<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.proteststand.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mattie</id>
	<title>Protest-Stand Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.proteststand.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mattie"/>
	<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Special:Contributions/Mattie"/>
	<updated>2026-05-06T15:37:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:SeveredLizardManHead.png&amp;diff=4539</id>
		<title>File:SeveredLizardManHead.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:SeveredLizardManHead.png&amp;diff=4539"/>
		<updated>2022-06-19T23:01:39Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Perhaps Post-Seance?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Perhaps Post-Seance?&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Qrix&amp;diff=4506</id>
		<title>Qrix</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Qrix&amp;diff=4506"/>
		<updated>2022-04-05T03:16:25Z</updated>

		<summary type="html">&lt;p&gt;Mattie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|NONE|2|Human|Ranger|Scale Mail|Club and Stones|Mountain tribes}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Somewhat short, somewhat skinny, and quite scrappy. [[Qrix]] is also always dusty and dirty, always has his club out.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Age: 22 years&lt;br /&gt;
*Height: 5&#039;6&amp;quot;&lt;br /&gt;
*Weight: 150 lbs&lt;br /&gt;
*Skin: Always dirty and beige or tanned&lt;br /&gt;
*Hair: Dark&lt;br /&gt;
*Eyes: Brown&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
*Grew up in a shamanistic tribe that revered ten different mountain, earth, and soil spirits.&lt;br /&gt;
*Was trained to be a fierce fighter and hunter.&lt;br /&gt;
*Traveled to a big city where he got into a brawl.&lt;br /&gt;
*People were impressed by his weird techniques and offered him money to fight in his weird style in the gladiator pits&lt;br /&gt;
*Has been a gladiator for 5 years now, starting to get bored with it.&lt;br /&gt;
*Reknown for fighting with clubs and rocks, launching the rocks by batting them with deadly accuracy via his club.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILER [[Qrix&#039;s Character Sheet]] SPOILER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:April2022Oneshot]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Qrix%27s_Character_Sheet&amp;diff=4505</id>
		<title>Qrix&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Qrix%27s_Character_Sheet&amp;diff=4505"/>
		<updated>2022-04-05T03:14:45Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Created page with &amp;quot;Qrix - Level 2 V.Human Druidic Warrior Ranger  ==Background: Gladiator== ===Traits=== * I know a story relevant to most situations.  ===Ideals=== * People. I like the chee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Qrix]] - Level 2 V.Human Druidic Warrior Ranger&lt;br /&gt;
&lt;br /&gt;
==Background: Gladiator==&lt;br /&gt;
===Traits===&lt;br /&gt;
* I know a story relevant to most situations.&lt;br /&gt;
&lt;br /&gt;
===Ideals===&lt;br /&gt;
* People. I like the cheers and rush of excitement from people when I perform.&lt;br /&gt;
&lt;br /&gt;
===Bonds===&lt;br /&gt;
* I would do anything for those from my original tribe and my team from the gladiator pits.&lt;br /&gt;
&lt;br /&gt;
===Flaws===&lt;br /&gt;
* I once humiliated a noble&#039;s favorite warrior in front of an audience. I have to watch my back.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Attribute !! Value !! Bonus !! Save&lt;br /&gt;
|-&lt;br /&gt;
|Strength || 10 || 0 || +2&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity || 12 || +1 || +3&lt;br /&gt;
|-&lt;br /&gt;
|Constitution || 16 || +3 || +3 &lt;br /&gt;
|-&lt;br /&gt;
|Intelligence || 10 || 0 || +0&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom || 16 || +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
|Charisma || 10 || 0 || +0&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
===Secondary Attributes===&lt;br /&gt;
{|&lt;br /&gt;
|Hit Points || 22&lt;br /&gt;
|-&lt;br /&gt;
|Armor Class || 15 (17 if shield is equipped)&lt;br /&gt;
|-&lt;br /&gt;
|Proficiency Bonus || +2&lt;br /&gt;
|-&lt;br /&gt;
|Passive Perception || 15&lt;br /&gt;
|-&lt;br /&gt;
|Initiative || +1&lt;br /&gt;
|-&lt;br /&gt;
|Base Speed || 30 Feet &lt;br /&gt;
|}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{|class=&amp;quot;sortable mw-collapsible wikitable&amp;quot;&lt;br /&gt;
!|Skill||Ability||Score||Bonus&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics* ||DEX|| + 1 || +2&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling*||WIS|| +3 || +5 &lt;br /&gt;
|-&lt;br /&gt;
|Arcana||INT|| +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
|Athletics||STR|| +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
|Deception||CHA|| +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
|History||INT|| +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
|Insight||WIS|| +3 || +3&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation ||CHA || +0 || +0 &lt;br /&gt;
|- &lt;br /&gt;
|Investigation||INT|| +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
|Medicine||WIS|| +3 || +3 &lt;br /&gt;
|- &lt;br /&gt;
|Nature*||INT|| +0 || +2 &lt;br /&gt;
|- &lt;br /&gt;
|Perception*||WIS|| +3 || +5&lt;br /&gt;
|- &lt;br /&gt;
|Performance*||CHA || +0 || +2&lt;br /&gt;
|- &lt;br /&gt;
|Persuasion||CHA || +0 || +0 &lt;br /&gt;
|- &lt;br /&gt;
|Religion||INT|| +0 || +0 &lt;br /&gt;
|- &lt;br /&gt;
|Sleight of Hand||DEX|| +1 || +1&lt;br /&gt;
|- &lt;br /&gt;
|Stealth ||DEX || +1 || +1 &lt;br /&gt;
|-&lt;br /&gt;
|Survival* ||WIS || +3 || +5&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
Ranger&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
*Common&lt;br /&gt;
*Giant&lt;br /&gt;
&lt;br /&gt;
==Class and Background Abilities==&lt;br /&gt;
&lt;br /&gt;
===Race Abilities===&lt;br /&gt;
====Feat: Crusher====&lt;br /&gt;
* Con+1&lt;br /&gt;
* Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you&lt;br /&gt;
can move it 5 feet to an unoccupied space, provided the target is no more than one size larger&lt;br /&gt;
than you.&lt;br /&gt;
* When you score a critical hit that deals bludgeoning damage to a creature, attack rolls&lt;br /&gt;
against that creature are made with advantage until the start of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Background Abilities===&lt;br /&gt;
Far Traveler : &lt;br /&gt;
*anyone who might be interested in far-away lands (merchants, nobility, scholars) are inclined to give me a meeting&lt;br /&gt;
*Prof: insight, perception&lt;br /&gt;
*Musical instrument (lute)&lt;br /&gt;
*One bonus language (Infernal)&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
*Fighting style: Druidic Warrior. Two cantrips: Magic Stone, Shillelagh&lt;br /&gt;
*Favored Foe option&lt;br /&gt;
*Natural Explorer (2x prof bonus for INT/WIS checks in Mountain terrain)&lt;br /&gt;
&lt;br /&gt;
==Spellcasting==&lt;br /&gt;
&lt;br /&gt;
*Spell save DC: 13&lt;br /&gt;
*Attack mod: +5&lt;br /&gt;
*Slots: 1,1&lt;br /&gt;
&lt;br /&gt;
===Cantrips===&lt;br /&gt;
*Shillelagh&lt;br /&gt;
*Guidance&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
*Goodberry&lt;br /&gt;
*Zephyr Strike&lt;br /&gt;
&lt;br /&gt;
==Starting Gear==&lt;br /&gt;
* Club (Weapon)&lt;br /&gt;
* Light Hammer (Weapon)&lt;br /&gt;
* Longbow (Weapon)&lt;br /&gt;
* Bag of Rocks (Ammunition)&lt;br /&gt;
* Scale Mail (Armor)&lt;br /&gt;
&lt;br /&gt;
* Backpack (Adventuring Gear)&lt;br /&gt;
* Bedroll (Adventuring Gear)&lt;br /&gt;
* Clothes, Costume (Adventuring Gear)&lt;br /&gt;
&lt;br /&gt;
* Horn (Tools)&lt;br /&gt;
* Mess Kit (Adventuring Gear)&lt;br /&gt;
* Pouch (Adventuring Gear)&lt;br /&gt;
* Rations (1 Day) (Adventuring Gear)&lt;br /&gt;
* Rope, Hempen (Adventuring Gear)&lt;br /&gt;
* Tinderbox (Adventuring Gear)&lt;br /&gt;
* Torch (Adventuring Gear)&lt;br /&gt;
* Waterskin (Adventuring Gear)&lt;br /&gt;
* Disguise Kit&lt;br /&gt;
&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Qrix&amp;diff=4504</id>
		<title>Qrix</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Qrix&amp;diff=4504"/>
		<updated>2022-04-05T02:49:43Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Created page with &amp;quot;{{statsbox|NONE|2|Human|Ranger|Scale Mail|Club and Stones|Mountain tribes}}  ==Appearance== Somewhat short, somewhat skinny, and quite scrappy. Qrix is also always dusty a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|NONE|2|Human|Ranger|Scale Mail|Club and Stones|Mountain tribes}}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Somewhat short, somewhat skinny, and quite scrappy. [[Qrix]] is also always dusty and dirty.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Age: 22 years&lt;br /&gt;
*Height: 5&#039;6&amp;quot;&lt;br /&gt;
*Weight: 150 lbs&lt;br /&gt;
*Skin: Always dirty and beige or tanned&lt;br /&gt;
*Hair: Dark&lt;br /&gt;
*Eyes: Brown&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
*Grew up in a shamanistic tribe that revered ten different mountain, earth, and soil spirits.&lt;br /&gt;
*Was trained to be a fierce fighter and hunter.&lt;br /&gt;
*Traveled to a big city where he got into a brawl.&lt;br /&gt;
*People were impressed by his weird techniques and offered him money to fight in his weird style in the gladiator pits&lt;br /&gt;
*Has been a gladiator for 5 years now, starting to get bored with it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILER [[Qrix&#039;s Character Sheet]] SPOILER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:April2022Oneshot]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4272</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=4272"/>
		<updated>2021-10-29T14:25:40Z</updated>

		<summary type="html">&lt;p&gt;Mattie: /* Rule #1: Always Be Ridin&amp;#039; (Proposed) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Spreadsheets==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||++      ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||+&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
===Playbook===&lt;br /&gt;
*Red Door - party drinks with extreme fervor&lt;br /&gt;
*Honey Hag - party pretends to be enthralled by an enchanter to get close, launches a coordinated attack&lt;br /&gt;
*Lizard Head - party flies into a facility with hostile surrounds under the cover of night&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marfy Smallhair|Marfy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short (shared with Cutting Words)||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking within 60&#039; of Beldon||After roll||3/short (shared with Bardic Inspiration)||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Counterspell Counterspell]||Reaction||Enemy within 60&#039; of Beldon visibly casting a spell ||Before spell goes into effect||Level 3 or higher spell slot (3/long)||Auto-interrupt spell ≤ 3rd level, roll for &amp;gt;3|| || || || ||must be able to see spell casting&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||Level 1 or higher spell slot (2/short &amp;amp; 2/long)||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
* Bonus: [[Four]]&#039;s protective abilities can be used to keep our mounts alive longer in battle&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|&#039;&#039;Halfling Tactics Discussion. Explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&#039;&#039;]]&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs/debuffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;br /&gt;
**# Dispel Magic and Counterspell to remove effects or prevent them from ever coming into effect&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:SidhePraxen_Parchment_Map.jpeg&amp;diff=3571</id>
		<title>File:SidhePraxen Parchment Map.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:SidhePraxen_Parchment_Map.jpeg&amp;diff=3571"/>
		<updated>2020-10-17T19:40:05Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Mainland Explorer - Old Parchment Map of Sidhe-Praxen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mainland Explorer - Old Parchment Map of Sidhe-Praxen&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next_Session_Notes&amp;diff=3424</id>
		<title>Category:Mattiverse Next Session Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next_Session_Notes&amp;diff=3424"/>
		<updated>2020-09-21T18:48:17Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Created page with &amp;quot;Category:Quest Notes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Quest Notes]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Quest_Notes&amp;diff=3423</id>
		<title>Category:Quest Notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Quest_Notes&amp;diff=3423"/>
		<updated>2020-09-21T18:47:11Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Created page with &amp;quot;Quest notes for the different campaigns in this world&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quest notes for the different campaigns in this world&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3243</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3243"/>
		<updated>2020-07-27T01:01:43Z</updated>

		<summary type="html">&lt;p&gt;Mattie: /* Rule #2: Play to our Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Spreadsheets==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||+++     ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||++&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marphy Smallhair|Marphy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking in 60&#039;||After roll||3/short||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||3/short||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|&#039;&#039;Halfling Tactics Discussion. Explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&#039;&#039;]]&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3242</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3242"/>
		<updated>2020-07-27T00:57:42Z</updated>

		<summary type="html">&lt;p&gt;Mattie: /* Rule #2: Play to our Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Spreadsheets==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||+++     ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||++&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marphy Smallhair|Marphy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking in 60&#039;||After roll||3/short||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||3/short||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
[[File:HalflingTacticsDrawingInDirt.jpg|right|400px|thumb|&#039;&#039;Halfling Tactics Discussion. Explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit bobwhite too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&#039;&#039;]]&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:HalflingTacticsDrawingInDirt.jpg&amp;diff=3241</id>
		<title>File:HalflingTacticsDrawingInDirt.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:HalflingTacticsDrawingInDirt.jpg&amp;diff=3241"/>
		<updated>2020-07-27T00:46:33Z</updated>

		<summary type="html">&lt;p&gt;Mattie: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Halfling Tactics Discussion -- explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit Beldon too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=File:HalflingTacticsDrawingInDirt.jpg&amp;diff=3240</id>
		<title>File:HalflingTacticsDrawingInDirt.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=File:HalflingTacticsDrawingInDirt.jpg&amp;diff=3240"/>
		<updated>2020-07-27T00:45:22Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Halfling Tactics Discussion -- explained by Four: &amp;quot;Okay, let me see if I understand. I&amp;#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&amp;#039;re all riding doggos, I have to try not to get...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Halfling Tactics Discussion -- explained by Four: &amp;quot;Okay, let me see if I understand. I&#039;m in the front hitting pine cone monsters and dodging their clumsy attacks. Beldon is in the back coughing-up magical help and healing flower petals as needed. Banner is 2nd line, blasting and punching these pine cones to death. And, this is Bobwhite hiding like a creeper behind this rock flinging twigs at the pine cones? Okay, I think I got it now. So when we&#039;re all riding doggos, I have to try not to get carried away and let pine cones hit bobwhite too often? Okay, okay, it kind of makes sense now... What about when we&#039;re on a boat? Are the pinecones sharks?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3239</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3239"/>
		<updated>2020-07-27T00:38:18Z</updated>

		<summary type="html">&lt;p&gt;Mattie: /* Halfling Boys Tactics */ more expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Spreadsheets==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||+++     ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||++&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marphy Smallhair|Marphy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
==== Halfling Luck ====&lt;br /&gt;
No matter what the boys are doing, they live and die by their luck almost as much as their skill. &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
The team has a number of proactive and (mostly) reactive mechanisms to minimize failures and lure successes. Keep the below in mind when trying to optimize rolls:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Enable?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||[https://wiki.proteststand.com/index.php?title=Lance_of_the_Wolfen-Khan#Second_Piece_.28Blessed_Day.29 charges]||+1d4||✓|| ||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short||+1d8||✓||✓||✓|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking in 60&#039;||After roll||3/short||-1d8||✓||✓|| ||✓||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||✓||✓||✓|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||✓||Pseudo-luck, damage reducer, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Rogue#toc_10 Uncanny Dodge]||Reaction||Bobwhite&#039;s attacker||After hit by attack||∞||½|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||3/short||-5||✓|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||✓||Pseudo-luck, damage reducer, on 0dmg reflect&lt;br /&gt;
|-&lt;br /&gt;
|[https://merovia.obsidianportal.com/wikis/shadow-sorcerer Strength of the Grave]||-||Banner||After damage to 0hp||1/long||CHA Save=1hp|| || ||||✓||Pseudo-luck, damage reducer&lt;br /&gt;
|}&lt;br /&gt;
=== Rule #1: Always Be Ridin&#039; (Proposed) ===&lt;br /&gt;
Riding on a dog gives you a few distinct advantages:&lt;br /&gt;
* &amp;lt;code&amp;gt;Halfling + Dog&amp;lt;/code&amp;gt; is like &amp;lt;code&amp;gt;PB + J&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mount can dash/disengage without impacting your own actions&lt;br /&gt;
* Potentially better movement speed than your own&lt;br /&gt;
* Single round movement burst option ([https://rpgbot.net/dnd5/characters/mounted_combat.html technically possible]?)&lt;br /&gt;
*# Mount moves (+N feet)&lt;br /&gt;
*# Mount dashes (+N feet again)&lt;br /&gt;
*# PC dismounts (costs half your move)&lt;br /&gt;
*# PC moves (+M/2 feet)&lt;br /&gt;
*# PC could then dash or use bonus action movement options (e.g. rogues) to get even farther.&lt;br /&gt;
* Can hide behind the dogs for stealth&lt;br /&gt;
Some disadvantages:&lt;br /&gt;
* Dogs are weak and will probably get squashed often&lt;br /&gt;
* We cannot move through squares of larger creatures while mounted (i.e. no Halfling Nimbleness)&lt;br /&gt;
=== Rule #2: Play to our Strengths ===&lt;br /&gt;
* See Rule #0 and Rule #1&lt;br /&gt;
* Take full advantage of the party:&lt;br /&gt;
** Four&#039;s primary combat role: Act like &amp;quot;temporary hit points&amp;quot; for the rest of the party. Ideally no one else takes damage until Four is bloodied or down.&lt;br /&gt;
**# High hit points, hard to hit, resists most combat damage&lt;br /&gt;
**# Debuff physical attackers to reduce damage to the rest of the team&lt;br /&gt;
**# Reduces damage dealt to the team&lt;br /&gt;
**# Consistent physical damage&lt;br /&gt;
** Banner offers essential flexibility: Can nuke from a distance or transition into a front-line hellraiser&lt;br /&gt;
**# Eldritch Blast -- Reliable force damage at range every round it&#039;s needed (&amp;gt;5 ft away)&lt;br /&gt;
**# Flurry of blows, burst survivability, great AC, Strength of the Grave&lt;br /&gt;
**# Bag of tricks (Flame damage, illusions, Thunderwave aoe/cc, movement bursts, darkness/silence, persuasiveness)&lt;br /&gt;
** Bobwhite offers incredible ranged DPS and rogue versatility&lt;br /&gt;
**# Sneak attacks at +3d6, init bonuses&lt;br /&gt;
**# Object acquisition/manipulation (invisible mage hand+ sleight of hand, etc)&lt;br /&gt;
**# Incredible stealth/perception/cleverness&lt;br /&gt;
** Beldon keeps everyone else alive with critical buffs, luck, heals, and lance shards&lt;br /&gt;
**# Blessings, buffs, and heals keep everyone alive&lt;br /&gt;
**# Area effect and/or control spells (shatter, fear, dissonant whispers)&lt;br /&gt;
**# Bardic Inspirations to amplify the boys and reduce damage in a pinch&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3238</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3238"/>
		<updated>2020-07-26T18:41:54Z</updated>

		<summary type="html">&lt;p&gt;Mattie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Spreadsheets==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||+++     ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||++&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marphy Smallhair|Marphy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Prep?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||+||+||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||?||+1d4||+|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short||+1d8||+||+||+|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking in 60&#039;||After roll||3/short||-1d8||+||+|| ||+||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||+||+||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||+||+||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||+||Pseudo-luck, damage reduced, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||3/short||-5||+|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||+||Pseudo-luck, damage reduced, on 0dmg reflect&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3237</id>
		<title>Category:Mattiverse Next</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Category:Mattiverse_Next&amp;diff=3237"/>
		<updated>2020-07-26T18:41:17Z</updated>

		<summary type="html">&lt;p&gt;Mattie: adding &amp;quot;luck&amp;quot; options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Halfling boys pinch.png]]&lt;br /&gt;
&lt;br /&gt;
A rough and tumble bunch of good-for-nothings.&lt;br /&gt;
&lt;br /&gt;
==Spreadsheets==&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1dWvn_TTAZo7LWLY6Mnz-Zpi5DpiK3Uv08BwDn2VlYP0/edit inventory]&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1jkeNFrBUikhoz9ta0WG1TCgjACmqOG5M6Vky0GJdoxs/edit experience]&lt;br /&gt;
&lt;br /&gt;
==Skills, etc ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Mattiverse Next Languages by Member&lt;br /&gt;
|-&lt;br /&gt;
!|        !!Ubrekti!!Flanneri!!Fresian!!Primordial!!TBD&lt;br /&gt;
|-&lt;br /&gt;
!Banner   ||x      ||x      ||x       ||x         ||&lt;br /&gt;
|-&lt;br /&gt;
!Beldon   ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Bobwhite ||x      ||x      ||x       ||          ||&lt;br /&gt;
|-&lt;br /&gt;
!Four     ||x      ||x      ||        ||          ||x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Skills:&lt;br /&gt;
 - Particularly terrible at, no proficiency and a bad main attribute&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not particularly notable&lt;br /&gt;
 + Proficiency or high main attribute&lt;br /&gt;
 ++ Proficiency and high main attribute or expertise&lt;br /&gt;
 +++ Expertise and high main attribute&lt;br /&gt;
 ++++ Some crazy god-level bullshit lemme tell you&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!               !!Bobwhite!!Beldon  !!Banner  !!Four&lt;br /&gt;
|-&lt;br /&gt;
|Acrobatics     ||++      ||+++     ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Animal Handling||        ||+++     ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Arcana         ||+++     ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Athletics      || +      ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Deception      ||        ||++      ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|History        ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Insight        ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Intimidation   ||        ||++      ||        ||-&lt;br /&gt;
|-&lt;br /&gt;
|Investigation  ||++      ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Medicine       ||        ||        ||        ||&lt;br /&gt;
|-&lt;br /&gt;
|Nature         ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Perception     ||+++     ||+       ||+       ||++&lt;br /&gt;
|-&lt;br /&gt;
|Performance    ||        ||+       ||+       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion     ||        ||+       ||++      ||-&lt;br /&gt;
|-&lt;br /&gt;
|Religion       ||        ||-       ||-       ||-&lt;br /&gt;
|-&lt;br /&gt;
|Sleight of Hand||+++     ||+       ||+       ||+&lt;br /&gt;
|-&lt;br /&gt;
|Survival       ||        ||+       ||        ||++&lt;br /&gt;
|-&lt;br /&gt;
|Stealth        ||+++     ||++      ||++      ||+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Tools:&lt;br /&gt;
 &amp;amp;lt;blank&amp;amp;gt; Not proficient&lt;br /&gt;
 + Proficient&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!!!Bobwhite!!Beldon!!Banner!!Four&lt;br /&gt;
|-&lt;br /&gt;
|Thieves&#039; Tools||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Disguise Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Forgery Kit||+|||| ||&lt;br /&gt;
|-&lt;br /&gt;
|Carpentry|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Pan Flute|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Vehicles (land)|| ||+|| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Halfling Boys Tactics ==&lt;br /&gt;
=== Rule #0: Always Be Lucky ===&lt;br /&gt;
Be as lucky as possible and never be unlucky. Halflings live by [[Marphy Smallhair|Marphy]]&#039;s Law: &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &lt;br /&gt;
==== Improve the odds ====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Ability!!Prep?!!Who?!!When?!!Often?!!Roll?!!Attack!![https://5thsrd.org/rules/abilities/ability_checks/ Ability]!!Saving!!Damage!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[https://5thsrd.org/rules/inspiration Inspiration - Advantage]||-||Self||Before roll||1/inspiration||Advantage||+||+||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Bless#content Bless]||Spell+Concentration||3 allies in 30&#039;||Before roll||?||+1d4||+|| ||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Classes:Bard/#h-Bardic%20Inspiration Bardic Inspiration (Base)]||Bonus Action||Ally in 60&#039; (Not Beldon)||After roll||3/short||+1d8||+||+||+|| ||Must hear you&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/College%20of%20Lore#toc_2 Bardic Inspiration (Cutting Words)]||-||Enemy attacking in 60&#039;||After roll||3/short||-1d8||+||+|| ||+||Must hear you, charm effect&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Sari&#039;s Mark of Fortune]||-||Beldon or his attacker||After roll||1/long||Reroll||+||+||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[https://www.dndbeyond.com/races/halfling Lucky/Halfling]||-||Self||After rolling 1||∞||Reroll||+||+||+|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[http://dnd5e.wikidot.com/barbarian:ancestral-guardian Spirit Shield]||Reaction||Enemy attacking (not Four)||After hit by attack||∞||-2d6|| || ||||+||Pseudo-luck, damage reduced, not at Four&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Spells:Shield/#content Shield]||Reaction||Banner&#039;s attacker||After hit by attack||3/short||-5||+|| |||| ||Pseudo-luck, +5AC until your turn&lt;br /&gt;
|-&lt;br /&gt;
|[https://roll20.net/compendium/dnd5e/Monk#toc_12 Deflect Missiles]||Reaction||Banner||After hit by missile||∞||-(1d10+6)|| || ||||+||Pseudo-luck, damage reduced, on 0dmg reflect&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Marfy_Smallhair&amp;diff=3236</id>
		<title>Marfy Smallhair</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Marfy_Smallhair&amp;diff=3236"/>
		<updated>2020-07-26T16:50:53Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Created page with &amp;quot;Marfy Smallhair was a famous halfling bard. No one is quite sure how long ago she lived, but her optimistic philosophy and stories are the stuff of legend among halfling tribe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Marfy Smallhair was a famous halfling bard. No one is quite sure how long ago she lived, but her optimistic philosophy and stories are the stuff of legend among halfling tribes.&lt;br /&gt;
She is typically attributed with the famous tagline for halflings and their enduring luck:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Anything that can go wrong will typically work out okay. Here, hold my drink!&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
This is often referred to as &#039;&#039;Marfy&#039;s Law&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Four/GubbiteMessaging&amp;diff=2607</id>
		<title>Four/GubbiteMessaging</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Four/GubbiteMessaging&amp;diff=2607"/>
		<updated>2019-12-07T21:49:34Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Created page with &amp;quot;  =Gubbite Promotion Messages from Four&amp;#039;s Confused Prosthelytizing=  ==The Gubbites...== === (Unused) === * ... can completely communicate interdependent action items in ways...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
=Gubbite Promotion Messages from Four&#039;s Confused Prosthelytizing=&lt;br /&gt;
&lt;br /&gt;
==The Gubbites...==&lt;br /&gt;
=== (Unused) ===&lt;br /&gt;
* ... can completely communicate interdependent action items in ways never before understood.&lt;br /&gt;
* ... enthusiastically expedite reliable virtues.&lt;br /&gt;
* ... intrinsically harness holistic sin chains.&lt;br /&gt;
* ... distinctively redefine empowered populations.&lt;br /&gt;
* ... progressively actualize granular beliefs. &lt;br /&gt;
* ... creates a global network of functionalized aligned civilizations.&lt;br /&gt;
* ... progressively seize intermandated enlightenment procedures.&lt;br /&gt;
* ... collaboratively build high standards in day-to-day living.&lt;br /&gt;
* ... competently evolve highly efficient catalysts for change.&lt;br /&gt;
&lt;br /&gt;
=== (Used) ===&lt;br /&gt;
&lt;br /&gt;
* ...&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
[[category: Mattiverse Next]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Four&amp;diff=2606</id>
		<title>Four</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Four&amp;diff=2606"/>
		<updated>2019-12-07T20:24:40Z</updated>

		<summary type="html">&lt;p&gt;Mattie: adding ancestral protectors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Fourtrait.jpg|5|Boat Halfling|Barbarian 5|Armorless + Qa&#039;s Buckler|Qa&#039;s Scourge|TBD}}&lt;br /&gt;
&lt;br /&gt;
Four[teenth] Rindherder is a male Boat Halfling originally from the Ornath Landiing clans. Now part of [[Ma Sparrow]]&#039;s large family and from [wherever they were last at or whatever]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Four was the 14th babe to his parents when they were killed by angry scrag trolls. He was raised by his uncle who gave him his daddy&#039;s quirky gnomish gear, he took up boating while still a teenager. At age 14, he finally got himself promoted all the way to fourteenth-hand on a 20 halfling boat rotating crew, which fit him fine.... until 2 years later, 10 of his mates died and he got promoted. From then on everyone just called him &amp;quot;Four&amp;quot; because that was his new rank and also whenever they said &amp;quot;teenth&amp;quot; it reminded them about all of their dead friends and family. Feeling truly disconnected from his past, he shortly thereafter took up with [[Ma Sparrow]] who was kind enough to give him a new family. He longs for the waters, but he&#039;s not quite sure he&#039;s ready. But he&#039;s fiercely defensive of his new family members and will do anything to keep them safe.&lt;br /&gt;
&lt;br /&gt;
==Legacy Gear==&lt;br /&gt;
&lt;br /&gt;
The strange gnomish gear might be the weapons and buckler that [http://wiki.memphisgamers.com/index.php?title=Qa Qa] died with, because his birth family recovered them from an old scrag troll cave near Ornath Landing.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
==Dead Friends and Family (Ancestral Protectors)==&lt;br /&gt;
* True mother (TBD)&lt;br /&gt;
* True father (TBD)&lt;br /&gt;
* Cousin Samay (1st mate)&lt;br /&gt;
* Cousin Malva (2nd mate)&lt;br /&gt;
* Cousin Joyce (3rd mate)&lt;br /&gt;
* Cousin Eryn (4th mate)&lt;br /&gt;
* Aunt Jane (5th mate)&lt;br /&gt;
* Cousin Brione (6th mate)&lt;br /&gt;
* Sister-in-Law Jessy (7th mate)&lt;br /&gt;
* Brother Garic (8th mate - Jessy&#039;s husband)&lt;br /&gt;
* Great Uncle Ilip (9th mate)&lt;br /&gt;
* Cousin Manod (10th mate)&lt;br /&gt;
* ...&lt;br /&gt;
* So many more family members&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILED [[Four&#039;s Character Sheet|CHARACTER SHEET]] AHEAD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Rindherder]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Four%27s_Character_Sheet&amp;diff=2461</id>
		<title>Four&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Four%27s_Character_Sheet&amp;diff=2461"/>
		<updated>2019-08-21T13:54:46Z</updated>

		<summary type="html">&lt;p&gt;Mattie: updating to level 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;&#039;Four[teenth] Rineherder&#039;&#039;&#039;=&lt;br /&gt;
&#039;&#039;Boat halfling Barbarian/4&amp;lt;br/&amp;gt;&lt;br /&gt;
Small humanoid, neutral good&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Armor Class &#039;&#039;&#039;18 (10 + 4[dex] + 1[shield] + 3[con/unarmored][https://roll20.net/compendium/dnd5e/Classes:Barbarian#h-Unarmored%20Defense])&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points &#039;&#039;&#039;49 (12+3 + 7+3 + 10+3 + 4+3 + 4[xar])&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed &#039;&#039;&#039;25 ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; Str* +4, Con* +5  with Dex +4[+adv/dangersense][https://roll20.net/compendium/dnd5e/Classes:Barbarian#h-Danger%20Sense], &amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;STR &#039;&#039;&#039;14 (+2), &#039;&#039;&#039;DEX &#039;&#039;&#039;18 (+4) [16+2@lvl4], &#039;&#039;&#039;CON &#039;&#039;&#039;16 (+3), &#039;&#039;&#039;INT &#039;&#039;&#039;8 (-1), &#039;&#039;&#039;WIS &#039;&#039;&#039;12 (+1), &#039;&#039;&#039;CHA &#039;&#039;&#039;8 (-1)&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Details==&lt;br /&gt;
* &#039;&#039;&#039;Skills &#039;&#039;&#039;Athletics +4, Nature +1, Perception +3, Survival +3&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Racial Benefits&#039;&#039;&#039;&lt;br /&gt;
** You have advantage on all checks made to swim and to hold your breath.&lt;br /&gt;
** Lucky (reroll 1&#039;s)&lt;br /&gt;
* &#039;&#039;&#039;Senses &#039;&#039;&#039;passive Perception 13&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Languages &#039;&#039;&#039; Something&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[Xar|Xar&#039;s]] Mark of Endurance&#039;&#039;&#039; Your hit point maximum increases by 1 per level. This applies retroactively, as well as to every level you take hereafter. Whenever you spend hit dice during a short rest, you add 1 to every die rolled to recover hit points.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
==Class Benefits==&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Rage[https://roll20.net/compendium/dnd5e/Classes:Barbarian#h-Rage]&#039;&#039;&#039;&#039;&#039; 3/day (bonus action)&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Reckless Attack[https://roll20.net/compendium/dnd5e/Classes:Barbarian#h-Reckless%20Attack]&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
===Path of of the Ancestral Guardian[http://gdnd.wikidot.com/barbariansubclass:path-of-the-ancestral-guardian]===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Ancestral Protectors[http://gdnd.wikidot.com/barbariansubclass:path-of-the-ancestral-guardian]&#039;&#039;&#039;&#039;&#039; Starting when you choose this path at 3rd level, when you rage spectral warriors appear to help you. While raging, the first creature you hit with an attack becomes the target of these spectral warriors. The spectral warriors hinder the creatures attacks. Until the start of your next turn, the target has disadvantage on any attack roll that isn&#039;t against you, and when they hit a creature other than you with an attack, that creature is granted resistance to the deamage dealt to that single attack. The effect on the target ends early when your rage ends.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Qa&#039;s Scourge [+1 Whip]&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +7 to hit, reach 10 ft., one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hit:&#039;&#039; 1d4+5 slashing damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +6 to hit, reach 5 ft., one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hit:&#039;&#039; 1d6 slashing damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Scimitar (off-hand)&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; reach 5 ft., one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hit:&#039;&#039; 1d6 slashing damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&#039;&#039; &#039;&#039;Ranged Weapon Attack:&#039;&#039; +6 to hit, range 80 ft./320 ft., one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hit:&#039;&#039; 1d6+4 piercing damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Unarmed Strike.&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +4 to hit, reach 5 ft., one creature.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hit:&#039;&#039; 3 bludgeoning damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment &#039;&#039;&#039;[[Qa&#039;s Buckler]], [[Qa&#039;s Scourge]], clothes, common, pouch, rope, silk (50 feet), scrag troll toe bone (charcoal), see inventory sheet for more&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:PC Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Fourteenth_Rindherder&amp;diff=1707</id>
		<title>Fourteenth Rindherder</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Fourteenth_Rindherder&amp;diff=1707"/>
		<updated>2018-10-27T15:28:05Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Redirected page to Four&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Four]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Four&amp;diff=1706</id>
		<title>Four</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Four&amp;diff=1706"/>
		<updated>2018-10-27T15:27:12Z</updated>

		<summary type="html">&lt;p&gt;Mattie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{statsbox|Fourtrait.jpg|2|Boat Halfling|Barbarian 2|Armorless + Qa&#039;s Buckler|Qa&#039;s Scourge|TBD}}&lt;br /&gt;
&lt;br /&gt;
Four[teenth] Rindherder is a male Boat Halfling originally from the Ornath Landiing clans. Now part of [[Ma Sparrow]]&#039;s large family and from [wherever they were last at or whatever]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Four was the 14th babe to his parents when they were killed by angry scrag trolls. He was raised by his uncle who gave him his daddy&#039;s quirky gnomish gear, he took up boating while still a teenager. At age 14, he finally got himself promoted all the way to fourteenth-hand on a 20 halfling boat rotating crew, which fit him fine.... until 2 years later, 10 of his mates died and he got promoted. From then on everyone just called him &amp;quot;Four&amp;quot; because that was his new rank and also whenever they said &amp;quot;teenth&amp;quot; it reminded them about all of their dead friends and family. Feeling truly disconnected from his past, he shortly thereafter took up with [[Ma Sparrow]] who was kind enough to give him a new family. He longs for the waters, but he&#039;s not quite sure he&#039;s ready. But he&#039;s fiercely defensive of his new family members and will do anything to keep them safe.&lt;br /&gt;
&lt;br /&gt;
==Legacy Gear==&lt;br /&gt;
&lt;br /&gt;
The strange gnomish gear might be the weapons and buckler that [http://wiki.memphisgamers.com/index.php?title=Qa Qa] died with, because his birth family recovered them from an old scrag troll cave near Ornath Landing.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILED [[Four&#039;s Character Sheet|CHARACTER SHEET]] AHEAD&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mattiverse Next]]&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Rindherder]]&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Talk:Four&amp;diff=1696</id>
		<title>Talk:Four</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Talk:Four&amp;diff=1696"/>
		<updated>2018-10-25T04:23:30Z</updated>

		<summary type="html">&lt;p&gt;Mattie: /* Drafting Background Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Background Stuff ==&lt;br /&gt;
My original thinking was that his name was actually &amp;quot;Fourteenth&amp;quot; (Rindherder now, I guess) because he was just the 14th babe to his parents when they were killed (by, like, scrag trolls or something). Raised by his uncle who gave him his daddy&#039;s quirky gnomish gear, he took up boating while still a teenager. At age 14, he finally got himself promoted all the way to fourteenth-hand on a 20 halfling boat rotating crew, which fit him fine.... until 2 years later, 10 of his mates died and he got promoted. From then on everyone just called him &amp;quot;Four&amp;quot; because that was his new rank and also whenever they said &amp;quot;teenth&amp;quot; it reminded them about all of their dead friends and family. Feeling truly disconnected from his past, he shortly thereafter took up with [[Ma Sparrow]] who was kind enough to give him a new family. He longs for the waters, but he&#039;s not quite sure he&#039;s ready. But he&#039;s fiercely defensive of his new family members and will do anything to keep them safe. - [[User:Mattie|Mattie]] ([[User talk:Mattie|talk]])&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Talk:Four&amp;diff=1695</id>
		<title>Talk:Four</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Talk:Four&amp;diff=1695"/>
		<updated>2018-10-25T04:21:07Z</updated>

		<summary type="html">&lt;p&gt;Mattie: drafting some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Drafting Background Stuff ==&lt;br /&gt;
My original thinking was that his name was actually &amp;quot;Fourteenth&amp;quot; (Rindherder now, I guess) because he was just the 14th babe to his parents when they were killed (by, like, scrag trolls or something). At age 14, he finally got himself promoted all the way to fourteenth-hand on a 20 halfling boat rotating crew, which fit him fine.... until 2 years later, 10 of his mates died and he got promoted. From then on everyone just called him &amp;quot;Four&amp;quot; because that was his new rank and also whenever they said &amp;quot;teenth&amp;quot; it reminded them about all of their dead friends and family. Feeling truly disconnected from his past, he shortly thereafter took up with [[Ma Sparrow]] who was kind enough to give him a new family. He longs for the waters, but he&#039;s not quite sure he&#039;s ready. But he&#039;s fiercely defensive of his new family members and will do anything to keep them safe. - [[User:Mattie|Mattie]] ([[User talk:Mattie|talk]])&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Four&amp;diff=1694</id>
		<title>Four</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Four&amp;diff=1694"/>
		<updated>2018-10-25T04:14:53Z</updated>

		<summary type="html">&lt;p&gt;Mattie: Created page with &amp;quot;{{stub}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
	<entry>
		<id>https://wiki.proteststand.com/index.php?title=Four%27s_Character_Sheet&amp;diff=1415</id>
		<title>Four&#039;s Character Sheet</title>
		<link rel="alternate" type="text/html" href="https://wiki.proteststand.com/index.php?title=Four%27s_Character_Sheet&amp;diff=1415"/>
		<updated>2018-08-31T18:46:15Z</updated>

		<summary type="html">&lt;p&gt;Mattie: statblock start&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Placeholder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Four&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Boat halfling Barbarian 2&amp;lt;br/&amp;gt;&lt;br /&gt;
Small humanoid, neutral good&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Armor Class &#039;&#039;&#039;18 (shield)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hit Points &#039;&#039;&#039;25 (2d12+6)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed &#039;&#039;&#039;25 ft.&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;STR &#039;&#039;&#039;14 (+2), &#039;&#039;&#039;DEX &#039;&#039;&#039;16 (+3), &#039;&#039;&#039;CON &#039;&#039;&#039;16 (+3), &#039;&#039;&#039;INT &#039;&#039;&#039;8 (-1), &#039;&#039;&#039;WIS &#039;&#039;&#039;12 (+1), &#039;&#039;&#039;CHA &#039;&#039;&#039;8 (-1)&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; Str +4, Con +5&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills &#039;&#039;&#039;Animal Handling +3, Athletics +4, Perception +3, Survival +3&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Racial Benefits&#039;&#039;&#039; You have advantage on all checks made to swim and to hold your breath.&lt;br /&gt;
&#039;&#039;&#039;Senses &#039;&#039;&#039;passive Perception 13&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages &#039;&#039;&#039; Something&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Actions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Unarmed Strike.&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +4 to hit, reach 5 ft., one creature.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hit:&#039;&#039; 3 bludgeoning damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Whip.&#039;&#039;&#039;&#039;&#039; &#039;&#039;Melee Weapon Attack:&#039;&#039; +5 to hit, reach 10 ft., one target.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hit:&#039;&#039; 1d4+3 slashing damage.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment &#039;&#039;&#039;shield, Whip, clothes, common, pouch, rope, silk (50 feet), scrag troll toe bone (charcoal)&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mattie</name></author>
	</entry>
</feed>