/short &amp;amp; 2/long)||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|&#039;&#039;Halfling Tactics Discussion. Explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&#039;&#039;]]&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs/debuffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;br /&gt;
**# Dispel Magic and Counterspell to remove effects or prevent them from ever coming into effect&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4034</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4034"/>
		<updated>2021-06-07T13:01:05Z</updated>

		<summary type="html">&lt;p&gt;Msallen: /* Spreadsheets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Reference Docs==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory spreadsheet]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience spreadsheet]&lt;br /&gt;
* [https://miro.com/app/board/o9J_lTMQe1k=/?moveToWidget=3074457354767856734&amp;amp;cot=14 wydmoor miro]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||++      ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60&#039; of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60&#039; of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for &amp;gt;3|| || || || ||must be able to see spell casting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||Level 1 or higher spell slot (2/short &amp;amp; 2/long)||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|&#039;&#039;Halfling Tactics Discussion. Explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&#039;&#039;]]&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs/debuffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;br /&gt;
**# Dispel Magic and Counterspell to remove effects or prevent them from ever coming into effect&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Talk:Mattiverse_Next_-_Session_15&amp;diff=4032</id>
		<title>Talk:Mattiverse Next - Session 15</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Talk:Mattiverse_Next_-_Session_15&amp;diff=4032"/>
		<updated>2021-06-05T15:50:27Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[9:19 PM] slitherrr: thoughts in no particular order (from the perspective of the Boys who still have no idea what a half-dragon is):&lt;br /&gt;
a) it would be weird for the orcs to kill their literal god&lt;br /&gt;
b) it would also be weird for orcs to be working with lizardfolk&lt;br /&gt;
c) it would also be weird for orcs working with lizardfolk to kill the golden goose that lizardfolk and orcs have been sustaining for centuries&lt;br /&gt;
d) it can obviously be subgroups of one or the other who have cross-purposes with other groups. complicating this is that the orcs we ran into, at least, seem to think all the orcs of the swamp are of one mind. we don&#039;t have any indication one way or the other for lizardfolk except that one plate armored thing we ran into&lt;br /&gt;
e) a lizardfolk in a swamp wearing plate armor would be weird. everything we&#039;ve heard about them and seen w.r.t. the armor would indicate that it wasn&#039;t made by them and that they have no particular culture around using plate armor in general, and it would make zero sense for a swamp-dwelling hunter-gatherer to prioritize walking around in a set of swim-encumbering stuff that rusts. so i think bobwhite could piece together that, if that thing is a lizardfolk, maybe it&#039;s a lizardfolk from somewhere else&lt;br /&gt;
f) everything being &amp;quot;one clean slice&amp;quot; doesn&#039;t really make it look like it was a team effort. one &amp;quot;something&amp;quot; probably did the bulk of the work.&lt;br /&gt;
g) so  we&#039;re at (i) something other than orcs or lizardfolk killed the hydra and drained it, while one or the other groups tried (and failed) to resist. this seems unlikely because it doesn&#039;t seem like whatever it is would take the trouble of cleaning up all but one orc corpse and honestly whatever it is can afford to give zero fucks. clearly. (ii) one, the other, or both together of some subset of orcs and/or lizardfolk assisted whatever it was that did the job&lt;br /&gt;
[9:20 PM] slitherrr: if it&#039;s (ii), then the thing has some compelling narrative that sacrificing their literal god would make sense for some reason, so it&#039;s either dominating mind-fuckery like we&#039;ve seen with demons (oh boy), or it&#039;s tapped into the same religious fervor with some other zeal-inducing attribute we don&#039;t have a handle on&lt;br /&gt;
[9:23 PM] slitherrr: the orcs we did see were all way into their jobs. not to the point where they were all willing to just throw their lives away for it, though. like it took getting them down to 10% capacity but they did eventually try to run&lt;br /&gt;
[9:25 PM] slitherrr: h) the orcs we ran into were kill-on-sight for a tiny group of halflings with no obvious treasure, so they are clearly aggressively defending their territory and probably not someone we can go up and talk to without some crazy leverage that we absolutely don&#039;t have at the moment, unless us taking out one of their scrub patrols is enough to get them to listen (but if we&#039;re working with the assumption that whatever killed the hydra is working with them, then it almost certainly is not). so the chances of going and finding some orcs to parley with seem slim to none&lt;br /&gt;
[9:26 PM] slitherrr: i) since the wydmoorians do trade with lizardfolk and don&#039;t trade with orcs, it might be safe to assume that if the orcs are working with lizardfolk, then it&#039;s a different group that isn&#039;t the ones who trade with wydmoor. so if we&#039;re interested in what a bunch of coldbloods have to say, we do have some reason to believe that we might be able to get them to talk rather than just try to roast us on spits&lt;br /&gt;
[9:27 PM] slitherrr: j) wandering the swamp aimlessly seems like a bad idea, especially in orc territory. so we either go somewhere else with a purpose or we fuck back off to town&lt;br /&gt;
[9:29 PM] slitherrr: k) plenty of people in town probably want to hear about some or all of this. whether we would care to pursue it further depends entirely on whether it gets us closer to that lance part, though&lt;br /&gt;
[9:29 PM] slitherrr: like it seems unlikely that we&#039;ll want to truck all the way back for a piddling payday and ???information of uncertain value??? just to be almost back at square one w.r.t. the lance&lt;br /&gt;
[9:30 PM] slitherrr: so my vote is as long as we&#039;re out here, we go try and find some lizards and get them to speak ubrekti somehow&lt;br /&gt;
[9:30 PM] slitherrr: and it&#039;s only a tiny bit influenced by a meta desire to talk to russ again&lt;br /&gt;
[9:31 PM] slitherrr: if anyone&#039;s going to have more context for this shit, it&#039;s going to be the people literally in control of the dragon turtles&lt;br /&gt;
[9:31 PM] slitherrr: oh yeah speaking of&lt;br /&gt;
[9:31 PM] slitherrr: l) a dead dragon turtle is another pretty good sign that lizardfolk and orcs aren&#039;t generally on speaking terms&lt;br /&gt;
[9:56 PM] slitherrr: and m) the fact that that area down there is still chilly is interesting but maybe not something we can turn into anything else, at least with the resources we have&lt;br /&gt;
[9:57 PM] slitherrr: i&#039;m sure bobwhite&#039;s +8 arcana, if pressed, could come up with some magical bullshit reasons why it&#039;s either materially interesting to us, or materially uninteresting to us&lt;br /&gt;
[9:57 PM] slitherrr: but from a meta-perspective abs seemed to be indicating that it isn&#039;t&lt;br /&gt;
[10:00 PM] slitherrr: there&#039;s theoretically more temple to swim around in but the one reason we came here, we&#039;ve found, so we have a history of fucking off when that happens and leaving the rest of the dungeon to its own devices&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s like we&#039;re playing an MMO, we need 20 crispy basilisk urethra to complete that other quest though --[[User:Msallen|Msallen]] ([[User talk:Msallen|talk]])&lt;br /&gt;
*An orc head and a &amp;quot;lizardfolk&amp;quot; head&lt;br /&gt;
*Two drained cryohydra heads&lt;br /&gt;
*A couple of rust monster antennae&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Yarnad_Heatherstand&amp;diff=3948</id>
		<title>Yarnad Heatherstand</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Yarnad_Heatherstand&amp;diff=3948"/>
		<updated>2021-04-25T18:45:25Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yarnad is the second oldest girl of [[Sparrow Rindherder | Ma Sparrow]], and for all the little siblings she helped raise probably one of the most responsible. She&#039;s a good girl, clever and hard working, and the least criminally inclined of the clan. Everyone says she favors her dad [[Dord Heatherstand]], Sparrow&#039;s first husband, who wasn&#039;t half as much trouble as his onerey wife. She was good with the dogs and ran with outriders for a while, and probably the only person better than her is that wild half-brother of hers [[Beldon]]. She eventually joined the city guard in *LOCATION* and tries to keep her no account family at arm&#039;s length. But they know she&#039;ll turn a blind eye if she catches them up to no good, so they pass through more than she&#039;d like.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rindherder]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=3756</id>
		<title>Beldon&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Beldon%27s_Character_Sheet&amp;diff=3756"/>
		<updated>2021-01-07T19:34:17Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Road Halfling Bard&lt;br /&gt;
&lt;br /&gt;
[[File:Casey.jpg|right|200px]]&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Str:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Dex:&#039;&#039;&#039; 16 (14 base, +2 halfling)&lt;br /&gt;
*&#039;&#039;&#039;Con:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;Int:&#039;&#039;&#039; 8&lt;br /&gt;
*&#039;&#039;&#039;Wis:&#039;&#039;&#039; 10&lt;br /&gt;
*&#039;&#039;&#039;Cha:&#039;&#039;&#039; 16 (15 base, +1 road halfling)&lt;br /&gt;
&lt;br /&gt;
== Secondary Stats==&lt;br /&gt;
*&#039;&#039;&#039;HP:&#039;&#039;&#039; 45 (10 + 7 + 7 + 7 + 7 + 7)&lt;br /&gt;
*&#039;&#039;&#039;AC:&#039;&#039;&#039; 15 (12 studded leather, +3 dexterity)&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039;: +2&lt;br /&gt;
*&#039;&#039;&#039;Save Proficiencies&#039;&#039;&#039;: Cha, Dex&lt;br /&gt;
*&#039;&#039;&#039;Skill Proficiencies&#039;&#039;&#039;: Acrobatics (expert), Athletics, Animal Handling (expert), Deception, Intimidation, Perception, Stealth, Survival&lt;br /&gt;
*&#039;&#039;&#039;Tool Proficiencies&#039;&#039;&#039;: Pan flute, Drinking songs, Cheering songs, Carpenter&#039;s tools, Vehicles (land)&lt;br /&gt;
*&#039;&#039;&#039;Learning Proficiencies&#039;&#039;&#039;: Fairy Tales (10/250), Brewing (9/250)&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]]&lt;br /&gt;
*&#039;&#039;&#039;Spells Known:&#039;&#039;&#039; 8&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, mending, vicious mockery &lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship,  healing word, longstrider, sleep&lt;br /&gt;
**&#039;&#039;&#039;2nd Level:&#039;&#039;&#039; enhance ability, find steed, lesser restoration, shatter&lt;br /&gt;
**&#039;&#039;&#039;3rd Level:&#039;&#039;&#039; counterspell, dispel magic, fear&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Countercharm:&#039;&#039;&#039; action to give friendly creatures within 30 ft. advantage on frightened or charmed saves until next turn&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
*&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
*&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
*&#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d8 from enemy d20 roll&lt;br /&gt;
*&#039;&#039;&#039;[[Sari|Sari&#039;s]] Mark of Fortune:&#039;&#039;&#039; Whenever you make an attack roll, ability check, or saving throw, you may roll an additional d20. You can use this ability after the original roll, but before the outcome is revealed. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also use this ability when an attack roll is made against you. Roll a d20, and choose whether the attacker&#039;s roll uses their d20 roll or yours. If multiple creatures use this ability, or its equivalent from the Lucky feat, they cancel out, resulting in no additional dice. Once you have used this ability, you must complete a long rest before using it again.&lt;br /&gt;
*&#039;&#039;&#039;Sidekick Mount:&#039;&#039;&#039; you can choose to give one beast sidekick levels. Once it has sidekick levels, it steals 5% of the players XP. When advancing a new beast, each level requires 1 week and a successful handle animal check at CR 8 + sidekick level. Sidekick levels determined by player levels with the following parameters:&lt;br /&gt;
** &#039;&#039;&#039;Dog/Wolf (max cr 1/2):&#039;&#039;&#039; 5/8/12/16/20 [Max=5]&lt;br /&gt;
** &#039;&#039;&#039;Non-Dog Mammal (max cr 1/2):&#039;&#039;&#039; 5/10/15/20 [Max=4]&lt;br /&gt;
** &#039;&#039;&#039;Weird Non Mammal (max cr 1/2):&#039;&#039;&#039; 5/11/17 [Max=3]&lt;br /&gt;
** &#039;&#039;&#039;Any beast CR &amp;gt;= 1:&#039;&#039;&#039; 10/20 [Max=2]&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** I want to go fast&lt;br /&gt;
** I love the open road&lt;br /&gt;
*&#039;&#039;&#039;Ideals&#039;&#039;&#039;&lt;br /&gt;
** I always have to be working, or at least trying to earn a coin&lt;br /&gt;
*&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
** [[Bobwhite Rindherder]]&lt;br /&gt;
** [[Banner Rindherder]]&lt;br /&gt;
** [[Four]]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
* rapier (25gp), goblin shortbow (0gp), sling(5gp), studded leather (45gp), carpenter&#039;s tools (8gp), pan flute (12gp), [[Light Halfling Lance|dogmoot lance]] (24gp), whip (2gp)&lt;br /&gt;
&lt;br /&gt;
==[[Halfling Breed Dog]]: Topper==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 6&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 40 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +3&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +3&lt;br /&gt;
*&#039;&#039;&#039;Keen Hearing and Smell:&#039;&#039;&#039; advantage on perception checks involving scent or sound&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
&lt;br /&gt;
==Fey Panther: Ricky Bobby==&lt;br /&gt;
*&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 14 (12 + 2 hide)&lt;br /&gt;
*&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 13&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50 ft.&lt;br /&gt;
*&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Str 14 (+2), Dex 15 (+2), Con 10 (+0), Int 6 (-2), Wis 12 (+1), Cha 7 (-2)&lt;br /&gt;
*&#039;&#039;&#039;Skills:&#039;&#039;&#039; perception +4, stealth +6&lt;br /&gt;
*&#039;&#039;&#039;Senses:&#039;&#039;&#039; passive perception +4&lt;br /&gt;
*&#039;&#039;&#039;Keen Smell:&#039;&#039;&#039; advantage on perception checks that rely on smell.&lt;br /&gt;
*&#039;&#039;&#039;Pounce:&#039;&#039;&#039; moves 20 ft. straight toward a creature and hits with claw dc 12 str or prone. if prone, bite as bonus action&lt;br /&gt;
*&#039;&#039;&#039;Bite:&#039;&#039;&#039; +4 1d6 + 2 piercing&lt;br /&gt;
*&#039;&#039;&#039;Claw:&#039;&#039;&#039; +4 1d4 + 2 slashing&lt;br /&gt;
&lt;br /&gt;
==Advancement==&lt;br /&gt;
===[[Road Halfling]]===&lt;br /&gt;
*&#039;&#039;&#039;Size:&#039;&#039;&#039; Small&lt;br /&gt;
*&#039;&#039;&#039;Speed:&#039;&#039;&#039; 25&lt;br /&gt;
*&#039;&#039;&#039;Lucky (halfling trait):&#039;&#039;&#039; When rolling a 1 on attack roll, ability check, or saving throw, the halfling can choose to reroll before results are revealed.&lt;br /&gt;
*&#039;&#039;&#039;Brave:&#039;&#039;&#039; Advantage on all saving throws against being frightened&lt;br /&gt;
*&#039;&#039;&#039;Nimbleness:&#039;&#039;&#039; Can move through the space of any creature that is only a single size larger&lt;br /&gt;
*&#039;&#039;&#039;Languages:&#039;&#039;&#039; [[Ubrekti]], [[Fresian]], Thieves&#039; Cant&lt;br /&gt;
*&#039;&#039;&#039;Ability Score Increases:&#039;&#039;&#039; Dex + 2, Cha + 1&lt;br /&gt;
*&#039;&#039;&#039;Naturally Stealthy:&#039;&#039;&#039; Can attempt to hide even when only obscured by a creature at least one size larger&lt;br /&gt;
&lt;br /&gt;
===Background: Folk Hero===&lt;br /&gt;
*&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; animal handling, survival, carpenter&#039;s tools&lt;br /&gt;
*&#039;&#039;&#039;Defining Event:&#039;&#039;&#039; stole from a corrupt merchant to help the poor&lt;br /&gt;
*&#039;&#039;&#039;Rustic Hospitality:&#039;&#039;&#039; find a place to hide, rest, or recuperate among commoners&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
*&#039;&#039;&#039;Base&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Hit Die:&#039;&#039;&#039; 1d8&lt;br /&gt;
**&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; light armor, longsword, shortsword, hand crossbow, rapier, simple weapons, cha and dex saves, acrobatics, deception, stealth&lt;br /&gt;
*&#039;&#039;&#039;Level 1 - Bard 1&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 10 (8 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Bardic Inspiration:&#039;&#039;&#039; 3/long rest, add 1d6 buff to ally&lt;br /&gt;
**&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends, vicious mockery&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; animal friendship, dissonant whispers, healing word, heroism&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2 - Bard 2&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
**&#039;&#039;&#039;Jack of all Trades:&#039;&#039;&#039; +1 to all untrained ability checks&lt;br /&gt;
**&#039;&#039;&#039;Song of Rest:&#039;&#039;&#039; 1d6 per short rest&lt;br /&gt;
**&#039;&#039;&#039;1st Level:&#039;&#039;&#039; faerie fire&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 3 - Bard 3&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;College of Lore&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Cutting Words:&#039;&#039;&#039; use bardic inspiration to subtract 1d6 from enemy d20 roll&lt;br /&gt;
** &#039;&#039;&#039;Bonus Proficiencies:&#039;&#039;&#039; athletics, intimidation, perception&lt;br /&gt;
** &#039;&#039;&#039;Expertise:&#039;&#039;&#039; animal handling, acrobatics&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 4 - Bard 4&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;HP:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;Feat:&#039;&#039;&#039; mounted combat&lt;br /&gt;
** &#039;&#039;&#039;Cantrips:&#039;&#039;&#039; friends&lt;br /&gt;
** &#039;&#039;&#039;1st Level:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;2nd Level:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 5 - Bard 5&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;bardic inspiration&#039;&#039;&#039; 1d8&lt;br /&gt;
** &#039;&#039;&#039;font of inspiration:&#039;&#039;&#039; bardic inspiration 3/short rest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 - Bard 6&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;countercharm&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;magical secrets:&#039;&#039;&#039; counterspell, find steed&lt;br /&gt;
&lt;br /&gt;
====Future Advancement====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 7 - Hexblade 1&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hp:&#039;&#039;&#039; 7 (5 + 2 con)&lt;br /&gt;
** &#039;&#039;&#039;hexblade&#039;s curse&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;hex warrior&#039;&#039;&#039;: choose a weapon every long rest, use charisma as attack stat. proficiency with shield, medium armor, martial weapons (lance, light crossbow, whip, scimitar/shortsword)&lt;br /&gt;
** &#039;&#039;&#039;pact magic&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;cantrips:&#039;&#039;&#039; eldrich blast, minor illusion&lt;br /&gt;
** &#039;&#039;&#039;1st level:&#039;&#039;&#039; protection from evil and good, shield&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 8 - Bard 7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 9 - Bard 8&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;ability score:&#039;&#039;&#039; +2 cha or dex&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 10 - Bard 9&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;jack of all trades:&#039;&#039;&#039; +2 to untrained ability checks&lt;br /&gt;
** &#039;&#039;&#039;5th level:&#039;&#039;&#039; legend lore&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 11 - Hexblade 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Talk:Black_Scythe&amp;diff=3733</id>
		<title>Talk:Black Scythe</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Talk:Black_Scythe&amp;diff=3733"/>
		<updated>2021-01-02T02:37:25Z</updated>

		<summary type="html">&lt;p&gt;Msallen: Created page with &amp;quot;My writing on this article is an absolute trash fire, glad you are improving it --~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My writing on this article is an absolute trash fire, glad you are improving it --[[User:Msallen|Msallen]] ([[User talk:Msallen|talk]])&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File_talk:Wydmoor_WIP.png&amp;diff=3714</id>
		<title>File talk:Wydmoor WIP.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File_talk:Wydmoor_WIP.png&amp;diff=3714"/>
		<updated>2020-12-28T16:41:54Z</updated>

		<summary type="html">&lt;p&gt;Msallen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Green is Pasture and Yellow is Agriculture? [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 00:04, 28 December 2020 (UTC)&lt;br /&gt;
:At this point it could be whatever we want. In my head it was yellow = aggriculture/pasture, dark green = heavy trees, light green = grass and light trees, grey = paved. I was going to start converting some of the spaces in between blocks to light green + some dark green. --[[User:Msallen|Msallen]] ([[User talk:Msallen|talk]])&lt;br /&gt;
&lt;br /&gt;
Holy shit, this thing has come along! [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 02:18, 9 October 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
In response to the conversation below, I think the numbers are still to big. If the Wyd walls enclose a square mile, were still looking at 33k nyc densities. I do think pivoting to think about 2 story limits is smart, I was definitely thinking tenement style NYC layouts and that&#039;s just too urban. That gives me the excuse to cut down the building density (and thus the tedium) as much as we want to get the numbers we need. I&#039;ll probably add in some more open space between houses and embedded in blocks, as well as make the buildings bigger. If I cut by 40% that would bring us down to a 20k/sq mile density, is that still too high for the city proper? --[[User:Msallen|Msallen]] ([[User talk:Msallen|talk]])&lt;br /&gt;
:: Don&#039;t get me wrong, some cities could reach very close to modern levels of urban density in a one square mile area, but only under pretty exceptional circumstances. [[User:Detarame|Detarame]] ([[User talk:Detarame|talk]]) 01:35, 16 October 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some notes on estimation between Jones and me:&lt;br /&gt;
&lt;br /&gt;
 I&#039;ve flushed out a few blocks in each socioeconomic group, which are color coded on the map but are broadly red = poor, blue = middle, and purple = rich. Generally would assume poor are more densely packed but buildings per acre and people per building, so population density would be far more sparse in the rich areas.&lt;br /&gt;
 &lt;br /&gt;
 My gut writing this is I&#039;m probably too dense with the current layout, but here is a thought exercise around this:&lt;br /&gt;
 &lt;br /&gt;
 I&#039;m going to try to estimate what the population of this city would be based on extrapolating the people/building and building/block ratios. Let&#039;s say poor buildings hold 6 families of 8 (extended and multi-generation) so 50 people per building. There&#039;s probably 25 buildings per block and maybe 70 blocks of this (very fuzzy counting). That&#039;s 87,500 poor. I&#039;ve got a table here to cover all the groups.&lt;br /&gt;
 &lt;br /&gt;
 {|&lt;br /&gt;
 !Social group!!People per Buildings!!Buildings per Block!!Blocks!!Total&lt;br /&gt;
 |-&lt;br /&gt;
 |Poor||50||25||70||87500&lt;br /&gt;
 |-&lt;br /&gt;
 |Middle class||25||12||40||12000&lt;br /&gt;
 |-&lt;br /&gt;
 |Wealthy||15||7||20||2100&lt;br /&gt;
 |-&lt;br /&gt;
 |Total||||||||101600&lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
 Here are the two assumptions I have the lowest confidence in. First is that the people/building goes down so drastically, especially since the buildings are bigger. Second is that the poor people/buildings are so low, I wonder if those numbers should be higher.&lt;br /&gt;
 &lt;br /&gt;
 I guess after writing this I decided that maybe the density isn&#039;t wrong, but you&#039;ve thought about this a whole lot more. Check my work before I spent 10s of hours drawing all these tiny little buildings!&lt;br /&gt;
 &lt;br /&gt;
 M.D. Jones &amp;lt;detarame [at] gmail [dot] com&amp;gt;&lt;br /&gt;
 Sun, Aug 26, 9:16 PM&lt;br /&gt;
 to me&lt;br /&gt;
 &lt;br /&gt;
 I kind of love using this crazy voodoo math to figure all this out. I don&#039;t mind the city being a bit larger than in the olden times, but i&#039;d think something like 30k or so would be the target. Megacities still need to be rare or nonexistant in the setting, I think, just for theme. I think you are correct in terms of family size and density by class, at least enough for a make believe census.  &lt;br /&gt;
 &lt;br /&gt;
 The same magic that explains larger populations (better health outcomes) also leads to better family planning (hedge magic contraception, less infant mortality). If that&#039;s the case, we can start by taking all of the average family sizes down by 30-50% and see where that leaves us. Maybe, like a -40% / -50% / -60% poor/middle/rich adjustment? Just that macro adjustment gets us to 50,000 + 6,000 + 1000 = 57,000. Still too large, as you will see, but closer.&lt;br /&gt;
 &lt;br /&gt;
 Another thing to consider: in residential areas, buildings are basically never going to be above two stories which allows us to revise the density downward somewhat.  &amp;quot;6 families of 8 (extended and multi-generation) so 50 people per building.&amp;quot; Is a hell of a lot for a two floor, 20x30 structure.  3 Families of 4-6 doesn&#039;t per building doesn&#039;t seem unreasonable. That&#039;s 12-28 folks per structure, which also gets us down to a much saner number. I think the number of people per building for both poor and middle is way off, though probably rich is about right (because they have servants and shit). I&#039;ve already given some solid reasons to revise the poor numbers downward. As for the center, consider a lot of middle class people are going to be the artisans an merchants who live at their place of work, so there will be a LOT of middle class residences that are like 5-7 people. &lt;br /&gt;
 &lt;br /&gt;
 I mean: The population density for NYC in general is 27,000 per square mile. The population density for Manhattan is 67,000 per square mile. Wydmoor is  between .75 and 1.1 square miles. There is no chance that Wydmoor has twice the population density of New York, much less Manhattan, even with magic. There are only two cities on earth right now that have 100,000 people per square mile, and the #3 most dense city on earth would be well behind wydmoor with only 75k/sq mi.&lt;br /&gt;
 &lt;br /&gt;
 Here is an interesting article, move down to the part about cities:&lt;br /&gt;
 https://medium.com/migration-issues/notes-on-medieval-population-geography-fd062449364f&lt;/div&gt;</summary>
		<author><name>Msallen</name></author>
	</entry>
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